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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
public class BeltConveyor : MonoBehaviour | |
{ | |
[SerializeField] | |
private float m_uvSpeed = 1.0f; | |
[SerializeField] | |
private float m_movePower = 100.0f; |
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using UnityEngine; | |
using UnityStandardAssets.CrossPlatformInput; | |
public class Test : MonoBehaviour | |
{ | |
[SerializeField] | |
private float m_speedScale = 0.1f; | |
[SerializeField] | |
private float m_turnSpeedScale = 45.0f; |
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using UnityEngine; | |
using UnityStandardAssets.CrossPlatformInput; | |
public class Test : MonoBehaviour | |
{ | |
[SerializeField] | |
private float m_speedScale = 5.0f; | |
[SerializeField] | |
private float m_turnSpeedScale = 45.0f; |
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using UnityEngine; | |
using UnityStandardAssets.CrossPlatformInput; | |
public class Test : MonoBehaviour | |
{ | |
[SerializeField] | |
private float m_speedScale = 5.0f; | |
[SerializeField] | |
private float m_cameraScale = 5.0f; |
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using UnityEngine; | |
using UnityStandardAssets.CrossPlatformInput; | |
public class Test : MonoBehaviour | |
{ | |
[SerializeField] | |
private float m_speedScale = 5.0f; | |
void Update() | |
{ |
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using UnityEngine; | |
using UnityStandardAssets.CrossPlatformInput; | |
public class Test : MonoBehaviour | |
{ | |
[SerializeField] | |
private float m_speedScale = 3.0f; | |
void Update() | |
{ |
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using UnityEngine; | |
using UnityEngine.UI; | |
using System.Collections; | |
public class FadeController : MonoBehaviour | |
{ | |
public enum EFadeState | |
{ | |
In, // フェードイン完了. | |
Out, // フェードアウト完了. |
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using UnityEngine; | |
using UnityEngine.SceneManagement; | |
using System.Collections; | |
public class SceneController : MonoBehaviour | |
{ | |
private FadeController m_fade = null; | |
public static SceneController Instance | |
{ |
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using System; | |
using UnityEngine; | |
using UnityEngine.EventSystems; | |
using UnityEngine.UI; | |
namespace UnityStandardAssets.CrossPlatformInput | |
{ | |
[RequireComponent( typeof(RectTransform) )] | |
public class TouchPadCustom : MonoBehaviour, IPointerDownHandler, IPointerUpHandler | |
{ |
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//------------------------------------------------------------------------ | |
// | |
// (C) Copyright 2017 Urahimono Project Inc. | |
// | |
//------------------------------------------------------------------------ | |
using UnityEngine; | |
#if UNITY_EDITOR | |
using UnityEditor; | |
#endif // UNITY_EDITOR |
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