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@tsubaki
tsubaki / Bind.cs
Last active September 3, 2018 12:44
Timeline (Unity 2017b5) Fade sample
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Linq;
using UnityEngine.Playables;
// bind canvas group on runtime.
public class Bind : MonoBehaviour
{
@publicarray
publicarray / wine-wrapper-or-engine.md
Last active December 25, 2019 02:29
Compile a wineskin base on macOS 10.11 and newer

Option 1 - Compiling

Get the source

git clone git://source.winehq.org/git/wine.git

Or from the Github mirror