Created
January 21, 2017 07:46
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class Saldırı : MonoBehaviour | |
{ | |
public int saldırıGücü = 10; | |
public Can can; | |
public float menzil = 100.0f; | |
public float saldırıAraligi = 2.0f; | |
private float beklemesuresi; | |
public GameObject Namlu; | |
public Transform Namlu_pos; | |
public float mermi_hizi = 1.0f; | |
public GameObject watershot_prefab; | |
// Use this for initialization | |
void Start() | |
{ | |
can = can.GetComponent<Can>(); | |
beklemesuresi = 0f; | |
} | |
// Update is called once per frame | |
void Update() | |
{ | |
if (beklemesuresi > 0) | |
{ | |
beklemesuresi -= Time.deltaTime; | |
} | |
RaycastHit2D hit; | |
hit = Physics2D.Raycast(Namlu_pos.transform.position, Vector2.up, menzil); | |
Debug.DrawRay(Namlu_pos.transform.position, Vector2.up, Color.red); | |
if (Input.GetButton("Fire1")) | |
{ | |
if (beklemesuresi <= 0) | |
{ | |
ates(); | |
beklemesuresi = beklemesuresi + saldırıAraligi; | |
} | |
if (hit.transform != null && hit.transform.tag == "hedef") | |
{ | |
Debug.Log(hit.collider.name); | |
can.hasarAl(saldırıGücü); | |
beklemesuresi = beklemesuresi + saldırıAraligi; | |
} | |
} | |
} | |
public void ates() { | |
var bullet = (GameObject)Instantiate( | |
watershot_prefab, | |
Namlu_pos.position, | |
Namlu_pos.rotation); | |
bullet.GetComponent<Rigidbody2D>().velocity = bullet.transform.up * 6; | |
Destroy(bullet, 1.2f); | |
} | |
} | |
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