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/* | |
Bu amınakodumun şeyi için 2 gündür uğraşıyorum windowsda hiçbir update yapılmamışken (studio update) çalışdı bakalım linuxdada çalışacakmı. | |
26.12.2016 | |
Yusuf Umut Piynar | |
alkauruskan.wordpress.com | |
*/ | |
package com.example.uruskan.myapplication; | |
import android.support.v7.app.AppCompatActivity; | |
import android.os.Bundle; |
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Öncelikle Tor Project sitesi yasaklandığı için Tor Browseri başka bir kaynakdan yada VPN kullanarak indirmek zorundasınız ancak vpnler de her geçen gün yasaklanmakda.Ben Tor Browseri indirmiş olduğunuzu varsayacağım. | |
Tor Browseri açdığınızda eğer eskisi gibi normal bir şekilde bağlanamaya çalışırsanız bar %10’da kalacak ve bir müddet sonra hata verecekdir. | |
Bunu aşmak için Tor Project zaten çook önceden beri bulundurmakda olduğu bridge sistemini biraz daha yenileştirmiş ve kolaylaştırmış.Tor Browseri açdığınızda ISP’nizin Tor’u blokladığı seçeneğini işaretlerseniz size bridge girmeniz için bir alan sunuyor.İsterseniz https://bridges.torproject.org/ yada torproject’e e-mail atarak alabileceğiniz bridgeleri girebilir yada basitçe yukarıdan obfs4 (fastest) seçeneğini tıklayıp hiç uğraşmadan Tor’a bağlanabilirsiniz. | |
Yani Tor Browser’den Tor Ağına engeli aşarak bağlanmamız 1 dakikamızı bile almıyor.Ancak bunun birde başka boyutu var.”Tor Service” , Eğer linux kullanıyorsanız ve sqlmap , nikto , nmap vs. araçları |
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#!/bin/sh | |
exec 3<>/dev/tcp/127.0.0.1/3030 | |
username=xxxxxxxxx # kullanıcı_adı | |
password=yyyyyyyyy # sifre | |
while read -r -u 3; do | |
if [[ $(echo $REPLY | grep ">PASSWORD:Need 'Auth' username/password") ]]; then | |
echo "username \"Auth\" $username" >&3 |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class Ateş : MonoBehaviour { | |
public float saldırıHızı = 0.5f; | |
public int saldırıGücü = 10; | |
GameObject oyuncu; | |
bool düsmanMenzil; | |
float zamanlayici; |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.UI; | |
public class Can : MonoBehaviour { | |
public int normalcan = 100; | |
public int simdikican; | |
public Slider HPSlider; | |
public Image damageImage; |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.UI; | |
public class Can : MonoBehaviour { | |
public int hp = 100; | |
public int simdikiCan; | |
public Slider hpslider; | |
public GameObject rpgci; |
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public class Enemy_Move : MonoBehaviour | |
{ | |
public GameObject enemy; | |
public GameObject Sınır1; | |
public GameObject Sınır2; | |
public float enemy_hiz = 0.1f; | |
bool goRight = true; | |
void Start() { | |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.UI; | |
public class Can : MonoBehaviour { | |
public int hp = 100; | |
public int simdikiCan; | |
public Slider hpslider; | |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class Saldırı : MonoBehaviour | |
{ | |
public GameObject Silah; | |
public int saldırıGücü = 10; | |
public Can can; | |
public float menzil = 100.0f; |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class Saldırı : MonoBehaviour | |
{ | |
public int saldırıGücü = 10; | |
public Can can; | |
public float menzil = 100.0f; |
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