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June 28, 2018 21:12
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Setting breakpad minidump AppID = 280160 | |
Steam_SetMinidumpSteamID: Caching Steam ID: 76561197998106435 [API loaded no] | |
ERROR: ld.so: object '/home/muser/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. | |
ERROR: ld.so: object '/home/muser/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. | |
ERROR: ld.so: object '/home/muser/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. | |
ERROR: ld.so: object '/home/muser/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. | |
ERROR: ld.so: object '/home/muser/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. | |
ERROR: ld.so: object '/home/muser/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. | |
ERROR: ld.so: object '/home/muser/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. | |
ERROR: ld.so: object '/home/muser/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. | |
_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragmen | |
t_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoki | |
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RB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_t | |
ranspose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters | |
GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_ | |
object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_pr | |
ogram5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_o | |
bject GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory G | |
L_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum | |
OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 39638728 | |
AudioManager: Using PulseAudio: Default Output Device | |
Begin MonoManager ReloadAssembly | |
Platform assembly: /home/muser/.steam/steam/steamapps/common/Aragami/Aragami_Data/Managed/UnityEngine.dll (this message is harmless) | |
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Platform assembly: /home/muser/.steam/steam/steamapps/common/Aragami/Aragami_Data/Managed/SonyPS4CommonDialog.dll (this message is harmless) | |
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Default vsync count 0 | |
requesting resize 1920 x 1080 | |
Using native desktop resolution 3840 x 1080 | |
requesting fullscreen 3840 x 1080 at 0 Hz | |
Desktop is 3840 x 1080 @ 60 Hz | |
Using libudev for joystick management | |
Importing game controller configs | |
/dev/input/js0: driver version: 2.1.0 (20100) | |
/dev/input/js0: fd 58, buttons 3, axes 3, name Saitek ST90 USB Stick | |
/dev/input/js0: axis 0: raw 0, mapped 0.000000 | |
/dev/input/js0: axis 1: raw 0, mapped 0.000000 | |
/dev/input/js0: axis 2: raw 32767, mapped 0.000000 | |
Assigning joystick 1 | |
UnloadTime: 3.478000 ms | |
Unloading 5 Unused Serialized files (Serialized files now loaded: 0) | |
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 9222. | |
Total: 8.143001 ms (FindLiveObjects: 0.313000 ms CreateObjectMapping: 0.368000 ms MarkObjects: 7.413000 ms DeleteObjects: 0.048000 ms) | |
Changing real window size to 1920 x 1080 | |
Changing real window size to 1920 x 1023 | |
Changing real window size to 1920 x 1023 | |
Changing real window size to 1920 x 1080 | |
Changing real window size to 1920 x 1080 | |
Changing real window size to 1920 x 1080 | |
Provided state could not be loaded: | |
Unknown data version. | |
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Saved Data loaded. | |
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
GfxDevice: creating device client; threaded=1 | |
requesting resize 1920 x 1080 | |
Using native desktop resolution 3840 x 1080 | |
Clamping fullscreen resolution to 1920 x 1080 | |
requesting fullscreen 1920 x 1080 at 60 Hz | |
Desktop is 3840 x 1080 @ 60 Hz | |
GfxDevice: creating device client; threaded=1 | |
Unloading 2 Unused Serialized files (Serialized files now loaded: 0) | |
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 9721. | |
Total: 9.243000 ms (FindLiveObjects: 0.356000 ms CreateObjectMapping: 0.410000 ms MarkObjects: 8.459000 ms DeleteObjects: 0.018000 ms) | |
Unloading 4 Unused Serialized files (Serialized files now loaded: 0) | |
UnloadTime: 5.292000 ms | |
GameManager: OnLevelWasLoaded() : 1 : SplashScreen | |
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
GfxDevice: creating device client; threaded=1 | |
GfxDevice: creating device client; threaded=1 | |
GfxDevice: creating device client; threaded=1 | |
requesting resize 1920 x 1080 | |
Using native desktop resolution 3840 x 1080 | |
Clamping fullscreen resolution to 1920 x 1080 | |
requesting fullscreen 1920 x 1080 at 60 Hz | |
Desktop is 3840 x 1080 @ 60 Hz | |
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 16043. | |
Total: 15.555000 ms (FindLiveObjects: 0.691000 ms CreateObjectMapping: 0.500000 ms MarkObjects: 14.310000 ms DeleteObjects: 0.054000 ms) | |
Unloading 2 Unused Serialized files (Serialized files now loaded: 0) | |
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16043. | |
Total: 14.200000 ms (FindLiveObjects: 0.645000 ms CreateObjectMapping: 0.364000 ms MarkObjects: 13.151000 ms DeleteObjects: 0.038000 ms) | |
Unloading 0 Unused Serialized files (Serialized files now loaded: 0) | |
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16043. | |
Total: 13.739000 ms (FindLiveObjects: 0.642000 ms CreateObjectMapping: 0.370000 ms MarkObjects: 12.714001 ms DeleteObjects: 0.013000 ms) | |
Unloading 6 Unused Serialized files (Serialized files now loaded: 0) | |
UnloadTime: 2.119000 ms | |
No instance of VRInfoContainer, a temporary one is created. | |
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
GameManager: OnLevelWasLoaded() : 2 : MainMenu | |
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
GfxDevice: creating device client; threaded=1 | |
GfxDevice: creating device client; threaded=1 | |
GfxDevice: creating device client; threaded=1 | |
GfxDevice: creating device client; threaded=1 | |
GfxDevice: creating device client; threaded=1 | |
GfxDevice: creating device client; threaded=1 | |
GfxDevice: creating device client; threaded=1 | |
requesting resize 1920 x 1080 | |
Using native desktop resolution 3840 x 1080 | |
Clamping fullscreen resolution to 1920 x 1080 | |
requesting fullscreen 1920 x 1080 at 60 Hz | |
Desktop is 3840 x 1080 @ 60 Hz | |
Unloading 60 unused Assets to reduce memory usage. Loaded Objects now: 28423. | |
Total: 22.858000 ms (FindLiveObjects: 1.557000 ms CreateObjectMapping: 0.659000 ms MarkObjects: 20.338999 ms DeleteObjects: 0.303000 ms) | |
Unloading 0 Unused Serialized files (Serialized files now loaded: 0) | |
GfxDevice: creating device client; threaded=1 | |
GfxDevice: creating device client; threaded=1 | |
GfxDevice: creating device client; threaded=1 | |
GfxDevice: creating device client; threaded=1 | |
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 28423. | |
Total: 21.918001 ms (FindLiveObjects: 1.321000 ms CreateObjectMapping: 0.803000 ms MarkObjects: 19.765001 ms DeleteObjects: 0.029000 ms) | |
Unloading 0 Unused Serialized files (Serialized files now loaded: 0) | |
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 28423. | |
Total: 29.233000 ms (FindLiveObjects: 1.667000 ms CreateObjectMapping: 0.759000 ms MarkObjects: 26.778999 ms DeleteObjects: 0.027000 ms) | |
GfxDevice: creating device client; threaded=1 | |
GfxDevice: creating device client; threaded=1 | |
Unloading 4 Unused Serialized files (Serialized files now loaded: 0) | |
UnloadTime: 12.367000 ms | |
GameManager: OnLevelWasLoaded() : 3 : LoadingScreen | |
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Unloading 693 unused Assets to reduce memory usage. Loaded Objects now: 16156. | |
Total: 43.588001 ms (FindLiveObjects: 2.055000 ms CreateObjectMapping: 1.103000 ms MarkObjects: 34.723000 ms DeleteObjects: 5.706000 ms) | |
requesting resize 1920 x 1080 | |
Using native desktop resolution 3840 x 1080 | |
Clamping fullscreen resolution to 1920 x 1080 | |
requesting fullscreen 1920 x 1080 at 60 Hz | |
Desktop is 3840 x 1080 @ 60 Hz | |
Unloading 0 Unused Serialized files (Serialized files now loaded: 0) | |
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 16155. | |
Total: 16.629000 ms (FindLiveObjects: 0.881000 ms CreateObjectMapping: 0.415000 ms MarkObjects: 15.302000 ms DeleteObjects: 0.031000 ms) | |
Platform assembly: /home/muser/.steam/steam/steamapps/common/Aragami/Aragami_Data/Managed/System.Xml.dll (this message is harmless) | |
Unloading 8 Unused Serialized files (Serialized files now loaded: 0) | |
UnloadTime: 1.895000 ms | |
GameManager: OnLevelWasLoaded() : 6 : Level_1-2 | |
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Platform assembly: /home/muser/.steam/steam/steamapps/common/Aragami/Aragami_Data/Managed/Mono.Security.dll (this message is harmless) | |
requesting resize 1920 x 1080 | |
Using native desktop resolution 3840 x 1080 | |
Clamping fullscreen resolution to 1920 x 1080 | |
requesting fullscreen 1920 x 1080 at 60 Hz | |
Desktop is 3840 x 1080 @ 60 Hz | |
Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 159760. | |
Total: 164.587997 ms (FindLiveObjects: 9.065001 ms CreateObjectMapping: 2.829000 ms MarkObjects: 152.440994 ms DeleteObjects: 0.253000 ms) | |
Unloading 1 Unused Serialized files (Serialized files now loaded: 0) | |
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 159766. | |
Total: 155.680008 ms (FindLiveObjects: 8.527000 ms CreateObjectMapping: 1.913000 ms MarkObjects: 145.143997 ms DeleteObjects: 0.096000 ms) | |
Unloading 0 Unused Serialized files (Serialized files now loaded: 0) | |
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 159781. | |
Total: 155.388992 ms (FindLiveObjects: 8.863000 ms CreateObjectMapping: 1.883000 ms MarkObjects: 144.559998 ms DeleteObjects: 0.082000 ms) | |
GfxDevice: creating device client; threaded=1 | |
GfxDevice: creating device client; threaded=1 | |
GfxDevice: creating device client; threaded=1 | |
GfxDevice: creating device client; threaded=1 | |
GfxDevice: creating device client; threaded=1 | |
GfxDevice: creating device client; threaded=1 | |
GfxDevice: creating device client; threaded=1 | |
Cinematc Behaviour for IK active | |
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Quitting app | |
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Setting up 1 worker threads for Enlighten. | |
Thread -> id: 7fd99d1f7700 -> priority: 1 | |
Creating instance of singleton component InControlManager | |
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Creating instance of singleton component InControlManager | |
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
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