Created
September 23, 2012 10:13
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マルバツゲーム
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#include <iostream> | |
#include <set> | |
#include <vector> | |
void showBoard( const std::vector<char> Stones, const int Size ) | |
{ | |
for ( int i = 0; i < Size; i++ ) | |
{ | |
for ( int j = 0; j < Size; j++ ) | |
{ | |
std::cout << Stones[ j + i * Size ]; | |
std::cout << "|"; | |
} | |
std::cout << std::endl; | |
std::cout << "------" << std::endl; | |
} | |
} | |
void initStones( std::vector<char> &stones, const int Size ) | |
{ | |
for ( int i = Size*Size; i > 0; i-- ) | |
{ | |
stones.push_back ( '0' + i ); | |
} | |
} | |
/** 石を置く. | |
画面表示は9-1なので,アクセスは Size*Size-position | |
@return 成立したらtrue.そうでなければfalse | |
*/ | |
bool setStone ( std::vector<char> &stones, const int Size, const int position, const char player ) | |
{ | |
if ( stones[Size*Size-position] > '9' ) | |
{ | |
// 既に石を置いている. | |
return false; | |
} | |
stones[Size*Size-position] = player; | |
return true; | |
} | |
int main( void ) | |
{ | |
// 盤の大きさ | |
const int BoardSize = 3; | |
// 石とその初期化 | |
std::vector<char> stones; | |
initStones ( stones, BoardSize ); | |
// プレイヤーの石 | |
const std::pair<char, char> PlayerStone( 'o', 'x' ); | |
// ゲーム本編 | |
// 手 | |
int move = 1; | |
// 石設置位置 | |
int position; | |
while( move <= BoardSize * BoardSize ) | |
{ | |
// 盤面表示 | |
showBoard( stones, BoardSize ); | |
// 石設置入力待ち | |
std::cin >> position; | |
// 設置位置確認 | |
if ( position <= 0 || position > BoardSize * BoardSize ) | |
{ | |
std::cout << "置けない" << std::endl; | |
std::cin.clear(); | |
std::cin.ignore(); | |
continue; | |
} | |
// 石設置確認 | |
bool result; | |
// プレイヤー確認 | |
if ( move % 2 == 1 ) | |
{ | |
// 先手 | |
result = setStone( stones, BoardSize, position, PlayerStone.first ); | |
}else | |
{ | |
// 後手 | |
result = setStone( stones, BoardSize, position, PlayerStone.second ); | |
} | |
if ( result == true ) | |
{ | |
// 手を進める | |
move++; | |
}else | |
{ | |
std::cout << "置けない" << std::endl; | |
} | |
} | |
showBoard ( stones, BoardSize ); | |
std::cout << "game over" << std::endl; | |
return 0; | |
} |
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