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@uwepries
Forked from 140bytes/LICENSE.txt
Created September 2, 2011 12:22
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140byt.es -- Click ↑↑ fork ↑↑ to play!

140byt.es

A tweet-sized, fork-to-play, community-curated collection of JavaScript.

How to play

  1. Click the Fork button above to fork this gist.
  2. Modify all the files to according to the rules below.
  3. Save your entry and tweet it up!

Keep in mind that thanks to the awesome sensibilities of the GitHub team, gists are just repos. So feel free to clone yours and work locally for a more comfortable environment, and to allow commit messages.

Rules

All entries must exist in an index.js file, whose contents are

  1. an assignable, valid Javascript expression that
  2. contains no more than 140 bytes, and
  3. does not leak to the global scope.

All entries must also be licensed under the WTFPL or equally permissive license.

For more information

See the 140byt.es site for a showcase of entries (built itself using 140-byte entries!), and follow @140bytes on Twitter.

To learn about byte-saving hacks for your own code, or to contribute what you've learned, head to the wiki.

140byt.es is brought to you by Jed Schmidt, with help from Alex Kloss. It was inspired by work from Thomas Fuchs and Dustin Diaz.

function() {
// create a random number between 0 and 2^24, hexify it, and lpad it with 6 "0" and return last 6 chars
return ('000000'+parseInt(Math.random() * (Math.pow(2, 24)-1)).toString(16)).slice(-6)
}
function(){return ('000000'+parseInt(Math.random() * (Math.pow(2, 24)-1)).toString(16)).slice(-6)}
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004
Copyright (C) 2011 Uwe Pries http://www.digartis.de
Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. You just DO WHAT THE FUCK YOU WANT TO.
{
"name": "Digartis.js",
"description": "Generates random hex colors from 000000 to ffffff",
"keywords": [
"random",
"hex",
"color"
]
}
<!DOCTYPE html>
<title>Random hex colors</title>
<div>Expected value: <b>undefined</b></div>
<div>Actual value: <b id="ret"></b></div>
<script>
// write a small example that shows off the API for your example
// and tests it in one fell swoop.
var myFunction = function(){return ('000000'+parseInt(Math.random() * (Math.pow(2, 24)-1)).toString(16)).slice(-6)}
document.getElementById( "ret" ).innerHTML = myFunction()
</script>
@p01
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p01 commented Sep 2, 2011

function(){return Math.random().toString(16).slice(-6))}
;)

@uwepries
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Author

uwepries commented Sep 2, 2011

Well, looks shorter, but will your version ever emit #000000 no matter how unlikely?

@p01
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p01 commented Sep 3, 2011

I'm more worried about #0xxxxx , #00xxxx , #000xxx , #0000xx , #00000x all of which are fixed using:

function(){return(1+Math.random()).toString(16).slice(-6)}

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