This list of mods is built around the W3EE Redux overhaul mod. It targets the Next Gen version of the game, 4.0+, and using ray tracing to make the game look really good.
Mods marked with an X
are not currently in use.
This list of mods is built around the W3EE Redux overhaul mod. It targets the Next Gen version of the game, 4.0+, and using ray tracing to make the game look really good.
Mods marked with an X
are not currently in use.
Google Drive has a pre-installed archive of just the mod files from the list below as of 2023-08-23. Install over a clean copy of the Classic edition of the game, v1.32.
This list of mods is built around the excellent Ghost Mode overhaul mod. It targets play on the Steam Deck and so does not contain many texture, graphical or look and feel changes, but rather focuses on gameplay, mechanics, bug fixes, quality of life and similar changes.
Here's how you can download older versions of files in a game from Steam using SteamDB to navigate the game's patch history. The example here is reverting Skyrim SE's 1.6.640
patch so we're back to the 1.5.97
version of SkyrimSE.exe.
You can find all of the available depots for a given game by looking up its appid as follows: https://steamdb.info/app/489830/depots/ - 489830
here is the appid for Skyrim SE.
First, you have to find what changed, so click the History button down the left side: https://steamdb.info/app/489830/history/
That shows the last change - Changelist #16107407
at the time of writing - as happening for depot https://steamdb.info/depot/489833/ which is Skyrim Special Edition exe
and contains just SkyrimSE.exe
.
If you click the History button on the left, you can see all the changes released for that depot: https://steamdb.info/depot/489833/history/
Google Drive has a pre-installed archive of just the mod files from the list below as of 2023-08-23.
This list of mods is built around the W3EE Redux overhaul mod, which is itself built on W3EE. It targets play on the Steam Deck and so does not contain many texture, graphical or look and feel changes, but rather focuses on gameplay, mechanics, bug fixes, quality of life and similar changes.
I've been messing around with a theory I've had for a while and I think I'm confident enough in it being true to make a big infopost about it. Let's talk mounting mechanics.
I'm sure most folks have noticed how mounting seems weird and inconsistent. Getting the mount is no problem, those mechanics are well known and work consistently. The trouble arises once you're rodeoing that sumbitch. Sometimes you'll get a finisher right away, sometimes it'll take forever and finally you'll get one, sometimes you won't get one at all and the monster will just fall over, seemingly of its own accord. Well, I have an explanation, which is born out by all the testing I've done so far. From what I can tell, there are two things going on when you mount the monster: Part threshold and Monster threshold (names are just bullshit I made up). Part threshold builds via attacks to which
Origins runs with no problems at all when installed through Steam on the Deck. Steam installs all the required dependencies like physx for you. Haven't tried the GoG or EA versions and don't plan to - but they may require you to install those dependencies yourself going from what I see on the net. Use Protontricks and protontricks-launch to do this.
The game uses a lot of power by default, but a few tweaks will reduce this dramatically and give over 4.5 hours on a single charge.
Consider disabling the High Resolution Textures DLC before you install the game. Those textures can cause problems with the ICE mod, see below, but are also of marginal value on the Deck's smaller screen while almost doubling the size of the installed game (Adds 48GB to the base game's 56GB). Again, do not install the texture pack DLC if you plan to use the ICE mod.
Go into the ... menu while Monster Hunter World is running. Select the Performance tab, then set these values:
Per-game settings: On
Framerate Limit: Unlimited
Refresh Rate: 30
Allow Tearing: On
This list of mods is built around the excellent Ghost Mode overhaul mod. Here's WGhost81's own excellent list of mods to use with the mod: The Witcher 3: Ghost Mode Mod List. The Total Immersion Mod List is another excellent source of ideas for mods to use with Ghost Mode.
My original list of mods for Ghost Mode from 2017/18 is here: The Witcher 3 - Ghost Mode Mod List. That list does not change the look of the game in any way and is focused on gameplay tweaks. This list takes a different approach and will try for an updated and different look for this playthrough.
These edit the witcher3.exe binary.