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v1ld / Witcher 3 Next Gen - W3EE Redux Mod List 2024.md
Last active April 22, 2024 23:28
Witcher 3 Next Gen - W3EE Redux Mod List 2024

Witcher 3 Next Gen - W3EE Redux Mod List 2024

Overview

This list of mods is built around the W3EE Redux overhaul mod. It targets the Next Gen version of the game, 4.0+, and using ray tracing to make the game look really good.

Mods marked with an X are not currently in use.

Utilities

MHW Iceborne Weapon Augments

Health

Rarity 10

Part Count Monster Region Level
Tempered Rendclaw 7 Odogaron Coral/Rotten >= 5
Inkstained Oilshell+ 5 Radobaan Rotten <= 3

Witcher 3 - Ghost Mode Steam Deck Mod List 2023

Pre-installed mod pack

Google Drive has a pre-installed archive of just the mod files from the list below as of 2023-08-23.

Overview

This list of mods is built around the W3EE Redux overhaul mod, which is itself built on W3EE. It targets play on the Steam Deck and so does not contain many texture, graphical or look and feel changes, but rather focuses on gameplay, mechanics, bug fixes, quality of life and similar changes.

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v1ld / Monster Hunter World: Mounts and Finishers.md
Last active March 12, 2024 19:14
Monster Hunter World: Mounts and Finishers

AttackBacon, Sep 11, 2018

I've been messing around with a theory I've had for a while and I think I'm confident enough in it being true to make a big infopost about it. Let's talk mounting mechanics.

I'm sure most folks have noticed how mounting seems weird and inconsistent. Getting the mount is no problem, those mechanics are well known and work consistently. The trouble arises once you're rodeoing that sumbitch. Sometimes you'll get a finisher right away, sometimes it'll take forever and finally you'll get one, sometimes you won't get one at all and the monster will just fall over, seemingly of its own accord. Well, I have an explanation, which is born out by all the testing I've done so far. From what I can tell, there are two things going on when you mount the monster: Part threshold and Monster threshold (names are just bullshit I made up). Part threshold builds via attacks to which