-
Kinesis Freestyle (Terrible key switches. Mushy and un-lovable)
-
Kinesis Freestyle Edge (Traditional layout with too many keys, mech switches, proably too big to be tented easily/properly)
-
Matias Ergo Pro (Looks pretty great. Have not tried.)
-
ErgoDox Kit (Currently, my everyday keyboard. Can buy pre-assembled on eBay.)
-
ErgoDox EZ (Prolly the best option for most people.)
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
ParticleSystem ps = GetComponent<ParticleSystem>(); | |
ps.enableEmission = false; | |
// warning CS0618: `UnityEngine.ParticleSystem.enableEmission' is obsolete: `enableEmission property is deprecated. Use emission.enable instead.' | |
ps.emission.enable = false; | |
// error CS1061: Type `UnityEngine.ParticleSystem.EmissionModule' does not contain a definition for `enable' and no extension method `enable' of type `UnityEngine.ParticleSystem.EmissionModule' could be found (are you missing a using directive or an assembly reference?) | |
ps.emission.enabled = false; | |
// error CS1612: Cannot modify a value type return value of `UnityEngine.ParticleSystem.emission'. Consider storing the value in a temporary variable |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using Vuforia; | |
public class HybridPlaneManager : MonoBehaviour, ITrackableEventHandler | |
{ | |
private enum PlaneMode | |
{ |
OlderNewer