-
Kinesis Freestyle (Terrible key switches. Mushy and un-lovable)
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Kinesis Freestyle Edge (Traditional layout with too many keys, mech switches, proably too big to be tented easily/properly)
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Matias Ergo Pro (Looks pretty great. Have not tried.)
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ErgoDox Kit (Currently, my everyday keyboard. Can buy pre-assembled on eBay.)
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ErgoDox EZ (Prolly the best option for most people.)
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using Vuforia; | |
public class HybridPlaneManager : MonoBehaviour, ITrackableEventHandler | |
{ | |
private enum PlaneMode | |
{ |
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ParticleSystem ps = GetComponent<ParticleSystem>(); | |
ps.enableEmission = false; | |
// warning CS0618: `UnityEngine.ParticleSystem.enableEmission' is obsolete: `enableEmission property is deprecated. Use emission.enable instead.' | |
ps.emission.enable = false; | |
// error CS1061: Type `UnityEngine.ParticleSystem.EmissionModule' does not contain a definition for `enable' and no extension method `enable' of type `UnityEngine.ParticleSystem.EmissionModule' could be found (are you missing a using directive or an assembly reference?) | |
ps.emission.enabled = false; | |
// error CS1612: Cannot modify a value type return value of `UnityEngine.ParticleSystem.emission'. Consider storing the value in a temporary variable |
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using UnityEngine; | |
using System.Collections; | |
public class LinkedCamera : MonoBehaviour { | |
// What transform to chase: | |
public Transform target; | |
// Debug keyboard controls: | |
public KeyCode modifier; | |
public KeyCode incSmooth; |
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
public class CompanionCamera : MonoBehaviour { | |
// Debug shortcut keys: | |
public KeyCode modifier; | |
public KeyCode toggleButton; | |
// If true, this will permanently disable the SteamVR companion camera. |
The Visual Studio Tools for Unity are able to convert .NET debug symbol files (namely pdb files) to debug symbols files that are understood by Unity's scripting engine (namely .dll.mdb files) when importing both the .dll and the .pdb in the Assets folder.
If you prefer to handle the conversion yourself you need to call a tool named pdb2mdb on the .dll associated with the .pdb:
pdb2mdb MyLibrary.dll
Will produce a MyLibrary.dll.mdb usable on Unity if MyLibrary.pdb is present.
This is a compilation of various open-source Unity plugins, codebases, or utility scripts that may aid in expediting the development process.
"ProbePolisher is a Unity Editor plugin for editing light probes. It works both on Unity Basic (free) and Unity Pro."
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Issue this command to terminal with your device connected : | |
$ adb shell pm list packages | |
If that doesn't work, then: | |
$ adb shell | |
$ su | |
$ pm list packages |
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Function WSUSUpdate { | |
$Criteria = "IsInstalled=0 and Type='Software'" | |
$Searcher = New-Object -ComObject Microsoft.Update.Searcher | |
try { | |
$SearchResult = $Searcher.Search($Criteria).Updates | |
if ($SearchResult.Count -eq 0) { | |
Write-Output "There are no applicable updates." | |
exit | |
} | |
else { |
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using UnityEngine; | |
public class EnumFlagAttribute : PropertyAttribute | |
{ | |
public string enumName; | |
public EnumFlagAttribute() {} | |
public EnumFlagAttribute(string name) | |
{ |
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