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@mpconley
mpconley / sound.md
Last active November 24, 2019 22:44
GMCP Sound Protocol

Enable Sound

The client will enable sound by including "Client.Media 1" as part of the initial Core.Supports messages.

Core.Supports.Set ["Client.Media 1", ...]

Load File

Send a Client.Media.Load event to load a music, video or sound file. Mudlet uses "tag" to store media in folders as well as for categorizing sounds.

@Tercus
Tercus / Bannerlord.md
Last active April 27, 2020 12:04
Bannerlord linux

Disclaimer and Thank-yous

This guide is pieced together with information collected in this very long github issue. There is no guarantee for this to make Bannerlord work on your particular system, because one thing the github issue showed was that hardware and software configurations can have a large effect on the stability of the game. You should also be prepared for crashes, even when the game seems to be running fine. Make sure to save frequently.

This guide was made possible by all the people in the github issue that tested things out and reported back. I would also like to thank VictorRogers, YellowApple, Metal079, allquixotic, lboklin, ptkato for their great suggestions and corrections and all the others in helping getting Bannerlord to work!

Curr

@bryanknox
bryanknox / .editorconfig
Last active January 4, 2023 13:00
.editorconfig for C# Visual Studio projects
# EditorConfig is awesome: https://EditorConfig.org
#
# More info about editorconfig for C# and .NET in Visual Studio see:
# https://docs.microsoft.com/en-us/visualstudio/ide/create-portable-custom-editor-options?view=vs-2019
#
# Most of the .NET and C# rules below were taken from the
# Microsoft Roslyn team's editorconfig at:
# https://github.com/dotnet/roslyn/blob/master/.editorconfig
# Top-most EditorConfig file.