Skip to content

Instantly share code, notes, and snippets.

View vadi2's full-sized avatar

Vadim Peretokin vadi2

View GitHub Profile

FHIR JSON+ format

Design of FHIR formats, to be honest, was essentially driven by XML and Object Oriented implementations. Not so much attention was given to design idiomatic JSON format. JSON and other JSON like formats like yaml, edn, avro are very popular in avantе-garde of programmers, some modern databases now could understad JSON as first-class data-structures, that’s why i think, good design for it is strictly required for FHIR adoption. I would like list some problems with current JSON format and propose solutions.

@keneanung
keneanung / Mudlet-TODO.md
Last active February 8, 2019 07:57
personal mudlet todo list
@estan
estan / notarize-macos.py
Created July 11, 2019 07:59
Python script for notarizing an app (e.g. a .dmg)
#!/usr/bin/env python3
#
# Notarize a file (e.g. a .dmg)
#
# Usage: notarize-macos.py <Apple ID username> <Apple ID password> <file>
#
# Note: The --primary-bundle-id flag is hard-coded below, so you'll want to
# change that!
#
# See https://developer.apple.com/documentation/security/notarizing_your_app_before_distribution#3087727
@mpconley
mpconley / sound.md
Last active November 24, 2019 22:44
GMCP Sound Protocol

Enable Sound

The client will enable sound by including "Client.Media 1" as part of the initial Core.Supports messages.

Core.Supports.Set ["Client.Media 1", ...]

Load File

Send a Client.Media.Load event to load a music, video or sound file. Mudlet uses "tag" to store media in folders as well as for categorizing sounds.

@Tercus
Tercus / Bannerlord.md
Last active April 27, 2020 12:04
Bannerlord linux

Disclaimer and Thank-yous

This guide is pieced together with information collected in this very long github issue. There is no guarantee for this to make Bannerlord work on your particular system, because one thing the github issue showed was that hardware and software configurations can have a large effect on the stability of the game. You should also be prepared for crashes, even when the game seems to be running fine. Make sure to save frequently.

This guide was made possible by all the people in the github issue that tested things out and reported back. I would also like to thank VictorRogers, YellowApple, Metal079, allquixotic, lboklin, ptkato for their great suggestions and corrections and all the others in helping getting Bannerlord to work!

Curr

@cknaap
cknaap / VonkAuthorizationMiddleware.cs
Last active August 22, 2022 19:01
Middleware for custom authorization in Vonk FHIR Server
using Microsoft.AspNetCore.Authentication;
using Microsoft.AspNetCore.Authentication.JwtBearer;
using Microsoft.AspNetCore.Http;
using System.Collections.Generic;
using System.Linq;
using System.Security.Claims;
using System.Threading.Tasks;
using Vonk.Core.Context;
using Vonk.Core.Context.VonkContext;
using Vonk.Core.Support;
@bryanknox
bryanknox / .editorconfig
Last active January 4, 2023 13:00
.editorconfig for C# Visual Studio projects
# EditorConfig is awesome: https://EditorConfig.org
#
# More info about editorconfig for C# and .NET in Visual Studio see:
# https://docs.microsoft.com/en-us/visualstudio/ide/create-portable-custom-editor-options?view=vs-2019
#
# Most of the .NET and C# rules below were taken from the
# Microsoft Roslyn team's editorconfig at:
# https://github.com/dotnet/roslyn/blob/master/.editorconfig
# Top-most EditorConfig file.
@Egor-Skriptunoff
Egor-Skriptunoff / utf8_filenames.lua
Last active August 30, 2023 06:45
UTF-8 filenames on Windows in pure Lua
------------------------------------------------------------------------------------------------------------------------------
-- Module: utf8_filenames
------------------------------------------------------------------------------------------------------------------------------
-- Filename: utf8_filenames.lua
-- Version: 2019-07-13
-- License: MIT (see at the end of this file)
-- This module modifies standard Lua functions so that they work with UTF-8 filenames on Windows:
-- io.open
-- io.popen
@jagrosh
jagrosh / WebhookTutorial.md
Last active December 4, 2023 20:28
Simple Webhook Tutorial (Twitter -> Discord)

Simple Webhook Tutorial

In this tutorial, I will be explaining how to set up a simple webhook to relay your tweets to a Discord channel

Step 1 - Register on Zapier

  1. Go to https://zapier.com/ and create an account (if you don't already have one).

Step 2 - Make a Discord Webhook

  1. Find the Discord channel in which you would like to send Tweets