Created
April 8, 2014 08:01
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/******************* | |
* multiplicity.js * | |
******************* | |
* | |
* Out of one cell and into another. They're not giving you | |
* very much to work with here, either. Ah, well. | |
* | |
* Level filenames can be hints, by the way. Have I | |
* mentioned that before? | |
* | |
* No more cells after this one. I promise. | |
*/ | |
function startLevel(map) { | |
map.placePlayer(map.getWidth()-5, map.getHeight()-4); | |
for (y = 7; y <= map.getHeight() - 3; y++) { | |
map.placeObject(7, y, 'block'); | |
map.placeObject(map.getWidth() - 3, y, 'block'); | |
} | |
map.placeObject(map.getWidth() - 5, 10, 'exit'); | |
for (x = 7; x <= map.getWidth() - 3; x++) { | |
map.placeObject(x, 7, 'block'); | |
map.placeObject(x, map.getHeight() - 3, 'block'); | |
} | |
map.placeObject(map.getWidth() - 5, 5, 'exit'); | |
} |
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If this worked, then I kind of feel like an idiot for not at least trying it. I assumed it wouldn't work based on the fact that I expected the levels to get harder.
https://gist.github.com/dragonfax/ea80b27adb6c861fcab4