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@vaiorabbit
Created August 26, 2013 15:21
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OpenGL標準API(4.4 まで)のRuby用ラッパーコードを自動生成した例
# [NOTICE] Automatically generated file
module OpenGL
GL_FUNCTIONS_ARGS_MAP[:glCullFace] = [Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glCullFace] = Fiddle::TYPE_VOID
def glCullFace(_mode_)
f = OpenGL::get_command(:glCullFace)
f.call(_mode_)
end
GL_FUNCTIONS_ARGS_MAP[:glFrontFace] = [Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glFrontFace] = Fiddle::TYPE_VOID
def glFrontFace(_mode_)
f = OpenGL::get_command(:glFrontFace)
f.call(_mode_)
end
GL_FUNCTIONS_ARGS_MAP[:glHint] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glHint] = Fiddle::TYPE_VOID
def glHint(_target_, _mode_)
f = OpenGL::get_command(:glHint)
f.call(_target_, _mode_)
end
GL_FUNCTIONS_ARGS_MAP[:glLineWidth] = [Fiddle::TYPE_FLOAT]
GL_FUNCTIONS_RETVAL_MAP[:glLineWidth] = Fiddle::TYPE_VOID
def glLineWidth(_width_)
f = OpenGL::get_command(:glLineWidth)
f.call(_width_)
end
GL_FUNCTIONS_ARGS_MAP[:glPointSize] = [Fiddle::TYPE_FLOAT]
GL_FUNCTIONS_RETVAL_MAP[:glPointSize] = Fiddle::TYPE_VOID
def glPointSize(_size_)
f = OpenGL::get_command(:glPointSize)
f.call(_size_)
end
GL_FUNCTIONS_ARGS_MAP[:glPolygonMode] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glPolygonMode] = Fiddle::TYPE_VOID
def glPolygonMode(_face_, _mode_)
f = OpenGL::get_command(:glPolygonMode)
f.call(_face_, _mode_)
end
GL_FUNCTIONS_ARGS_MAP[:glScissor] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glScissor] = Fiddle::TYPE_VOID
def glScissor(_x_, _y_, _width_, _height_)
f = OpenGL::get_command(:glScissor)
f.call(_x_, _y_, _width_, _height_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexParameterf] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT]
GL_FUNCTIONS_RETVAL_MAP[:glTexParameterf] = Fiddle::TYPE_VOID
def glTexParameterf(_target_, _pname_, _param_)
f = OpenGL::get_command(:glTexParameterf)
f.call(_target_, _pname_, _param_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexParameterfv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glTexParameterfv] = Fiddle::TYPE_VOID
def glTexParameterfv(_target_, _pname_, _params_)
f = OpenGL::get_command(:glTexParameterfv)
f.call(_target_, _pname_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexParameteri] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glTexParameteri] = Fiddle::TYPE_VOID
def glTexParameteri(_target_, _pname_, _param_)
f = OpenGL::get_command(:glTexParameteri)
f.call(_target_, _pname_, _param_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexParameteriv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glTexParameteriv] = Fiddle::TYPE_VOID
def glTexParameteriv(_target_, _pname_, _params_)
f = OpenGL::get_command(:glTexParameteriv)
f.call(_target_, _pname_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexImage1D] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glTexImage1D] = Fiddle::TYPE_VOID
def glTexImage1D(_target_, _level_, _internalformat_, _width_, _border_, _format_, _type_, _pixels_)
f = OpenGL::get_command(:glTexImage1D)
f.call(_target_, _level_, _internalformat_, _width_, _border_, _format_, _type_, _pixels_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexImage2D] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glTexImage2D] = Fiddle::TYPE_VOID
def glTexImage2D(_target_, _level_, _internalformat_, _width_, _height_, _border_, _format_, _type_, _pixels_)
f = OpenGL::get_command(:glTexImage2D)
f.call(_target_, _level_, _internalformat_, _width_, _height_, _border_, _format_, _type_, _pixels_)
end
GL_FUNCTIONS_ARGS_MAP[:glDrawBuffer] = [Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glDrawBuffer] = Fiddle::TYPE_VOID
def glDrawBuffer(_mode_)
f = OpenGL::get_command(:glDrawBuffer)
f.call(_mode_)
end
GL_FUNCTIONS_ARGS_MAP[:glClear] = [Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glClear] = Fiddle::TYPE_VOID
def glClear(_mask_)
f = OpenGL::get_command(:glClear)
f.call(_mask_)
end
GL_FUNCTIONS_ARGS_MAP[:glClearColor] = [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]
GL_FUNCTIONS_RETVAL_MAP[:glClearColor] = Fiddle::TYPE_VOID
def glClearColor(_red_, _green_, _blue_, _alpha_)
f = OpenGL::get_command(:glClearColor)
f.call(_red_, _green_, _blue_, _alpha_)
end
GL_FUNCTIONS_ARGS_MAP[:glClearStencil] = [Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glClearStencil] = Fiddle::TYPE_VOID
def glClearStencil(_s_)
f = OpenGL::get_command(:glClearStencil)
f.call(_s_)
end
GL_FUNCTIONS_ARGS_MAP[:glClearDepth] = [Fiddle::TYPE_DOUBLE]
GL_FUNCTIONS_RETVAL_MAP[:glClearDepth] = Fiddle::TYPE_VOID
def glClearDepth(_depth_)
f = OpenGL::get_command(:glClearDepth)
f.call(_depth_)
end
GL_FUNCTIONS_ARGS_MAP[:glStencilMask] = [Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glStencilMask] = Fiddle::TYPE_VOID
def glStencilMask(_mask_)
f = OpenGL::get_command(:glStencilMask)
f.call(_mask_)
end
GL_FUNCTIONS_ARGS_MAP[:glColorMask] = [Fiddle::TYPE_CHAR, Fiddle::TYPE_CHAR, Fiddle::TYPE_CHAR, Fiddle::TYPE_CHAR]
GL_FUNCTIONS_RETVAL_MAP[:glColorMask] = Fiddle::TYPE_VOID
def glColorMask(_red_, _green_, _blue_, _alpha_)
f = OpenGL::get_command(:glColorMask)
f.call(_red_, _green_, _blue_, _alpha_)
end
GL_FUNCTIONS_ARGS_MAP[:glDepthMask] = [Fiddle::TYPE_CHAR]
GL_FUNCTIONS_RETVAL_MAP[:glDepthMask] = Fiddle::TYPE_VOID
def glDepthMask(_flag_)
f = OpenGL::get_command(:glDepthMask)
f.call(_flag_)
end
GL_FUNCTIONS_ARGS_MAP[:glDisable] = [Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glDisable] = Fiddle::TYPE_VOID
def glDisable(_cap_)
f = OpenGL::get_command(:glDisable)
f.call(_cap_)
end
GL_FUNCTIONS_ARGS_MAP[:glEnable] = [Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glEnable] = Fiddle::TYPE_VOID
def glEnable(_cap_)
f = OpenGL::get_command(:glEnable)
f.call(_cap_)
end
GL_FUNCTIONS_ARGS_MAP[:glFinish] = []
GL_FUNCTIONS_RETVAL_MAP[:glFinish] = Fiddle::TYPE_VOID
def glFinish()
f = OpenGL::get_command(:glFinish)
f.call()
end
GL_FUNCTIONS_ARGS_MAP[:glFlush] = []
GL_FUNCTIONS_RETVAL_MAP[:glFlush] = Fiddle::TYPE_VOID
def glFlush()
f = OpenGL::get_command(:glFlush)
f.call()
end
GL_FUNCTIONS_ARGS_MAP[:glBlendFunc] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glBlendFunc] = Fiddle::TYPE_VOID
def glBlendFunc(_sfactor_, _dfactor_)
f = OpenGL::get_command(:glBlendFunc)
f.call(_sfactor_, _dfactor_)
end
GL_FUNCTIONS_ARGS_MAP[:glLogicOp] = [Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glLogicOp] = Fiddle::TYPE_VOID
def glLogicOp(_opcode_)
f = OpenGL::get_command(:glLogicOp)
f.call(_opcode_)
end
GL_FUNCTIONS_ARGS_MAP[:glStencilFunc] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glStencilFunc] = Fiddle::TYPE_VOID
def glStencilFunc(_func_, _ref_, _mask_)
f = OpenGL::get_command(:glStencilFunc)
f.call(_func_, _ref_, _mask_)
end
GL_FUNCTIONS_ARGS_MAP[:glStencilOp] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glStencilOp] = Fiddle::TYPE_VOID
def glStencilOp(_fail_, _zfail_, _zpass_)
f = OpenGL::get_command(:glStencilOp)
f.call(_fail_, _zfail_, _zpass_)
end
GL_FUNCTIONS_ARGS_MAP[:glDepthFunc] = [Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glDepthFunc] = Fiddle::TYPE_VOID
def glDepthFunc(_func_)
f = OpenGL::get_command(:glDepthFunc)
f.call(_func_)
end
GL_FUNCTIONS_ARGS_MAP[:glPixelStoref] = [Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT]
GL_FUNCTIONS_RETVAL_MAP[:glPixelStoref] = Fiddle::TYPE_VOID
def glPixelStoref(_pname_, _param_)
f = OpenGL::get_command(:glPixelStoref)
f.call(_pname_, _param_)
end
GL_FUNCTIONS_ARGS_MAP[:glPixelStorei] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glPixelStorei] = Fiddle::TYPE_VOID
def glPixelStorei(_pname_, _param_)
f = OpenGL::get_command(:glPixelStorei)
f.call(_pname_, _param_)
end
GL_FUNCTIONS_ARGS_MAP[:glReadBuffer] = [Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glReadBuffer] = Fiddle::TYPE_VOID
def glReadBuffer(_mode_)
f = OpenGL::get_command(:glReadBuffer)
f.call(_mode_)
end
GL_FUNCTIONS_ARGS_MAP[:glReadPixels] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glReadPixels] = Fiddle::TYPE_VOID
def glReadPixels(_x_, _y_, _width_, _height_, _format_, _type_, _pixels_)
f = OpenGL::get_command(:glReadPixels)
f.call(_x_, _y_, _width_, _height_, _format_, _type_, _pixels_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetBooleanv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetBooleanv] = Fiddle::TYPE_VOID
def glGetBooleanv(_pname_, _params_)
f = OpenGL::get_command(:glGetBooleanv)
f.call(_pname_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetDoublev] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetDoublev] = Fiddle::TYPE_VOID
def glGetDoublev(_pname_, _params_)
f = OpenGL::get_command(:glGetDoublev)
f.call(_pname_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetError] = []
GL_FUNCTIONS_RETVAL_MAP[:glGetError] = Fiddle::TYPE_INT
def glGetError()
f = OpenGL::get_command(:glGetError)
f.call()
end
GL_FUNCTIONS_ARGS_MAP[:glGetFloatv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetFloatv] = Fiddle::TYPE_VOID
def glGetFloatv(_pname_, _params_)
f = OpenGL::get_command(:glGetFloatv)
f.call(_pname_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetIntegerv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetIntegerv] = Fiddle::TYPE_VOID
def glGetIntegerv(_pname_, _params_)
f = OpenGL::get_command(:glGetIntegerv)
f.call(_pname_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetString] = [Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glGetString] = Fiddle::TYPE_VOIDP
def glGetString(_name_)
f = OpenGL::get_command(:glGetString)
f.call(_name_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetTexImage] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetTexImage] = Fiddle::TYPE_VOID
def glGetTexImage(_target_, _level_, _format_, _type_, _pixels_)
f = OpenGL::get_command(:glGetTexImage)
f.call(_target_, _level_, _format_, _type_, _pixels_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetTexParameterfv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetTexParameterfv] = Fiddle::TYPE_VOID
def glGetTexParameterfv(_target_, _pname_, _params_)
f = OpenGL::get_command(:glGetTexParameterfv)
f.call(_target_, _pname_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetTexParameteriv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetTexParameteriv] = Fiddle::TYPE_VOID
def glGetTexParameteriv(_target_, _pname_, _params_)
f = OpenGL::get_command(:glGetTexParameteriv)
f.call(_target_, _pname_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetTexLevelParameterfv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetTexLevelParameterfv] = Fiddle::TYPE_VOID
def glGetTexLevelParameterfv(_target_, _level_, _pname_, _params_)
f = OpenGL::get_command(:glGetTexLevelParameterfv)
f.call(_target_, _level_, _pname_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetTexLevelParameteriv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetTexLevelParameteriv] = Fiddle::TYPE_VOID
def glGetTexLevelParameteriv(_target_, _level_, _pname_, _params_)
f = OpenGL::get_command(:glGetTexLevelParameteriv)
f.call(_target_, _level_, _pname_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glIsEnabled] = [Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glIsEnabled] = Fiddle::TYPE_CHAR
def glIsEnabled(_cap_)
f = OpenGL::get_command(:glIsEnabled)
f.call(_cap_)
end
GL_FUNCTIONS_ARGS_MAP[:glDepthRange] = [Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]
GL_FUNCTIONS_RETVAL_MAP[:glDepthRange] = Fiddle::TYPE_VOID
def glDepthRange(_near_, _far_)
f = OpenGL::get_command(:glDepthRange)
f.call(_near_, _far_)
end
GL_FUNCTIONS_ARGS_MAP[:glViewport] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glViewport] = Fiddle::TYPE_VOID
def glViewport(_x_, _y_, _width_, _height_)
f = OpenGL::get_command(:glViewport)
f.call(_x_, _y_, _width_, _height_)
end
GL_FUNCTIONS_ARGS_MAP[:glNewList] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glNewList] = Fiddle::TYPE_VOID
def glNewList(_list_, _mode_)
f = OpenGL::get_command(:glNewList)
f.call(_list_, _mode_)
end
GL_FUNCTIONS_ARGS_MAP[:glEndList] = []
GL_FUNCTIONS_RETVAL_MAP[:glEndList] = Fiddle::TYPE_VOID
def glEndList()
f = OpenGL::get_command(:glEndList)
f.call()
end
GL_FUNCTIONS_ARGS_MAP[:glCallList] = [Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glCallList] = Fiddle::TYPE_VOID
def glCallList(_list_)
f = OpenGL::get_command(:glCallList)
f.call(_list_)
end
GL_FUNCTIONS_ARGS_MAP[:glCallLists] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glCallLists] = Fiddle::TYPE_VOID
def glCallLists(_n_, _type_, _lists_)
f = OpenGL::get_command(:glCallLists)
f.call(_n_, _type_, _lists_)
end
GL_FUNCTIONS_ARGS_MAP[:glDeleteLists] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glDeleteLists] = Fiddle::TYPE_VOID
def glDeleteLists(_list_, _range_)
f = OpenGL::get_command(:glDeleteLists)
f.call(_list_, _range_)
end
GL_FUNCTIONS_ARGS_MAP[:glGenLists] = [Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glGenLists] = Fiddle::TYPE_INT
def glGenLists(_range_)
f = OpenGL::get_command(:glGenLists)
f.call(_range_)
end
GL_FUNCTIONS_ARGS_MAP[:glListBase] = [Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glListBase] = Fiddle::TYPE_VOID
def glListBase(_base_)
f = OpenGL::get_command(:glListBase)
f.call(_base_)
end
GL_FUNCTIONS_ARGS_MAP[:glBegin] = [Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glBegin] = Fiddle::TYPE_VOID
def glBegin(_mode_)
f = OpenGL::get_command(:glBegin)
f.call(_mode_)
end
GL_FUNCTIONS_ARGS_MAP[:glBitmap] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glBitmap] = Fiddle::TYPE_VOID
def glBitmap(_width_, _height_, _xorig_, _yorig_, _xmove_, _ymove_, _bitmap_)
f = OpenGL::get_command(:glBitmap)
f.call(_width_, _height_, _xorig_, _yorig_, _xmove_, _ymove_, _bitmap_)
end
GL_FUNCTIONS_ARGS_MAP[:glColor3b] = [Fiddle::TYPE_CHAR, Fiddle::TYPE_CHAR, Fiddle::TYPE_CHAR]
GL_FUNCTIONS_RETVAL_MAP[:glColor3b] = Fiddle::TYPE_VOID
def glColor3b(_red_, _green_, _blue_)
f = OpenGL::get_command(:glColor3b)
f.call(_red_, _green_, _blue_)
end
GL_FUNCTIONS_ARGS_MAP[:glColor3bv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glColor3bv] = Fiddle::TYPE_VOID
def glColor3bv(_v_)
f = OpenGL::get_command(:glColor3bv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glColor3d] = [Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]
GL_FUNCTIONS_RETVAL_MAP[:glColor3d] = Fiddle::TYPE_VOID
def glColor3d(_red_, _green_, _blue_)
f = OpenGL::get_command(:glColor3d)
f.call(_red_, _green_, _blue_)
end
GL_FUNCTIONS_ARGS_MAP[:glColor3dv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glColor3dv] = Fiddle::TYPE_VOID
def glColor3dv(_v_)
f = OpenGL::get_command(:glColor3dv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glColor3f] = [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]
GL_FUNCTIONS_RETVAL_MAP[:glColor3f] = Fiddle::TYPE_VOID
def glColor3f(_red_, _green_, _blue_)
f = OpenGL::get_command(:glColor3f)
f.call(_red_, _green_, _blue_)
end
GL_FUNCTIONS_ARGS_MAP[:glColor3fv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glColor3fv] = Fiddle::TYPE_VOID
def glColor3fv(_v_)
f = OpenGL::get_command(:glColor3fv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glColor3i] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glColor3i] = Fiddle::TYPE_VOID
def glColor3i(_red_, _green_, _blue_)
f = OpenGL::get_command(:glColor3i)
f.call(_red_, _green_, _blue_)
end
GL_FUNCTIONS_ARGS_MAP[:glColor3iv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glColor3iv] = Fiddle::TYPE_VOID
def glColor3iv(_v_)
f = OpenGL::get_command(:glColor3iv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glColor3s] = [Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT]
GL_FUNCTIONS_RETVAL_MAP[:glColor3s] = Fiddle::TYPE_VOID
def glColor3s(_red_, _green_, _blue_)
f = OpenGL::get_command(:glColor3s)
f.call(_red_, _green_, _blue_)
end
GL_FUNCTIONS_ARGS_MAP[:glColor3sv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glColor3sv] = Fiddle::TYPE_VOID
def glColor3sv(_v_)
f = OpenGL::get_command(:glColor3sv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glColor3ub] = [Fiddle::TYPE_CHAR, Fiddle::TYPE_CHAR, Fiddle::TYPE_CHAR]
GL_FUNCTIONS_RETVAL_MAP[:glColor3ub] = Fiddle::TYPE_VOID
def glColor3ub(_red_, _green_, _blue_)
f = OpenGL::get_command(:glColor3ub)
f.call(_red_, _green_, _blue_)
end
GL_FUNCTIONS_ARGS_MAP[:glColor3ubv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glColor3ubv] = Fiddle::TYPE_VOID
def glColor3ubv(_v_)
f = OpenGL::get_command(:glColor3ubv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glColor3ui] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glColor3ui] = Fiddle::TYPE_VOID
def glColor3ui(_red_, _green_, _blue_)
f = OpenGL::get_command(:glColor3ui)
f.call(_red_, _green_, _blue_)
end
GL_FUNCTIONS_ARGS_MAP[:glColor3uiv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glColor3uiv] = Fiddle::TYPE_VOID
def glColor3uiv(_v_)
f = OpenGL::get_command(:glColor3uiv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glColor3us] = [Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT]
GL_FUNCTIONS_RETVAL_MAP[:glColor3us] = Fiddle::TYPE_VOID
def glColor3us(_red_, _green_, _blue_)
f = OpenGL::get_command(:glColor3us)
f.call(_red_, _green_, _blue_)
end
GL_FUNCTIONS_ARGS_MAP[:glColor3usv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glColor3usv] = Fiddle::TYPE_VOID
def glColor3usv(_v_)
f = OpenGL::get_command(:glColor3usv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glColor4b] = [Fiddle::TYPE_CHAR, Fiddle::TYPE_CHAR, Fiddle::TYPE_CHAR, Fiddle::TYPE_CHAR]
GL_FUNCTIONS_RETVAL_MAP[:glColor4b] = Fiddle::TYPE_VOID
def glColor4b(_red_, _green_, _blue_, _alpha_)
f = OpenGL::get_command(:glColor4b)
f.call(_red_, _green_, _blue_, _alpha_)
end
GL_FUNCTIONS_ARGS_MAP[:glColor4bv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glColor4bv] = Fiddle::TYPE_VOID
def glColor4bv(_v_)
f = OpenGL::get_command(:glColor4bv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glColor4d] = [Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]
GL_FUNCTIONS_RETVAL_MAP[:glColor4d] = Fiddle::TYPE_VOID
def glColor4d(_red_, _green_, _blue_, _alpha_)
f = OpenGL::get_command(:glColor4d)
f.call(_red_, _green_, _blue_, _alpha_)
end
GL_FUNCTIONS_ARGS_MAP[:glColor4dv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glColor4dv] = Fiddle::TYPE_VOID
def glColor4dv(_v_)
f = OpenGL::get_command(:glColor4dv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glColor4f] = [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]
GL_FUNCTIONS_RETVAL_MAP[:glColor4f] = Fiddle::TYPE_VOID
def glColor4f(_red_, _green_, _blue_, _alpha_)
f = OpenGL::get_command(:glColor4f)
f.call(_red_, _green_, _blue_, _alpha_)
end
GL_FUNCTIONS_ARGS_MAP[:glColor4fv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glColor4fv] = Fiddle::TYPE_VOID
def glColor4fv(_v_)
f = OpenGL::get_command(:glColor4fv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glColor4i] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glColor4i] = Fiddle::TYPE_VOID
def glColor4i(_red_, _green_, _blue_, _alpha_)
f = OpenGL::get_command(:glColor4i)
f.call(_red_, _green_, _blue_, _alpha_)
end
GL_FUNCTIONS_ARGS_MAP[:glColor4iv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glColor4iv] = Fiddle::TYPE_VOID
def glColor4iv(_v_)
f = OpenGL::get_command(:glColor4iv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glColor4s] = [Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT]
GL_FUNCTIONS_RETVAL_MAP[:glColor4s] = Fiddle::TYPE_VOID
def glColor4s(_red_, _green_, _blue_, _alpha_)
f = OpenGL::get_command(:glColor4s)
f.call(_red_, _green_, _blue_, _alpha_)
end
GL_FUNCTIONS_ARGS_MAP[:glColor4sv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glColor4sv] = Fiddle::TYPE_VOID
def glColor4sv(_v_)
f = OpenGL::get_command(:glColor4sv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glColor4ub] = [Fiddle::TYPE_CHAR, Fiddle::TYPE_CHAR, Fiddle::TYPE_CHAR, Fiddle::TYPE_CHAR]
GL_FUNCTIONS_RETVAL_MAP[:glColor4ub] = Fiddle::TYPE_VOID
def glColor4ub(_red_, _green_, _blue_, _alpha_)
f = OpenGL::get_command(:glColor4ub)
f.call(_red_, _green_, _blue_, _alpha_)
end
GL_FUNCTIONS_ARGS_MAP[:glColor4ubv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glColor4ubv] = Fiddle::TYPE_VOID
def glColor4ubv(_v_)
f = OpenGL::get_command(:glColor4ubv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glColor4ui] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glColor4ui] = Fiddle::TYPE_VOID
def glColor4ui(_red_, _green_, _blue_, _alpha_)
f = OpenGL::get_command(:glColor4ui)
f.call(_red_, _green_, _blue_, _alpha_)
end
GL_FUNCTIONS_ARGS_MAP[:glColor4uiv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glColor4uiv] = Fiddle::TYPE_VOID
def glColor4uiv(_v_)
f = OpenGL::get_command(:glColor4uiv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glColor4us] = [Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT]
GL_FUNCTIONS_RETVAL_MAP[:glColor4us] = Fiddle::TYPE_VOID
def glColor4us(_red_, _green_, _blue_, _alpha_)
f = OpenGL::get_command(:glColor4us)
f.call(_red_, _green_, _blue_, _alpha_)
end
GL_FUNCTIONS_ARGS_MAP[:glColor4usv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glColor4usv] = Fiddle::TYPE_VOID
def glColor4usv(_v_)
f = OpenGL::get_command(:glColor4usv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glEdgeFlag] = [Fiddle::TYPE_CHAR]
GL_FUNCTIONS_RETVAL_MAP[:glEdgeFlag] = Fiddle::TYPE_VOID
def glEdgeFlag(_flag_)
f = OpenGL::get_command(:glEdgeFlag)
f.call(_flag_)
end
GL_FUNCTIONS_ARGS_MAP[:glEdgeFlagv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glEdgeFlagv] = Fiddle::TYPE_VOID
def glEdgeFlagv(_flag_)
f = OpenGL::get_command(:glEdgeFlagv)
f.call(_flag_)
end
GL_FUNCTIONS_ARGS_MAP[:glEnd] = []
GL_FUNCTIONS_RETVAL_MAP[:glEnd] = Fiddle::TYPE_VOID
def glEnd()
f = OpenGL::get_command(:glEnd)
f.call()
end
GL_FUNCTIONS_ARGS_MAP[:glIndexd] = [Fiddle::TYPE_DOUBLE]
GL_FUNCTIONS_RETVAL_MAP[:glIndexd] = Fiddle::TYPE_VOID
def glIndexd(_c_)
f = OpenGL::get_command(:glIndexd)
f.call(_c_)
end
GL_FUNCTIONS_ARGS_MAP[:glIndexdv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glIndexdv] = Fiddle::TYPE_VOID
def glIndexdv(_c_)
f = OpenGL::get_command(:glIndexdv)
f.call(_c_)
end
GL_FUNCTIONS_ARGS_MAP[:glIndexf] = [Fiddle::TYPE_FLOAT]
GL_FUNCTIONS_RETVAL_MAP[:glIndexf] = Fiddle::TYPE_VOID
def glIndexf(_c_)
f = OpenGL::get_command(:glIndexf)
f.call(_c_)
end
GL_FUNCTIONS_ARGS_MAP[:glIndexfv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glIndexfv] = Fiddle::TYPE_VOID
def glIndexfv(_c_)
f = OpenGL::get_command(:glIndexfv)
f.call(_c_)
end
GL_FUNCTIONS_ARGS_MAP[:glIndexi] = [Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glIndexi] = Fiddle::TYPE_VOID
def glIndexi(_c_)
f = OpenGL::get_command(:glIndexi)
f.call(_c_)
end
GL_FUNCTIONS_ARGS_MAP[:glIndexiv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glIndexiv] = Fiddle::TYPE_VOID
def glIndexiv(_c_)
f = OpenGL::get_command(:glIndexiv)
f.call(_c_)
end
GL_FUNCTIONS_ARGS_MAP[:glIndexs] = [Fiddle::TYPE_SHORT]
GL_FUNCTIONS_RETVAL_MAP[:glIndexs] = Fiddle::TYPE_VOID
def glIndexs(_c_)
f = OpenGL::get_command(:glIndexs)
f.call(_c_)
end
GL_FUNCTIONS_ARGS_MAP[:glIndexsv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glIndexsv] = Fiddle::TYPE_VOID
def glIndexsv(_c_)
f = OpenGL::get_command(:glIndexsv)
f.call(_c_)
end
GL_FUNCTIONS_ARGS_MAP[:glNormal3b] = [Fiddle::TYPE_CHAR, Fiddle::TYPE_CHAR, Fiddle::TYPE_CHAR]
GL_FUNCTIONS_RETVAL_MAP[:glNormal3b] = Fiddle::TYPE_VOID
def glNormal3b(_nx_, _ny_, _nz_)
f = OpenGL::get_command(:glNormal3b)
f.call(_nx_, _ny_, _nz_)
end
GL_FUNCTIONS_ARGS_MAP[:glNormal3bv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glNormal3bv] = Fiddle::TYPE_VOID
def glNormal3bv(_v_)
f = OpenGL::get_command(:glNormal3bv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glNormal3d] = [Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]
GL_FUNCTIONS_RETVAL_MAP[:glNormal3d] = Fiddle::TYPE_VOID
def glNormal3d(_nx_, _ny_, _nz_)
f = OpenGL::get_command(:glNormal3d)
f.call(_nx_, _ny_, _nz_)
end
GL_FUNCTIONS_ARGS_MAP[:glNormal3dv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glNormal3dv] = Fiddle::TYPE_VOID
def glNormal3dv(_v_)
f = OpenGL::get_command(:glNormal3dv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glNormal3f] = [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]
GL_FUNCTIONS_RETVAL_MAP[:glNormal3f] = Fiddle::TYPE_VOID
def glNormal3f(_nx_, _ny_, _nz_)
f = OpenGL::get_command(:glNormal3f)
f.call(_nx_, _ny_, _nz_)
end
GL_FUNCTIONS_ARGS_MAP[:glNormal3fv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glNormal3fv] = Fiddle::TYPE_VOID
def glNormal3fv(_v_)
f = OpenGL::get_command(:glNormal3fv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glNormal3i] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glNormal3i] = Fiddle::TYPE_VOID
def glNormal3i(_nx_, _ny_, _nz_)
f = OpenGL::get_command(:glNormal3i)
f.call(_nx_, _ny_, _nz_)
end
GL_FUNCTIONS_ARGS_MAP[:glNormal3iv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glNormal3iv] = Fiddle::TYPE_VOID
def glNormal3iv(_v_)
f = OpenGL::get_command(:glNormal3iv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glNormal3s] = [Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT]
GL_FUNCTIONS_RETVAL_MAP[:glNormal3s] = Fiddle::TYPE_VOID
def glNormal3s(_nx_, _ny_, _nz_)
f = OpenGL::get_command(:glNormal3s)
f.call(_nx_, _ny_, _nz_)
end
GL_FUNCTIONS_ARGS_MAP[:glNormal3sv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glNormal3sv] = Fiddle::TYPE_VOID
def glNormal3sv(_v_)
f = OpenGL::get_command(:glNormal3sv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glRasterPos2d] = [Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]
GL_FUNCTIONS_RETVAL_MAP[:glRasterPos2d] = Fiddle::TYPE_VOID
def glRasterPos2d(_x_, _y_)
f = OpenGL::get_command(:glRasterPos2d)
f.call(_x_, _y_)
end
GL_FUNCTIONS_ARGS_MAP[:glRasterPos2dv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glRasterPos2dv] = Fiddle::TYPE_VOID
def glRasterPos2dv(_v_)
f = OpenGL::get_command(:glRasterPos2dv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glRasterPos2f] = [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]
GL_FUNCTIONS_RETVAL_MAP[:glRasterPos2f] = Fiddle::TYPE_VOID
def glRasterPos2f(_x_, _y_)
f = OpenGL::get_command(:glRasterPos2f)
f.call(_x_, _y_)
end
GL_FUNCTIONS_ARGS_MAP[:glRasterPos2fv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glRasterPos2fv] = Fiddle::TYPE_VOID
def glRasterPos2fv(_v_)
f = OpenGL::get_command(:glRasterPos2fv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glRasterPos2i] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glRasterPos2i] = Fiddle::TYPE_VOID
def glRasterPos2i(_x_, _y_)
f = OpenGL::get_command(:glRasterPos2i)
f.call(_x_, _y_)
end
GL_FUNCTIONS_ARGS_MAP[:glRasterPos2iv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glRasterPos2iv] = Fiddle::TYPE_VOID
def glRasterPos2iv(_v_)
f = OpenGL::get_command(:glRasterPos2iv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glRasterPos2s] = [Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT]
GL_FUNCTIONS_RETVAL_MAP[:glRasterPos2s] = Fiddle::TYPE_VOID
def glRasterPos2s(_x_, _y_)
f = OpenGL::get_command(:glRasterPos2s)
f.call(_x_, _y_)
end
GL_FUNCTIONS_ARGS_MAP[:glRasterPos2sv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glRasterPos2sv] = Fiddle::TYPE_VOID
def glRasterPos2sv(_v_)
f = OpenGL::get_command(:glRasterPos2sv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glRasterPos3d] = [Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]
GL_FUNCTIONS_RETVAL_MAP[:glRasterPos3d] = Fiddle::TYPE_VOID
def glRasterPos3d(_x_, _y_, _z_)
f = OpenGL::get_command(:glRasterPos3d)
f.call(_x_, _y_, _z_)
end
GL_FUNCTIONS_ARGS_MAP[:glRasterPos3dv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glRasterPos3dv] = Fiddle::TYPE_VOID
def glRasterPos3dv(_v_)
f = OpenGL::get_command(:glRasterPos3dv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glRasterPos3f] = [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]
GL_FUNCTIONS_RETVAL_MAP[:glRasterPos3f] = Fiddle::TYPE_VOID
def glRasterPos3f(_x_, _y_, _z_)
f = OpenGL::get_command(:glRasterPos3f)
f.call(_x_, _y_, _z_)
end
GL_FUNCTIONS_ARGS_MAP[:glRasterPos3fv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glRasterPos3fv] = Fiddle::TYPE_VOID
def glRasterPos3fv(_v_)
f = OpenGL::get_command(:glRasterPos3fv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glRasterPos3i] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glRasterPos3i] = Fiddle::TYPE_VOID
def glRasterPos3i(_x_, _y_, _z_)
f = OpenGL::get_command(:glRasterPos3i)
f.call(_x_, _y_, _z_)
end
GL_FUNCTIONS_ARGS_MAP[:glRasterPos3iv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glRasterPos3iv] = Fiddle::TYPE_VOID
def glRasterPos3iv(_v_)
f = OpenGL::get_command(:glRasterPos3iv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glRasterPos3s] = [Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT]
GL_FUNCTIONS_RETVAL_MAP[:glRasterPos3s] = Fiddle::TYPE_VOID
def glRasterPos3s(_x_, _y_, _z_)
f = OpenGL::get_command(:glRasterPos3s)
f.call(_x_, _y_, _z_)
end
GL_FUNCTIONS_ARGS_MAP[:glRasterPos3sv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glRasterPos3sv] = Fiddle::TYPE_VOID
def glRasterPos3sv(_v_)
f = OpenGL::get_command(:glRasterPos3sv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glRasterPos4d] = [Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]
GL_FUNCTIONS_RETVAL_MAP[:glRasterPos4d] = Fiddle::TYPE_VOID
def glRasterPos4d(_x_, _y_, _z_, _w_)
f = OpenGL::get_command(:glRasterPos4d)
f.call(_x_, _y_, _z_, _w_)
end
GL_FUNCTIONS_ARGS_MAP[:glRasterPos4dv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glRasterPos4dv] = Fiddle::TYPE_VOID
def glRasterPos4dv(_v_)
f = OpenGL::get_command(:glRasterPos4dv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glRasterPos4f] = [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]
GL_FUNCTIONS_RETVAL_MAP[:glRasterPos4f] = Fiddle::TYPE_VOID
def glRasterPos4f(_x_, _y_, _z_, _w_)
f = OpenGL::get_command(:glRasterPos4f)
f.call(_x_, _y_, _z_, _w_)
end
GL_FUNCTIONS_ARGS_MAP[:glRasterPos4fv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glRasterPos4fv] = Fiddle::TYPE_VOID
def glRasterPos4fv(_v_)
f = OpenGL::get_command(:glRasterPos4fv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glRasterPos4i] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glRasterPos4i] = Fiddle::TYPE_VOID
def glRasterPos4i(_x_, _y_, _z_, _w_)
f = OpenGL::get_command(:glRasterPos4i)
f.call(_x_, _y_, _z_, _w_)
end
GL_FUNCTIONS_ARGS_MAP[:glRasterPos4iv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glRasterPos4iv] = Fiddle::TYPE_VOID
def glRasterPos4iv(_v_)
f = OpenGL::get_command(:glRasterPos4iv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glRasterPos4s] = [Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT]
GL_FUNCTIONS_RETVAL_MAP[:glRasterPos4s] = Fiddle::TYPE_VOID
def glRasterPos4s(_x_, _y_, _z_, _w_)
f = OpenGL::get_command(:glRasterPos4s)
f.call(_x_, _y_, _z_, _w_)
end
GL_FUNCTIONS_ARGS_MAP[:glRasterPos4sv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glRasterPos4sv] = Fiddle::TYPE_VOID
def glRasterPos4sv(_v_)
f = OpenGL::get_command(:glRasterPos4sv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glRectd] = [Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]
GL_FUNCTIONS_RETVAL_MAP[:glRectd] = Fiddle::TYPE_VOID
def glRectd(_x1_, _y1_, _x2_, _y2_)
f = OpenGL::get_command(:glRectd)
f.call(_x1_, _y1_, _x2_, _y2_)
end
GL_FUNCTIONS_ARGS_MAP[:glRectdv] = [Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glRectdv] = Fiddle::TYPE_VOID
def glRectdv(_v1_, _v2_)
f = OpenGL::get_command(:glRectdv)
f.call(_v1_, _v2_)
end
GL_FUNCTIONS_ARGS_MAP[:glRectf] = [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]
GL_FUNCTIONS_RETVAL_MAP[:glRectf] = Fiddle::TYPE_VOID
def glRectf(_x1_, _y1_, _x2_, _y2_)
f = OpenGL::get_command(:glRectf)
f.call(_x1_, _y1_, _x2_, _y2_)
end
GL_FUNCTIONS_ARGS_MAP[:glRectfv] = [Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glRectfv] = Fiddle::TYPE_VOID
def glRectfv(_v1_, _v2_)
f = OpenGL::get_command(:glRectfv)
f.call(_v1_, _v2_)
end
GL_FUNCTIONS_ARGS_MAP[:glRecti] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glRecti] = Fiddle::TYPE_VOID
def glRecti(_x1_, _y1_, _x2_, _y2_)
f = OpenGL::get_command(:glRecti)
f.call(_x1_, _y1_, _x2_, _y2_)
end
GL_FUNCTIONS_ARGS_MAP[:glRectiv] = [Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glRectiv] = Fiddle::TYPE_VOID
def glRectiv(_v1_, _v2_)
f = OpenGL::get_command(:glRectiv)
f.call(_v1_, _v2_)
end
GL_FUNCTIONS_ARGS_MAP[:glRects] = [Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT]
GL_FUNCTIONS_RETVAL_MAP[:glRects] = Fiddle::TYPE_VOID
def glRects(_x1_, _y1_, _x2_, _y2_)
f = OpenGL::get_command(:glRects)
f.call(_x1_, _y1_, _x2_, _y2_)
end
GL_FUNCTIONS_ARGS_MAP[:glRectsv] = [Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glRectsv] = Fiddle::TYPE_VOID
def glRectsv(_v1_, _v2_)
f = OpenGL::get_command(:glRectsv)
f.call(_v1_, _v2_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexCoord1d] = [Fiddle::TYPE_DOUBLE]
GL_FUNCTIONS_RETVAL_MAP[:glTexCoord1d] = Fiddle::TYPE_VOID
def glTexCoord1d(_s_)
f = OpenGL::get_command(:glTexCoord1d)
f.call(_s_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexCoord1dv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glTexCoord1dv] = Fiddle::TYPE_VOID
def glTexCoord1dv(_v_)
f = OpenGL::get_command(:glTexCoord1dv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexCoord1f] = [Fiddle::TYPE_FLOAT]
GL_FUNCTIONS_RETVAL_MAP[:glTexCoord1f] = Fiddle::TYPE_VOID
def glTexCoord1f(_s_)
f = OpenGL::get_command(:glTexCoord1f)
f.call(_s_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexCoord1fv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glTexCoord1fv] = Fiddle::TYPE_VOID
def glTexCoord1fv(_v_)
f = OpenGL::get_command(:glTexCoord1fv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexCoord1i] = [Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glTexCoord1i] = Fiddle::TYPE_VOID
def glTexCoord1i(_s_)
f = OpenGL::get_command(:glTexCoord1i)
f.call(_s_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexCoord1iv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glTexCoord1iv] = Fiddle::TYPE_VOID
def glTexCoord1iv(_v_)
f = OpenGL::get_command(:glTexCoord1iv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexCoord1s] = [Fiddle::TYPE_SHORT]
GL_FUNCTIONS_RETVAL_MAP[:glTexCoord1s] = Fiddle::TYPE_VOID
def glTexCoord1s(_s_)
f = OpenGL::get_command(:glTexCoord1s)
f.call(_s_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexCoord1sv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glTexCoord1sv] = Fiddle::TYPE_VOID
def glTexCoord1sv(_v_)
f = OpenGL::get_command(:glTexCoord1sv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexCoord2d] = [Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]
GL_FUNCTIONS_RETVAL_MAP[:glTexCoord2d] = Fiddle::TYPE_VOID
def glTexCoord2d(_s_, _t_)
f = OpenGL::get_command(:glTexCoord2d)
f.call(_s_, _t_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexCoord2dv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glTexCoord2dv] = Fiddle::TYPE_VOID
def glTexCoord2dv(_v_)
f = OpenGL::get_command(:glTexCoord2dv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexCoord2f] = [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]
GL_FUNCTIONS_RETVAL_MAP[:glTexCoord2f] = Fiddle::TYPE_VOID
def glTexCoord2f(_s_, _t_)
f = OpenGL::get_command(:glTexCoord2f)
f.call(_s_, _t_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexCoord2fv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glTexCoord2fv] = Fiddle::TYPE_VOID
def glTexCoord2fv(_v_)
f = OpenGL::get_command(:glTexCoord2fv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexCoord2i] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glTexCoord2i] = Fiddle::TYPE_VOID
def glTexCoord2i(_s_, _t_)
f = OpenGL::get_command(:glTexCoord2i)
f.call(_s_, _t_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexCoord2iv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glTexCoord2iv] = Fiddle::TYPE_VOID
def glTexCoord2iv(_v_)
f = OpenGL::get_command(:glTexCoord2iv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexCoord2s] = [Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT]
GL_FUNCTIONS_RETVAL_MAP[:glTexCoord2s] = Fiddle::TYPE_VOID
def glTexCoord2s(_s_, _t_)
f = OpenGL::get_command(:glTexCoord2s)
f.call(_s_, _t_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexCoord2sv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glTexCoord2sv] = Fiddle::TYPE_VOID
def glTexCoord2sv(_v_)
f = OpenGL::get_command(:glTexCoord2sv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexCoord3d] = [Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]
GL_FUNCTIONS_RETVAL_MAP[:glTexCoord3d] = Fiddle::TYPE_VOID
def glTexCoord3d(_s_, _t_, _r_)
f = OpenGL::get_command(:glTexCoord3d)
f.call(_s_, _t_, _r_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexCoord3dv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glTexCoord3dv] = Fiddle::TYPE_VOID
def glTexCoord3dv(_v_)
f = OpenGL::get_command(:glTexCoord3dv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexCoord3f] = [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]
GL_FUNCTIONS_RETVAL_MAP[:glTexCoord3f] = Fiddle::TYPE_VOID
def glTexCoord3f(_s_, _t_, _r_)
f = OpenGL::get_command(:glTexCoord3f)
f.call(_s_, _t_, _r_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexCoord3fv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glTexCoord3fv] = Fiddle::TYPE_VOID
def glTexCoord3fv(_v_)
f = OpenGL::get_command(:glTexCoord3fv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexCoord3i] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glTexCoord3i] = Fiddle::TYPE_VOID
def glTexCoord3i(_s_, _t_, _r_)
f = OpenGL::get_command(:glTexCoord3i)
f.call(_s_, _t_, _r_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexCoord3iv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glTexCoord3iv] = Fiddle::TYPE_VOID
def glTexCoord3iv(_v_)
f = OpenGL::get_command(:glTexCoord3iv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexCoord3s] = [Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT]
GL_FUNCTIONS_RETVAL_MAP[:glTexCoord3s] = Fiddle::TYPE_VOID
def glTexCoord3s(_s_, _t_, _r_)
f = OpenGL::get_command(:glTexCoord3s)
f.call(_s_, _t_, _r_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexCoord3sv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glTexCoord3sv] = Fiddle::TYPE_VOID
def glTexCoord3sv(_v_)
f = OpenGL::get_command(:glTexCoord3sv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexCoord4d] = [Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]
GL_FUNCTIONS_RETVAL_MAP[:glTexCoord4d] = Fiddle::TYPE_VOID
def glTexCoord4d(_s_, _t_, _r_, _q_)
f = OpenGL::get_command(:glTexCoord4d)
f.call(_s_, _t_, _r_, _q_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexCoord4dv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glTexCoord4dv] = Fiddle::TYPE_VOID
def glTexCoord4dv(_v_)
f = OpenGL::get_command(:glTexCoord4dv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexCoord4f] = [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]
GL_FUNCTIONS_RETVAL_MAP[:glTexCoord4f] = Fiddle::TYPE_VOID
def glTexCoord4f(_s_, _t_, _r_, _q_)
f = OpenGL::get_command(:glTexCoord4f)
f.call(_s_, _t_, _r_, _q_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexCoord4fv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glTexCoord4fv] = Fiddle::TYPE_VOID
def glTexCoord4fv(_v_)
f = OpenGL::get_command(:glTexCoord4fv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexCoord4i] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glTexCoord4i] = Fiddle::TYPE_VOID
def glTexCoord4i(_s_, _t_, _r_, _q_)
f = OpenGL::get_command(:glTexCoord4i)
f.call(_s_, _t_, _r_, _q_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexCoord4iv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glTexCoord4iv] = Fiddle::TYPE_VOID
def glTexCoord4iv(_v_)
f = OpenGL::get_command(:glTexCoord4iv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexCoord4s] = [Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT]
GL_FUNCTIONS_RETVAL_MAP[:glTexCoord4s] = Fiddle::TYPE_VOID
def glTexCoord4s(_s_, _t_, _r_, _q_)
f = OpenGL::get_command(:glTexCoord4s)
f.call(_s_, _t_, _r_, _q_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexCoord4sv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glTexCoord4sv] = Fiddle::TYPE_VOID
def glTexCoord4sv(_v_)
f = OpenGL::get_command(:glTexCoord4sv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertex2d] = [Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]
GL_FUNCTIONS_RETVAL_MAP[:glVertex2d] = Fiddle::TYPE_VOID
def glVertex2d(_x_, _y_)
f = OpenGL::get_command(:glVertex2d)
f.call(_x_, _y_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertex2dv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glVertex2dv] = Fiddle::TYPE_VOID
def glVertex2dv(_v_)
f = OpenGL::get_command(:glVertex2dv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertex2f] = [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]
GL_FUNCTIONS_RETVAL_MAP[:glVertex2f] = Fiddle::TYPE_VOID
def glVertex2f(_x_, _y_)
f = OpenGL::get_command(:glVertex2f)
f.call(_x_, _y_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertex2fv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glVertex2fv] = Fiddle::TYPE_VOID
def glVertex2fv(_v_)
f = OpenGL::get_command(:glVertex2fv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertex2i] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glVertex2i] = Fiddle::TYPE_VOID
def glVertex2i(_x_, _y_)
f = OpenGL::get_command(:glVertex2i)
f.call(_x_, _y_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertex2iv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glVertex2iv] = Fiddle::TYPE_VOID
def glVertex2iv(_v_)
f = OpenGL::get_command(:glVertex2iv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertex2s] = [Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT]
GL_FUNCTIONS_RETVAL_MAP[:glVertex2s] = Fiddle::TYPE_VOID
def glVertex2s(_x_, _y_)
f = OpenGL::get_command(:glVertex2s)
f.call(_x_, _y_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertex2sv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glVertex2sv] = Fiddle::TYPE_VOID
def glVertex2sv(_v_)
f = OpenGL::get_command(:glVertex2sv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertex3d] = [Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]
GL_FUNCTIONS_RETVAL_MAP[:glVertex3d] = Fiddle::TYPE_VOID
def glVertex3d(_x_, _y_, _z_)
f = OpenGL::get_command(:glVertex3d)
f.call(_x_, _y_, _z_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertex3dv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glVertex3dv] = Fiddle::TYPE_VOID
def glVertex3dv(_v_)
f = OpenGL::get_command(:glVertex3dv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertex3f] = [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]
GL_FUNCTIONS_RETVAL_MAP[:glVertex3f] = Fiddle::TYPE_VOID
def glVertex3f(_x_, _y_, _z_)
f = OpenGL::get_command(:glVertex3f)
f.call(_x_, _y_, _z_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertex3fv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glVertex3fv] = Fiddle::TYPE_VOID
def glVertex3fv(_v_)
f = OpenGL::get_command(:glVertex3fv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertex3i] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glVertex3i] = Fiddle::TYPE_VOID
def glVertex3i(_x_, _y_, _z_)
f = OpenGL::get_command(:glVertex3i)
f.call(_x_, _y_, _z_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertex3iv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glVertex3iv] = Fiddle::TYPE_VOID
def glVertex3iv(_v_)
f = OpenGL::get_command(:glVertex3iv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertex3s] = [Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT]
GL_FUNCTIONS_RETVAL_MAP[:glVertex3s] = Fiddle::TYPE_VOID
def glVertex3s(_x_, _y_, _z_)
f = OpenGL::get_command(:glVertex3s)
f.call(_x_, _y_, _z_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertex3sv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glVertex3sv] = Fiddle::TYPE_VOID
def glVertex3sv(_v_)
f = OpenGL::get_command(:glVertex3sv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertex4d] = [Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]
GL_FUNCTIONS_RETVAL_MAP[:glVertex4d] = Fiddle::TYPE_VOID
def glVertex4d(_x_, _y_, _z_, _w_)
f = OpenGL::get_command(:glVertex4d)
f.call(_x_, _y_, _z_, _w_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertex4dv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glVertex4dv] = Fiddle::TYPE_VOID
def glVertex4dv(_v_)
f = OpenGL::get_command(:glVertex4dv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertex4f] = [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]
GL_FUNCTIONS_RETVAL_MAP[:glVertex4f] = Fiddle::TYPE_VOID
def glVertex4f(_x_, _y_, _z_, _w_)
f = OpenGL::get_command(:glVertex4f)
f.call(_x_, _y_, _z_, _w_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertex4fv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glVertex4fv] = Fiddle::TYPE_VOID
def glVertex4fv(_v_)
f = OpenGL::get_command(:glVertex4fv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertex4i] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glVertex4i] = Fiddle::TYPE_VOID
def glVertex4i(_x_, _y_, _z_, _w_)
f = OpenGL::get_command(:glVertex4i)
f.call(_x_, _y_, _z_, _w_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertex4iv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glVertex4iv] = Fiddle::TYPE_VOID
def glVertex4iv(_v_)
f = OpenGL::get_command(:glVertex4iv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertex4s] = [Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT]
GL_FUNCTIONS_RETVAL_MAP[:glVertex4s] = Fiddle::TYPE_VOID
def glVertex4s(_x_, _y_, _z_, _w_)
f = OpenGL::get_command(:glVertex4s)
f.call(_x_, _y_, _z_, _w_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertex4sv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glVertex4sv] = Fiddle::TYPE_VOID
def glVertex4sv(_v_)
f = OpenGL::get_command(:glVertex4sv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glClipPlane] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glClipPlane] = Fiddle::TYPE_VOID
def glClipPlane(_plane_, _equation_)
f = OpenGL::get_command(:glClipPlane)
f.call(_plane_, _equation_)
end
GL_FUNCTIONS_ARGS_MAP[:glColorMaterial] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glColorMaterial] = Fiddle::TYPE_VOID
def glColorMaterial(_face_, _mode_)
f = OpenGL::get_command(:glColorMaterial)
f.call(_face_, _mode_)
end
GL_FUNCTIONS_ARGS_MAP[:glFogf] = [Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT]
GL_FUNCTIONS_RETVAL_MAP[:glFogf] = Fiddle::TYPE_VOID
def glFogf(_pname_, _param_)
f = OpenGL::get_command(:glFogf)
f.call(_pname_, _param_)
end
GL_FUNCTIONS_ARGS_MAP[:glFogfv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glFogfv] = Fiddle::TYPE_VOID
def glFogfv(_pname_, _params_)
f = OpenGL::get_command(:glFogfv)
f.call(_pname_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glFogi] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glFogi] = Fiddle::TYPE_VOID
def glFogi(_pname_, _param_)
f = OpenGL::get_command(:glFogi)
f.call(_pname_, _param_)
end
GL_FUNCTIONS_ARGS_MAP[:glFogiv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glFogiv] = Fiddle::TYPE_VOID
def glFogiv(_pname_, _params_)
f = OpenGL::get_command(:glFogiv)
f.call(_pname_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glLightf] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT]
GL_FUNCTIONS_RETVAL_MAP[:glLightf] = Fiddle::TYPE_VOID
def glLightf(_light_, _pname_, _param_)
f = OpenGL::get_command(:glLightf)
f.call(_light_, _pname_, _param_)
end
GL_FUNCTIONS_ARGS_MAP[:glLightfv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glLightfv] = Fiddle::TYPE_VOID
def glLightfv(_light_, _pname_, _params_)
f = OpenGL::get_command(:glLightfv)
f.call(_light_, _pname_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glLighti] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glLighti] = Fiddle::TYPE_VOID
def glLighti(_light_, _pname_, _param_)
f = OpenGL::get_command(:glLighti)
f.call(_light_, _pname_, _param_)
end
GL_FUNCTIONS_ARGS_MAP[:glLightiv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glLightiv] = Fiddle::TYPE_VOID
def glLightiv(_light_, _pname_, _params_)
f = OpenGL::get_command(:glLightiv)
f.call(_light_, _pname_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glLightModelf] = [Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT]
GL_FUNCTIONS_RETVAL_MAP[:glLightModelf] = Fiddle::TYPE_VOID
def glLightModelf(_pname_, _param_)
f = OpenGL::get_command(:glLightModelf)
f.call(_pname_, _param_)
end
GL_FUNCTIONS_ARGS_MAP[:glLightModelfv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glLightModelfv] = Fiddle::TYPE_VOID
def glLightModelfv(_pname_, _params_)
f = OpenGL::get_command(:glLightModelfv)
f.call(_pname_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glLightModeli] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glLightModeli] = Fiddle::TYPE_VOID
def glLightModeli(_pname_, _param_)
f = OpenGL::get_command(:glLightModeli)
f.call(_pname_, _param_)
end
GL_FUNCTIONS_ARGS_MAP[:glLightModeliv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glLightModeliv] = Fiddle::TYPE_VOID
def glLightModeliv(_pname_, _params_)
f = OpenGL::get_command(:glLightModeliv)
f.call(_pname_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glLineStipple] = [Fiddle::TYPE_INT, Fiddle::TYPE_SHORT]
GL_FUNCTIONS_RETVAL_MAP[:glLineStipple] = Fiddle::TYPE_VOID
def glLineStipple(_factor_, _pattern_)
f = OpenGL::get_command(:glLineStipple)
f.call(_factor_, _pattern_)
end
GL_FUNCTIONS_ARGS_MAP[:glMaterialf] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT]
GL_FUNCTIONS_RETVAL_MAP[:glMaterialf] = Fiddle::TYPE_VOID
def glMaterialf(_face_, _pname_, _param_)
f = OpenGL::get_command(:glMaterialf)
f.call(_face_, _pname_, _param_)
end
GL_FUNCTIONS_ARGS_MAP[:glMaterialfv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glMaterialfv] = Fiddle::TYPE_VOID
def glMaterialfv(_face_, _pname_, _params_)
f = OpenGL::get_command(:glMaterialfv)
f.call(_face_, _pname_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glMateriali] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glMateriali] = Fiddle::TYPE_VOID
def glMateriali(_face_, _pname_, _param_)
f = OpenGL::get_command(:glMateriali)
f.call(_face_, _pname_, _param_)
end
GL_FUNCTIONS_ARGS_MAP[:glMaterialiv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glMaterialiv] = Fiddle::TYPE_VOID
def glMaterialiv(_face_, _pname_, _params_)
f = OpenGL::get_command(:glMaterialiv)
f.call(_face_, _pname_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glPolygonStipple] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glPolygonStipple] = Fiddle::TYPE_VOID
def glPolygonStipple(_mask_)
f = OpenGL::get_command(:glPolygonStipple)
f.call(_mask_)
end
GL_FUNCTIONS_ARGS_MAP[:glShadeModel] = [Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glShadeModel] = Fiddle::TYPE_VOID
def glShadeModel(_mode_)
f = OpenGL::get_command(:glShadeModel)
f.call(_mode_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexEnvf] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT]
GL_FUNCTIONS_RETVAL_MAP[:glTexEnvf] = Fiddle::TYPE_VOID
def glTexEnvf(_target_, _pname_, _param_)
f = OpenGL::get_command(:glTexEnvf)
f.call(_target_, _pname_, _param_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexEnvfv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glTexEnvfv] = Fiddle::TYPE_VOID
def glTexEnvfv(_target_, _pname_, _params_)
f = OpenGL::get_command(:glTexEnvfv)
f.call(_target_, _pname_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexEnvi] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glTexEnvi] = Fiddle::TYPE_VOID
def glTexEnvi(_target_, _pname_, _param_)
f = OpenGL::get_command(:glTexEnvi)
f.call(_target_, _pname_, _param_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexEnviv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glTexEnviv] = Fiddle::TYPE_VOID
def glTexEnviv(_target_, _pname_, _params_)
f = OpenGL::get_command(:glTexEnviv)
f.call(_target_, _pname_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexGend] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE]
GL_FUNCTIONS_RETVAL_MAP[:glTexGend] = Fiddle::TYPE_VOID
def glTexGend(_coord_, _pname_, _param_)
f = OpenGL::get_command(:glTexGend)
f.call(_coord_, _pname_, _param_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexGendv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glTexGendv] = Fiddle::TYPE_VOID
def glTexGendv(_coord_, _pname_, _params_)
f = OpenGL::get_command(:glTexGendv)
f.call(_coord_, _pname_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexGenf] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT]
GL_FUNCTIONS_RETVAL_MAP[:glTexGenf] = Fiddle::TYPE_VOID
def glTexGenf(_coord_, _pname_, _param_)
f = OpenGL::get_command(:glTexGenf)
f.call(_coord_, _pname_, _param_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexGenfv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glTexGenfv] = Fiddle::TYPE_VOID
def glTexGenfv(_coord_, _pname_, _params_)
f = OpenGL::get_command(:glTexGenfv)
f.call(_coord_, _pname_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexGeni] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glTexGeni] = Fiddle::TYPE_VOID
def glTexGeni(_coord_, _pname_, _param_)
f = OpenGL::get_command(:glTexGeni)
f.call(_coord_, _pname_, _param_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexGeniv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glTexGeniv] = Fiddle::TYPE_VOID
def glTexGeniv(_coord_, _pname_, _params_)
f = OpenGL::get_command(:glTexGeniv)
f.call(_coord_, _pname_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glFeedbackBuffer] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glFeedbackBuffer] = Fiddle::TYPE_VOID
def glFeedbackBuffer(_size_, _type_, _buffer_)
f = OpenGL::get_command(:glFeedbackBuffer)
f.call(_size_, _type_, _buffer_)
end
GL_FUNCTIONS_ARGS_MAP[:glSelectBuffer] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glSelectBuffer] = Fiddle::TYPE_VOID
def glSelectBuffer(_size_, _buffer_)
f = OpenGL::get_command(:glSelectBuffer)
f.call(_size_, _buffer_)
end
GL_FUNCTIONS_ARGS_MAP[:glRenderMode] = [Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glRenderMode] = Fiddle::TYPE_INT
def glRenderMode(_mode_)
f = OpenGL::get_command(:glRenderMode)
f.call(_mode_)
end
GL_FUNCTIONS_ARGS_MAP[:glInitNames] = []
GL_FUNCTIONS_RETVAL_MAP[:glInitNames] = Fiddle::TYPE_VOID
def glInitNames()
f = OpenGL::get_command(:glInitNames)
f.call()
end
GL_FUNCTIONS_ARGS_MAP[:glLoadName] = [Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glLoadName] = Fiddle::TYPE_VOID
def glLoadName(_name_)
f = OpenGL::get_command(:glLoadName)
f.call(_name_)
end
GL_FUNCTIONS_ARGS_MAP[:glPassThrough] = [Fiddle::TYPE_FLOAT]
GL_FUNCTIONS_RETVAL_MAP[:glPassThrough] = Fiddle::TYPE_VOID
def glPassThrough(_token_)
f = OpenGL::get_command(:glPassThrough)
f.call(_token_)
end
GL_FUNCTIONS_ARGS_MAP[:glPopName] = []
GL_FUNCTIONS_RETVAL_MAP[:glPopName] = Fiddle::TYPE_VOID
def glPopName()
f = OpenGL::get_command(:glPopName)
f.call()
end
GL_FUNCTIONS_ARGS_MAP[:glPushName] = [Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glPushName] = Fiddle::TYPE_VOID
def glPushName(_name_)
f = OpenGL::get_command(:glPushName)
f.call(_name_)
end
GL_FUNCTIONS_ARGS_MAP[:glClearAccum] = [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]
GL_FUNCTIONS_RETVAL_MAP[:glClearAccum] = Fiddle::TYPE_VOID
def glClearAccum(_red_, _green_, _blue_, _alpha_)
f = OpenGL::get_command(:glClearAccum)
f.call(_red_, _green_, _blue_, _alpha_)
end
GL_FUNCTIONS_ARGS_MAP[:glClearIndex] = [Fiddle::TYPE_FLOAT]
GL_FUNCTIONS_RETVAL_MAP[:glClearIndex] = Fiddle::TYPE_VOID
def glClearIndex(_c_)
f = OpenGL::get_command(:glClearIndex)
f.call(_c_)
end
GL_FUNCTIONS_ARGS_MAP[:glIndexMask] = [Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glIndexMask] = Fiddle::TYPE_VOID
def glIndexMask(_mask_)
f = OpenGL::get_command(:glIndexMask)
f.call(_mask_)
end
GL_FUNCTIONS_ARGS_MAP[:glAccum] = [Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT]
GL_FUNCTIONS_RETVAL_MAP[:glAccum] = Fiddle::TYPE_VOID
def glAccum(_op_, _value_)
f = OpenGL::get_command(:glAccum)
f.call(_op_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glPopAttrib] = []
GL_FUNCTIONS_RETVAL_MAP[:glPopAttrib] = Fiddle::TYPE_VOID
def glPopAttrib()
f = OpenGL::get_command(:glPopAttrib)
f.call()
end
GL_FUNCTIONS_ARGS_MAP[:glPushAttrib] = [Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glPushAttrib] = Fiddle::TYPE_VOID
def glPushAttrib(_mask_)
f = OpenGL::get_command(:glPushAttrib)
f.call(_mask_)
end
GL_FUNCTIONS_ARGS_MAP[:glMap1d] = [Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glMap1d] = Fiddle::TYPE_VOID
def glMap1d(_target_, _u1_, _u2_, _stride_, _order_, _points_)
f = OpenGL::get_command(:glMap1d)
f.call(_target_, _u1_, _u2_, _stride_, _order_, _points_)
end
GL_FUNCTIONS_ARGS_MAP[:glMap1f] = [Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glMap1f] = Fiddle::TYPE_VOID
def glMap1f(_target_, _u1_, _u2_, _stride_, _order_, _points_)
f = OpenGL::get_command(:glMap1f)
f.call(_target_, _u1_, _u2_, _stride_, _order_, _points_)
end
GL_FUNCTIONS_ARGS_MAP[:glMap2d] = [Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glMap2d] = Fiddle::TYPE_VOID
def glMap2d(_target_, _u1_, _u2_, _ustride_, _uorder_, _v1_, _v2_, _vstride_, _vorder_, _points_)
f = OpenGL::get_command(:glMap2d)
f.call(_target_, _u1_, _u2_, _ustride_, _uorder_, _v1_, _v2_, _vstride_, _vorder_, _points_)
end
GL_FUNCTIONS_ARGS_MAP[:glMap2f] = [Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glMap2f] = Fiddle::TYPE_VOID
def glMap2f(_target_, _u1_, _u2_, _ustride_, _uorder_, _v1_, _v2_, _vstride_, _vorder_, _points_)
f = OpenGL::get_command(:glMap2f)
f.call(_target_, _u1_, _u2_, _ustride_, _uorder_, _v1_, _v2_, _vstride_, _vorder_, _points_)
end
GL_FUNCTIONS_ARGS_MAP[:glMapGrid1d] = [Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]
GL_FUNCTIONS_RETVAL_MAP[:glMapGrid1d] = Fiddle::TYPE_VOID
def glMapGrid1d(_un_, _u1_, _u2_)
f = OpenGL::get_command(:glMapGrid1d)
f.call(_un_, _u1_, _u2_)
end
GL_FUNCTIONS_ARGS_MAP[:glMapGrid1f] = [Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]
GL_FUNCTIONS_RETVAL_MAP[:glMapGrid1f] = Fiddle::TYPE_VOID
def glMapGrid1f(_un_, _u1_, _u2_)
f = OpenGL::get_command(:glMapGrid1f)
f.call(_un_, _u1_, _u2_)
end
GL_FUNCTIONS_ARGS_MAP[:glMapGrid2d] = [Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]
GL_FUNCTIONS_RETVAL_MAP[:glMapGrid2d] = Fiddle::TYPE_VOID
def glMapGrid2d(_un_, _u1_, _u2_, _vn_, _v1_, _v2_)
f = OpenGL::get_command(:glMapGrid2d)
f.call(_un_, _u1_, _u2_, _vn_, _v1_, _v2_)
end
GL_FUNCTIONS_ARGS_MAP[:glMapGrid2f] = [Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]
GL_FUNCTIONS_RETVAL_MAP[:glMapGrid2f] = Fiddle::TYPE_VOID
def glMapGrid2f(_un_, _u1_, _u2_, _vn_, _v1_, _v2_)
f = OpenGL::get_command(:glMapGrid2f)
f.call(_un_, _u1_, _u2_, _vn_, _v1_, _v2_)
end
GL_FUNCTIONS_ARGS_MAP[:glEvalCoord1d] = [Fiddle::TYPE_DOUBLE]
GL_FUNCTIONS_RETVAL_MAP[:glEvalCoord1d] = Fiddle::TYPE_VOID
def glEvalCoord1d(_u_)
f = OpenGL::get_command(:glEvalCoord1d)
f.call(_u_)
end
GL_FUNCTIONS_ARGS_MAP[:glEvalCoord1dv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glEvalCoord1dv] = Fiddle::TYPE_VOID
def glEvalCoord1dv(_u_)
f = OpenGL::get_command(:glEvalCoord1dv)
f.call(_u_)
end
GL_FUNCTIONS_ARGS_MAP[:glEvalCoord1f] = [Fiddle::TYPE_FLOAT]
GL_FUNCTIONS_RETVAL_MAP[:glEvalCoord1f] = Fiddle::TYPE_VOID
def glEvalCoord1f(_u_)
f = OpenGL::get_command(:glEvalCoord1f)
f.call(_u_)
end
GL_FUNCTIONS_ARGS_MAP[:glEvalCoord1fv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glEvalCoord1fv] = Fiddle::TYPE_VOID
def glEvalCoord1fv(_u_)
f = OpenGL::get_command(:glEvalCoord1fv)
f.call(_u_)
end
GL_FUNCTIONS_ARGS_MAP[:glEvalCoord2d] = [Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]
GL_FUNCTIONS_RETVAL_MAP[:glEvalCoord2d] = Fiddle::TYPE_VOID
def glEvalCoord2d(_u_, _v_)
f = OpenGL::get_command(:glEvalCoord2d)
f.call(_u_, _v_)
end
GL_FUNCTIONS_ARGS_MAP[:glEvalCoord2dv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glEvalCoord2dv] = Fiddle::TYPE_VOID
def glEvalCoord2dv(_u_)
f = OpenGL::get_command(:glEvalCoord2dv)
f.call(_u_)
end
GL_FUNCTIONS_ARGS_MAP[:glEvalCoord2f] = [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]
GL_FUNCTIONS_RETVAL_MAP[:glEvalCoord2f] = Fiddle::TYPE_VOID
def glEvalCoord2f(_u_, _v_)
f = OpenGL::get_command(:glEvalCoord2f)
f.call(_u_, _v_)
end
GL_FUNCTIONS_ARGS_MAP[:glEvalCoord2fv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glEvalCoord2fv] = Fiddle::TYPE_VOID
def glEvalCoord2fv(_u_)
f = OpenGL::get_command(:glEvalCoord2fv)
f.call(_u_)
end
GL_FUNCTIONS_ARGS_MAP[:glEvalMesh1] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glEvalMesh1] = Fiddle::TYPE_VOID
def glEvalMesh1(_mode_, _i1_, _i2_)
f = OpenGL::get_command(:glEvalMesh1)
f.call(_mode_, _i1_, _i2_)
end
GL_FUNCTIONS_ARGS_MAP[:glEvalPoint1] = [Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glEvalPoint1] = Fiddle::TYPE_VOID
def glEvalPoint1(_i_)
f = OpenGL::get_command(:glEvalPoint1)
f.call(_i_)
end
GL_FUNCTIONS_ARGS_MAP[:glEvalMesh2] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glEvalMesh2] = Fiddle::TYPE_VOID
def glEvalMesh2(_mode_, _i1_, _i2_, _j1_, _j2_)
f = OpenGL::get_command(:glEvalMesh2)
f.call(_mode_, _i1_, _i2_, _j1_, _j2_)
end
GL_FUNCTIONS_ARGS_MAP[:glEvalPoint2] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glEvalPoint2] = Fiddle::TYPE_VOID
def glEvalPoint2(_i_, _j_)
f = OpenGL::get_command(:glEvalPoint2)
f.call(_i_, _j_)
end
GL_FUNCTIONS_ARGS_MAP[:glAlphaFunc] = [Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT]
GL_FUNCTIONS_RETVAL_MAP[:glAlphaFunc] = Fiddle::TYPE_VOID
def glAlphaFunc(_func_, _ref_)
f = OpenGL::get_command(:glAlphaFunc)
f.call(_func_, _ref_)
end
GL_FUNCTIONS_ARGS_MAP[:glPixelZoom] = [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]
GL_FUNCTIONS_RETVAL_MAP[:glPixelZoom] = Fiddle::TYPE_VOID
def glPixelZoom(_xfactor_, _yfactor_)
f = OpenGL::get_command(:glPixelZoom)
f.call(_xfactor_, _yfactor_)
end
GL_FUNCTIONS_ARGS_MAP[:glPixelTransferf] = [Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT]
GL_FUNCTIONS_RETVAL_MAP[:glPixelTransferf] = Fiddle::TYPE_VOID
def glPixelTransferf(_pname_, _param_)
f = OpenGL::get_command(:glPixelTransferf)
f.call(_pname_, _param_)
end
GL_FUNCTIONS_ARGS_MAP[:glPixelTransferi] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glPixelTransferi] = Fiddle::TYPE_VOID
def glPixelTransferi(_pname_, _param_)
f = OpenGL::get_command(:glPixelTransferi)
f.call(_pname_, _param_)
end
GL_FUNCTIONS_ARGS_MAP[:glPixelMapfv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glPixelMapfv] = Fiddle::TYPE_VOID
def glPixelMapfv(_map_, _mapsize_, _values_)
f = OpenGL::get_command(:glPixelMapfv)
f.call(_map_, _mapsize_, _values_)
end
GL_FUNCTIONS_ARGS_MAP[:glPixelMapuiv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glPixelMapuiv] = Fiddle::TYPE_VOID
def glPixelMapuiv(_map_, _mapsize_, _values_)
f = OpenGL::get_command(:glPixelMapuiv)
f.call(_map_, _mapsize_, _values_)
end
GL_FUNCTIONS_ARGS_MAP[:glPixelMapusv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glPixelMapusv] = Fiddle::TYPE_VOID
def glPixelMapusv(_map_, _mapsize_, _values_)
f = OpenGL::get_command(:glPixelMapusv)
f.call(_map_, _mapsize_, _values_)
end
GL_FUNCTIONS_ARGS_MAP[:glCopyPixels] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glCopyPixels] = Fiddle::TYPE_VOID
def glCopyPixels(_x_, _y_, _width_, _height_, _type_)
f = OpenGL::get_command(:glCopyPixels)
f.call(_x_, _y_, _width_, _height_, _type_)
end
GL_FUNCTIONS_ARGS_MAP[:glDrawPixels] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glDrawPixels] = Fiddle::TYPE_VOID
def glDrawPixels(_width_, _height_, _format_, _type_, _pixels_)
f = OpenGL::get_command(:glDrawPixels)
f.call(_width_, _height_, _format_, _type_, _pixels_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetClipPlane] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetClipPlane] = Fiddle::TYPE_VOID
def glGetClipPlane(_plane_, _equation_)
f = OpenGL::get_command(:glGetClipPlane)
f.call(_plane_, _equation_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetLightfv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetLightfv] = Fiddle::TYPE_VOID
def glGetLightfv(_light_, _pname_, _params_)
f = OpenGL::get_command(:glGetLightfv)
f.call(_light_, _pname_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetLightiv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetLightiv] = Fiddle::TYPE_VOID
def glGetLightiv(_light_, _pname_, _params_)
f = OpenGL::get_command(:glGetLightiv)
f.call(_light_, _pname_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetMapdv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetMapdv] = Fiddle::TYPE_VOID
def glGetMapdv(_target_, _query_, _v_)
f = OpenGL::get_command(:glGetMapdv)
f.call(_target_, _query_, _v_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetMapfv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetMapfv] = Fiddle::TYPE_VOID
def glGetMapfv(_target_, _query_, _v_)
f = OpenGL::get_command(:glGetMapfv)
f.call(_target_, _query_, _v_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetMapiv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetMapiv] = Fiddle::TYPE_VOID
def glGetMapiv(_target_, _query_, _v_)
f = OpenGL::get_command(:glGetMapiv)
f.call(_target_, _query_, _v_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetMaterialfv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetMaterialfv] = Fiddle::TYPE_VOID
def glGetMaterialfv(_face_, _pname_, _params_)
f = OpenGL::get_command(:glGetMaterialfv)
f.call(_face_, _pname_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetMaterialiv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetMaterialiv] = Fiddle::TYPE_VOID
def glGetMaterialiv(_face_, _pname_, _params_)
f = OpenGL::get_command(:glGetMaterialiv)
f.call(_face_, _pname_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetPixelMapfv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetPixelMapfv] = Fiddle::TYPE_VOID
def glGetPixelMapfv(_map_, _values_)
f = OpenGL::get_command(:glGetPixelMapfv)
f.call(_map_, _values_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetPixelMapuiv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetPixelMapuiv] = Fiddle::TYPE_VOID
def glGetPixelMapuiv(_map_, _values_)
f = OpenGL::get_command(:glGetPixelMapuiv)
f.call(_map_, _values_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetPixelMapusv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetPixelMapusv] = Fiddle::TYPE_VOID
def glGetPixelMapusv(_map_, _values_)
f = OpenGL::get_command(:glGetPixelMapusv)
f.call(_map_, _values_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetPolygonStipple] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetPolygonStipple] = Fiddle::TYPE_VOID
def glGetPolygonStipple(_mask_)
f = OpenGL::get_command(:glGetPolygonStipple)
f.call(_mask_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetTexEnvfv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetTexEnvfv] = Fiddle::TYPE_VOID
def glGetTexEnvfv(_target_, _pname_, _params_)
f = OpenGL::get_command(:glGetTexEnvfv)
f.call(_target_, _pname_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetTexEnviv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetTexEnviv] = Fiddle::TYPE_VOID
def glGetTexEnviv(_target_, _pname_, _params_)
f = OpenGL::get_command(:glGetTexEnviv)
f.call(_target_, _pname_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetTexGendv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetTexGendv] = Fiddle::TYPE_VOID
def glGetTexGendv(_coord_, _pname_, _params_)
f = OpenGL::get_command(:glGetTexGendv)
f.call(_coord_, _pname_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetTexGenfv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetTexGenfv] = Fiddle::TYPE_VOID
def glGetTexGenfv(_coord_, _pname_, _params_)
f = OpenGL::get_command(:glGetTexGenfv)
f.call(_coord_, _pname_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetTexGeniv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetTexGeniv] = Fiddle::TYPE_VOID
def glGetTexGeniv(_coord_, _pname_, _params_)
f = OpenGL::get_command(:glGetTexGeniv)
f.call(_coord_, _pname_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glIsList] = [Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glIsList] = Fiddle::TYPE_CHAR
def glIsList(_list_)
f = OpenGL::get_command(:glIsList)
f.call(_list_)
end
GL_FUNCTIONS_ARGS_MAP[:glFrustum] = [Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]
GL_FUNCTIONS_RETVAL_MAP[:glFrustum] = Fiddle::TYPE_VOID
def glFrustum(_left_, _right_, _bottom_, _top_, _zNear_, _zFar_)
f = OpenGL::get_command(:glFrustum)
f.call(_left_, _right_, _bottom_, _top_, _zNear_, _zFar_)
end
GL_FUNCTIONS_ARGS_MAP[:glLoadIdentity] = []
GL_FUNCTIONS_RETVAL_MAP[:glLoadIdentity] = Fiddle::TYPE_VOID
def glLoadIdentity()
f = OpenGL::get_command(:glLoadIdentity)
f.call()
end
GL_FUNCTIONS_ARGS_MAP[:glLoadMatrixf] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glLoadMatrixf] = Fiddle::TYPE_VOID
def glLoadMatrixf(_m_)
f = OpenGL::get_command(:glLoadMatrixf)
f.call(_m_)
end
GL_FUNCTIONS_ARGS_MAP[:glLoadMatrixd] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glLoadMatrixd] = Fiddle::TYPE_VOID
def glLoadMatrixd(_m_)
f = OpenGL::get_command(:glLoadMatrixd)
f.call(_m_)
end
GL_FUNCTIONS_ARGS_MAP[:glMatrixMode] = [Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glMatrixMode] = Fiddle::TYPE_VOID
def glMatrixMode(_mode_)
f = OpenGL::get_command(:glMatrixMode)
f.call(_mode_)
end
GL_FUNCTIONS_ARGS_MAP[:glMultMatrixf] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glMultMatrixf] = Fiddle::TYPE_VOID
def glMultMatrixf(_m_)
f = OpenGL::get_command(:glMultMatrixf)
f.call(_m_)
end
GL_FUNCTIONS_ARGS_MAP[:glMultMatrixd] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glMultMatrixd] = Fiddle::TYPE_VOID
def glMultMatrixd(_m_)
f = OpenGL::get_command(:glMultMatrixd)
f.call(_m_)
end
GL_FUNCTIONS_ARGS_MAP[:glOrtho] = [Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]
GL_FUNCTIONS_RETVAL_MAP[:glOrtho] = Fiddle::TYPE_VOID
def glOrtho(_left_, _right_, _bottom_, _top_, _zNear_, _zFar_)
f = OpenGL::get_command(:glOrtho)
f.call(_left_, _right_, _bottom_, _top_, _zNear_, _zFar_)
end
GL_FUNCTIONS_ARGS_MAP[:glPopMatrix] = []
GL_FUNCTIONS_RETVAL_MAP[:glPopMatrix] = Fiddle::TYPE_VOID
def glPopMatrix()
f = OpenGL::get_command(:glPopMatrix)
f.call()
end
GL_FUNCTIONS_ARGS_MAP[:glPushMatrix] = []
GL_FUNCTIONS_RETVAL_MAP[:glPushMatrix] = Fiddle::TYPE_VOID
def glPushMatrix()
f = OpenGL::get_command(:glPushMatrix)
f.call()
end
GL_FUNCTIONS_ARGS_MAP[:glRotated] = [Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]
GL_FUNCTIONS_RETVAL_MAP[:glRotated] = Fiddle::TYPE_VOID
def glRotated(_angle_, _x_, _y_, _z_)
f = OpenGL::get_command(:glRotated)
f.call(_angle_, _x_, _y_, _z_)
end
GL_FUNCTIONS_ARGS_MAP[:glRotatef] = [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]
GL_FUNCTIONS_RETVAL_MAP[:glRotatef] = Fiddle::TYPE_VOID
def glRotatef(_angle_, _x_, _y_, _z_)
f = OpenGL::get_command(:glRotatef)
f.call(_angle_, _x_, _y_, _z_)
end
GL_FUNCTIONS_ARGS_MAP[:glScaled] = [Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]
GL_FUNCTIONS_RETVAL_MAP[:glScaled] = Fiddle::TYPE_VOID
def glScaled(_x_, _y_, _z_)
f = OpenGL::get_command(:glScaled)
f.call(_x_, _y_, _z_)
end
GL_FUNCTIONS_ARGS_MAP[:glScalef] = [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]
GL_FUNCTIONS_RETVAL_MAP[:glScalef] = Fiddle::TYPE_VOID
def glScalef(_x_, _y_, _z_)
f = OpenGL::get_command(:glScalef)
f.call(_x_, _y_, _z_)
end
GL_FUNCTIONS_ARGS_MAP[:glTranslated] = [Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]
GL_FUNCTIONS_RETVAL_MAP[:glTranslated] = Fiddle::TYPE_VOID
def glTranslated(_x_, _y_, _z_)
f = OpenGL::get_command(:glTranslated)
f.call(_x_, _y_, _z_)
end
GL_FUNCTIONS_ARGS_MAP[:glTranslatef] = [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]
GL_FUNCTIONS_RETVAL_MAP[:glTranslatef] = Fiddle::TYPE_VOID
def glTranslatef(_x_, _y_, _z_)
f = OpenGL::get_command(:glTranslatef)
f.call(_x_, _y_, _z_)
end
GL_FUNCTIONS_ARGS_MAP[:glDrawArrays] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glDrawArrays] = Fiddle::TYPE_VOID
def glDrawArrays(_mode_, _first_, _count_)
f = OpenGL::get_command(:glDrawArrays)
f.call(_mode_, _first_, _count_)
end
GL_FUNCTIONS_ARGS_MAP[:glDrawElements] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glDrawElements] = Fiddle::TYPE_VOID
def glDrawElements(_mode_, _count_, _type_, _indices_)
f = OpenGL::get_command(:glDrawElements)
f.call(_mode_, _count_, _type_, _indices_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetPointerv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetPointerv] = Fiddle::TYPE_VOID
def glGetPointerv(_pname_, _params_)
f = OpenGL::get_command(:glGetPointerv)
f.call(_pname_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glPolygonOffset] = [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]
GL_FUNCTIONS_RETVAL_MAP[:glPolygonOffset] = Fiddle::TYPE_VOID
def glPolygonOffset(_factor_, _units_)
f = OpenGL::get_command(:glPolygonOffset)
f.call(_factor_, _units_)
end
GL_FUNCTIONS_ARGS_MAP[:glCopyTexImage1D] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glCopyTexImage1D] = Fiddle::TYPE_VOID
def glCopyTexImage1D(_target_, _level_, _internalformat_, _x_, _y_, _width_, _border_)
f = OpenGL::get_command(:glCopyTexImage1D)
f.call(_target_, _level_, _internalformat_, _x_, _y_, _width_, _border_)
end
GL_FUNCTIONS_ARGS_MAP[:glCopyTexImage2D] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glCopyTexImage2D] = Fiddle::TYPE_VOID
def glCopyTexImage2D(_target_, _level_, _internalformat_, _x_, _y_, _width_, _height_, _border_)
f = OpenGL::get_command(:glCopyTexImage2D)
f.call(_target_, _level_, _internalformat_, _x_, _y_, _width_, _height_, _border_)
end
GL_FUNCTIONS_ARGS_MAP[:glCopyTexSubImage1D] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glCopyTexSubImage1D] = Fiddle::TYPE_VOID
def glCopyTexSubImage1D(_target_, _level_, _xoffset_, _x_, _y_, _width_)
f = OpenGL::get_command(:glCopyTexSubImage1D)
f.call(_target_, _level_, _xoffset_, _x_, _y_, _width_)
end
GL_FUNCTIONS_ARGS_MAP[:glCopyTexSubImage2D] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glCopyTexSubImage2D] = Fiddle::TYPE_VOID
def glCopyTexSubImage2D(_target_, _level_, _xoffset_, _yoffset_, _x_, _y_, _width_, _height_)
f = OpenGL::get_command(:glCopyTexSubImage2D)
f.call(_target_, _level_, _xoffset_, _yoffset_, _x_, _y_, _width_, _height_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexSubImage1D] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glTexSubImage1D] = Fiddle::TYPE_VOID
def glTexSubImage1D(_target_, _level_, _xoffset_, _width_, _format_, _type_, _pixels_)
f = OpenGL::get_command(:glTexSubImage1D)
f.call(_target_, _level_, _xoffset_, _width_, _format_, _type_, _pixels_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexSubImage2D] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glTexSubImage2D] = Fiddle::TYPE_VOID
def glTexSubImage2D(_target_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _type_, _pixels_)
f = OpenGL::get_command(:glTexSubImage2D)
f.call(_target_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _type_, _pixels_)
end
GL_FUNCTIONS_ARGS_MAP[:glBindTexture] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glBindTexture] = Fiddle::TYPE_VOID
def glBindTexture(_target_, _texture_)
f = OpenGL::get_command(:glBindTexture)
f.call(_target_, _texture_)
end
GL_FUNCTIONS_ARGS_MAP[:glDeleteTextures] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glDeleteTextures] = Fiddle::TYPE_VOID
def glDeleteTextures(_n_, _textures_)
f = OpenGL::get_command(:glDeleteTextures)
f.call(_n_, _textures_)
end
GL_FUNCTIONS_ARGS_MAP[:glGenTextures] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGenTextures] = Fiddle::TYPE_VOID
def glGenTextures(_n_, _textures_)
f = OpenGL::get_command(:glGenTextures)
f.call(_n_, _textures_)
end
GL_FUNCTIONS_ARGS_MAP[:glIsTexture] = [Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glIsTexture] = Fiddle::TYPE_CHAR
def glIsTexture(_texture_)
f = OpenGL::get_command(:glIsTexture)
f.call(_texture_)
end
GL_FUNCTIONS_ARGS_MAP[:glArrayElement] = [Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glArrayElement] = Fiddle::TYPE_VOID
def glArrayElement(_i_)
f = OpenGL::get_command(:glArrayElement)
f.call(_i_)
end
GL_FUNCTIONS_ARGS_MAP[:glColorPointer] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glColorPointer] = Fiddle::TYPE_VOID
def glColorPointer(_size_, _type_, _stride_, _pointer_)
f = OpenGL::get_command(:glColorPointer)
f.call(_size_, _type_, _stride_, _pointer_)
end
GL_FUNCTIONS_ARGS_MAP[:glDisableClientState] = [Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glDisableClientState] = Fiddle::TYPE_VOID
def glDisableClientState(_array_)
f = OpenGL::get_command(:glDisableClientState)
f.call(_array_)
end
GL_FUNCTIONS_ARGS_MAP[:glEdgeFlagPointer] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glEdgeFlagPointer] = Fiddle::TYPE_VOID
def glEdgeFlagPointer(_stride_, _pointer_)
f = OpenGL::get_command(:glEdgeFlagPointer)
f.call(_stride_, _pointer_)
end
GL_FUNCTIONS_ARGS_MAP[:glEnableClientState] = [Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glEnableClientState] = Fiddle::TYPE_VOID
def glEnableClientState(_array_)
f = OpenGL::get_command(:glEnableClientState)
f.call(_array_)
end
GL_FUNCTIONS_ARGS_MAP[:glIndexPointer] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glIndexPointer] = Fiddle::TYPE_VOID
def glIndexPointer(_type_, _stride_, _pointer_)
f = OpenGL::get_command(:glIndexPointer)
f.call(_type_, _stride_, _pointer_)
end
GL_FUNCTIONS_ARGS_MAP[:glInterleavedArrays] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glInterleavedArrays] = Fiddle::TYPE_VOID
def glInterleavedArrays(_format_, _stride_, _pointer_)
f = OpenGL::get_command(:glInterleavedArrays)
f.call(_format_, _stride_, _pointer_)
end
GL_FUNCTIONS_ARGS_MAP[:glNormalPointer] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glNormalPointer] = Fiddle::TYPE_VOID
def glNormalPointer(_type_, _stride_, _pointer_)
f = OpenGL::get_command(:glNormalPointer)
f.call(_type_, _stride_, _pointer_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexCoordPointer] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glTexCoordPointer] = Fiddle::TYPE_VOID
def glTexCoordPointer(_size_, _type_, _stride_, _pointer_)
f = OpenGL::get_command(:glTexCoordPointer)
f.call(_size_, _type_, _stride_, _pointer_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexPointer] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glVertexPointer] = Fiddle::TYPE_VOID
def glVertexPointer(_size_, _type_, _stride_, _pointer_)
f = OpenGL::get_command(:glVertexPointer)
f.call(_size_, _type_, _stride_, _pointer_)
end
GL_FUNCTIONS_ARGS_MAP[:glAreTexturesResident] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glAreTexturesResident] = Fiddle::TYPE_CHAR
def glAreTexturesResident(_n_, _textures_, _residences_)
f = OpenGL::get_command(:glAreTexturesResident)
f.call(_n_, _textures_, _residences_)
end
GL_FUNCTIONS_ARGS_MAP[:glPrioritizeTextures] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glPrioritizeTextures] = Fiddle::TYPE_VOID
def glPrioritizeTextures(_n_, _textures_, _priorities_)
f = OpenGL::get_command(:glPrioritizeTextures)
f.call(_n_, _textures_, _priorities_)
end
GL_FUNCTIONS_ARGS_MAP[:glIndexub] = [Fiddle::TYPE_CHAR]
GL_FUNCTIONS_RETVAL_MAP[:glIndexub] = Fiddle::TYPE_VOID
def glIndexub(_c_)
f = OpenGL::get_command(:glIndexub)
f.call(_c_)
end
GL_FUNCTIONS_ARGS_MAP[:glIndexubv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glIndexubv] = Fiddle::TYPE_VOID
def glIndexubv(_c_)
f = OpenGL::get_command(:glIndexubv)
f.call(_c_)
end
GL_FUNCTIONS_ARGS_MAP[:glPopClientAttrib] = []
GL_FUNCTIONS_RETVAL_MAP[:glPopClientAttrib] = Fiddle::TYPE_VOID
def glPopClientAttrib()
f = OpenGL::get_command(:glPopClientAttrib)
f.call()
end
GL_FUNCTIONS_ARGS_MAP[:glPushClientAttrib] = [Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glPushClientAttrib] = Fiddle::TYPE_VOID
def glPushClientAttrib(_mask_)
f = OpenGL::get_command(:glPushClientAttrib)
f.call(_mask_)
end
GL_FUNCTIONS_ARGS_MAP[:glDrawRangeElements] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glDrawRangeElements] = Fiddle::TYPE_VOID
def glDrawRangeElements(_mode_, _start_, _end_, _count_, _type_, _indices_)
f = OpenGL::get_command(:glDrawRangeElements)
f.call(_mode_, _start_, _end_, _count_, _type_, _indices_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexImage3D] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glTexImage3D] = Fiddle::TYPE_VOID
def glTexImage3D(_target_, _level_, _internalformat_, _width_, _height_, _depth_, _border_, _format_, _type_, _pixels_)
f = OpenGL::get_command(:glTexImage3D)
f.call(_target_, _level_, _internalformat_, _width_, _height_, _depth_, _border_, _format_, _type_, _pixels_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexSubImage3D] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glTexSubImage3D] = Fiddle::TYPE_VOID
def glTexSubImage3D(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _pixels_)
f = OpenGL::get_command(:glTexSubImage3D)
f.call(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _pixels_)
end
GL_FUNCTIONS_ARGS_MAP[:glCopyTexSubImage3D] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glCopyTexSubImage3D] = Fiddle::TYPE_VOID
def glCopyTexSubImage3D(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _x_, _y_, _width_, _height_)
f = OpenGL::get_command(:glCopyTexSubImage3D)
f.call(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _x_, _y_, _width_, _height_)
end
GL_FUNCTIONS_ARGS_MAP[:glActiveTexture] = [Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glActiveTexture] = Fiddle::TYPE_VOID
def glActiveTexture(_texture_)
f = OpenGL::get_command(:glActiveTexture)
f.call(_texture_)
end
GL_FUNCTIONS_ARGS_MAP[:glSampleCoverage] = [Fiddle::TYPE_FLOAT, Fiddle::TYPE_CHAR]
GL_FUNCTIONS_RETVAL_MAP[:glSampleCoverage] = Fiddle::TYPE_VOID
def glSampleCoverage(_value_, _invert_)
f = OpenGL::get_command(:glSampleCoverage)
f.call(_value_, _invert_)
end
GL_FUNCTIONS_ARGS_MAP[:glCompressedTexImage3D] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glCompressedTexImage3D] = Fiddle::TYPE_VOID
def glCompressedTexImage3D(_target_, _level_, _internalformat_, _width_, _height_, _depth_, _border_, _imageSize_, _data_)
f = OpenGL::get_command(:glCompressedTexImage3D)
f.call(_target_, _level_, _internalformat_, _width_, _height_, _depth_, _border_, _imageSize_, _data_)
end
GL_FUNCTIONS_ARGS_MAP[:glCompressedTexImage2D] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glCompressedTexImage2D] = Fiddle::TYPE_VOID
def glCompressedTexImage2D(_target_, _level_, _internalformat_, _width_, _height_, _border_, _imageSize_, _data_)
f = OpenGL::get_command(:glCompressedTexImage2D)
f.call(_target_, _level_, _internalformat_, _width_, _height_, _border_, _imageSize_, _data_)
end
GL_FUNCTIONS_ARGS_MAP[:glCompressedTexImage1D] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glCompressedTexImage1D] = Fiddle::TYPE_VOID
def glCompressedTexImage1D(_target_, _level_, _internalformat_, _width_, _border_, _imageSize_, _data_)
f = OpenGL::get_command(:glCompressedTexImage1D)
f.call(_target_, _level_, _internalformat_, _width_, _border_, _imageSize_, _data_)
end
GL_FUNCTIONS_ARGS_MAP[:glCompressedTexSubImage3D] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glCompressedTexSubImage3D] = Fiddle::TYPE_VOID
def glCompressedTexSubImage3D(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _imageSize_, _data_)
f = OpenGL::get_command(:glCompressedTexSubImage3D)
f.call(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _imageSize_, _data_)
end
GL_FUNCTIONS_ARGS_MAP[:glCompressedTexSubImage2D] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glCompressedTexSubImage2D] = Fiddle::TYPE_VOID
def glCompressedTexSubImage2D(_target_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _imageSize_, _data_)
f = OpenGL::get_command(:glCompressedTexSubImage2D)
f.call(_target_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _imageSize_, _data_)
end
GL_FUNCTIONS_ARGS_MAP[:glCompressedTexSubImage1D] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glCompressedTexSubImage1D] = Fiddle::TYPE_VOID
def glCompressedTexSubImage1D(_target_, _level_, _xoffset_, _width_, _format_, _imageSize_, _data_)
f = OpenGL::get_command(:glCompressedTexSubImage1D)
f.call(_target_, _level_, _xoffset_, _width_, _format_, _imageSize_, _data_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetCompressedTexImage] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetCompressedTexImage] = Fiddle::TYPE_VOID
def glGetCompressedTexImage(_target_, _level_, _img_)
f = OpenGL::get_command(:glGetCompressedTexImage)
f.call(_target_, _level_, _img_)
end
GL_FUNCTIONS_ARGS_MAP[:glClientActiveTexture] = [Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glClientActiveTexture] = Fiddle::TYPE_VOID
def glClientActiveTexture(_texture_)
f = OpenGL::get_command(:glClientActiveTexture)
f.call(_texture_)
end
GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord1d] = [Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE]
GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord1d] = Fiddle::TYPE_VOID
def glMultiTexCoord1d(_target_, _s_)
f = OpenGL::get_command(:glMultiTexCoord1d)
f.call(_target_, _s_)
end
GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord1dv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord1dv] = Fiddle::TYPE_VOID
def glMultiTexCoord1dv(_target_, _v_)
f = OpenGL::get_command(:glMultiTexCoord1dv)
f.call(_target_, _v_)
end
GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord1f] = [Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT]
GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord1f] = Fiddle::TYPE_VOID
def glMultiTexCoord1f(_target_, _s_)
f = OpenGL::get_command(:glMultiTexCoord1f)
f.call(_target_, _s_)
end
GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord1fv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord1fv] = Fiddle::TYPE_VOID
def glMultiTexCoord1fv(_target_, _v_)
f = OpenGL::get_command(:glMultiTexCoord1fv)
f.call(_target_, _v_)
end
GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord1i] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord1i] = Fiddle::TYPE_VOID
def glMultiTexCoord1i(_target_, _s_)
f = OpenGL::get_command(:glMultiTexCoord1i)
f.call(_target_, _s_)
end
GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord1iv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord1iv] = Fiddle::TYPE_VOID
def glMultiTexCoord1iv(_target_, _v_)
f = OpenGL::get_command(:glMultiTexCoord1iv)
f.call(_target_, _v_)
end
GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord1s] = [Fiddle::TYPE_INT, Fiddle::TYPE_SHORT]
GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord1s] = Fiddle::TYPE_VOID
def glMultiTexCoord1s(_target_, _s_)
f = OpenGL::get_command(:glMultiTexCoord1s)
f.call(_target_, _s_)
end
GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord1sv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord1sv] = Fiddle::TYPE_VOID
def glMultiTexCoord1sv(_target_, _v_)
f = OpenGL::get_command(:glMultiTexCoord1sv)
f.call(_target_, _v_)
end
GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord2d] = [Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]
GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord2d] = Fiddle::TYPE_VOID
def glMultiTexCoord2d(_target_, _s_, _t_)
f = OpenGL::get_command(:glMultiTexCoord2d)
f.call(_target_, _s_, _t_)
end
GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord2dv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord2dv] = Fiddle::TYPE_VOID
def glMultiTexCoord2dv(_target_, _v_)
f = OpenGL::get_command(:glMultiTexCoord2dv)
f.call(_target_, _v_)
end
GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord2f] = [Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]
GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord2f] = Fiddle::TYPE_VOID
def glMultiTexCoord2f(_target_, _s_, _t_)
f = OpenGL::get_command(:glMultiTexCoord2f)
f.call(_target_, _s_, _t_)
end
GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord2fv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord2fv] = Fiddle::TYPE_VOID
def glMultiTexCoord2fv(_target_, _v_)
f = OpenGL::get_command(:glMultiTexCoord2fv)
f.call(_target_, _v_)
end
GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord2i] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord2i] = Fiddle::TYPE_VOID
def glMultiTexCoord2i(_target_, _s_, _t_)
f = OpenGL::get_command(:glMultiTexCoord2i)
f.call(_target_, _s_, _t_)
end
GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord2iv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord2iv] = Fiddle::TYPE_VOID
def glMultiTexCoord2iv(_target_, _v_)
f = OpenGL::get_command(:glMultiTexCoord2iv)
f.call(_target_, _v_)
end
GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord2s] = [Fiddle::TYPE_INT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT]
GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord2s] = Fiddle::TYPE_VOID
def glMultiTexCoord2s(_target_, _s_, _t_)
f = OpenGL::get_command(:glMultiTexCoord2s)
f.call(_target_, _s_, _t_)
end
GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord2sv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord2sv] = Fiddle::TYPE_VOID
def glMultiTexCoord2sv(_target_, _v_)
f = OpenGL::get_command(:glMultiTexCoord2sv)
f.call(_target_, _v_)
end
GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord3d] = [Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]
GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord3d] = Fiddle::TYPE_VOID
def glMultiTexCoord3d(_target_, _s_, _t_, _r_)
f = OpenGL::get_command(:glMultiTexCoord3d)
f.call(_target_, _s_, _t_, _r_)
end
GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord3dv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord3dv] = Fiddle::TYPE_VOID
def glMultiTexCoord3dv(_target_, _v_)
f = OpenGL::get_command(:glMultiTexCoord3dv)
f.call(_target_, _v_)
end
GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord3f] = [Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]
GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord3f] = Fiddle::TYPE_VOID
def glMultiTexCoord3f(_target_, _s_, _t_, _r_)
f = OpenGL::get_command(:glMultiTexCoord3f)
f.call(_target_, _s_, _t_, _r_)
end
GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord3fv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord3fv] = Fiddle::TYPE_VOID
def glMultiTexCoord3fv(_target_, _v_)
f = OpenGL::get_command(:glMultiTexCoord3fv)
f.call(_target_, _v_)
end
GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord3i] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord3i] = Fiddle::TYPE_VOID
def glMultiTexCoord3i(_target_, _s_, _t_, _r_)
f = OpenGL::get_command(:glMultiTexCoord3i)
f.call(_target_, _s_, _t_, _r_)
end
GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord3iv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord3iv] = Fiddle::TYPE_VOID
def glMultiTexCoord3iv(_target_, _v_)
f = OpenGL::get_command(:glMultiTexCoord3iv)
f.call(_target_, _v_)
end
GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord3s] = [Fiddle::TYPE_INT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT]
GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord3s] = Fiddle::TYPE_VOID
def glMultiTexCoord3s(_target_, _s_, _t_, _r_)
f = OpenGL::get_command(:glMultiTexCoord3s)
f.call(_target_, _s_, _t_, _r_)
end
GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord3sv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord3sv] = Fiddle::TYPE_VOID
def glMultiTexCoord3sv(_target_, _v_)
f = OpenGL::get_command(:glMultiTexCoord3sv)
f.call(_target_, _v_)
end
GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord4d] = [Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]
GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord4d] = Fiddle::TYPE_VOID
def glMultiTexCoord4d(_target_, _s_, _t_, _r_, _q_)
f = OpenGL::get_command(:glMultiTexCoord4d)
f.call(_target_, _s_, _t_, _r_, _q_)
end
GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord4dv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord4dv] = Fiddle::TYPE_VOID
def glMultiTexCoord4dv(_target_, _v_)
f = OpenGL::get_command(:glMultiTexCoord4dv)
f.call(_target_, _v_)
end
GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord4f] = [Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]
GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord4f] = Fiddle::TYPE_VOID
def glMultiTexCoord4f(_target_, _s_, _t_, _r_, _q_)
f = OpenGL::get_command(:glMultiTexCoord4f)
f.call(_target_, _s_, _t_, _r_, _q_)
end
GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord4fv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord4fv] = Fiddle::TYPE_VOID
def glMultiTexCoord4fv(_target_, _v_)
f = OpenGL::get_command(:glMultiTexCoord4fv)
f.call(_target_, _v_)
end
GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord4i] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord4i] = Fiddle::TYPE_VOID
def glMultiTexCoord4i(_target_, _s_, _t_, _r_, _q_)
f = OpenGL::get_command(:glMultiTexCoord4i)
f.call(_target_, _s_, _t_, _r_, _q_)
end
GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord4iv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord4iv] = Fiddle::TYPE_VOID
def glMultiTexCoord4iv(_target_, _v_)
f = OpenGL::get_command(:glMultiTexCoord4iv)
f.call(_target_, _v_)
end
GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord4s] = [Fiddle::TYPE_INT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT]
GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord4s] = Fiddle::TYPE_VOID
def glMultiTexCoord4s(_target_, _s_, _t_, _r_, _q_)
f = OpenGL::get_command(:glMultiTexCoord4s)
f.call(_target_, _s_, _t_, _r_, _q_)
end
GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoord4sv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoord4sv] = Fiddle::TYPE_VOID
def glMultiTexCoord4sv(_target_, _v_)
f = OpenGL::get_command(:glMultiTexCoord4sv)
f.call(_target_, _v_)
end
GL_FUNCTIONS_ARGS_MAP[:glLoadTransposeMatrixf] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glLoadTransposeMatrixf] = Fiddle::TYPE_VOID
def glLoadTransposeMatrixf(_m_)
f = OpenGL::get_command(:glLoadTransposeMatrixf)
f.call(_m_)
end
GL_FUNCTIONS_ARGS_MAP[:glLoadTransposeMatrixd] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glLoadTransposeMatrixd] = Fiddle::TYPE_VOID
def glLoadTransposeMatrixd(_m_)
f = OpenGL::get_command(:glLoadTransposeMatrixd)
f.call(_m_)
end
GL_FUNCTIONS_ARGS_MAP[:glMultTransposeMatrixf] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glMultTransposeMatrixf] = Fiddle::TYPE_VOID
def glMultTransposeMatrixf(_m_)
f = OpenGL::get_command(:glMultTransposeMatrixf)
f.call(_m_)
end
GL_FUNCTIONS_ARGS_MAP[:glMultTransposeMatrixd] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glMultTransposeMatrixd] = Fiddle::TYPE_VOID
def glMultTransposeMatrixd(_m_)
f = OpenGL::get_command(:glMultTransposeMatrixd)
f.call(_m_)
end
GL_FUNCTIONS_ARGS_MAP[:glBlendFuncSeparate] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glBlendFuncSeparate] = Fiddle::TYPE_VOID
def glBlendFuncSeparate(_sfactorRGB_, _dfactorRGB_, _sfactorAlpha_, _dfactorAlpha_)
f = OpenGL::get_command(:glBlendFuncSeparate)
f.call(_sfactorRGB_, _dfactorRGB_, _sfactorAlpha_, _dfactorAlpha_)
end
GL_FUNCTIONS_ARGS_MAP[:glMultiDrawArrays] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glMultiDrawArrays] = Fiddle::TYPE_VOID
def glMultiDrawArrays(_mode_, _first_, _count_, _drawcount_)
f = OpenGL::get_command(:glMultiDrawArrays)
f.call(_mode_, _first_, _count_, _drawcount_)
end
GL_FUNCTIONS_ARGS_MAP[:glMultiDrawElements] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glMultiDrawElements] = Fiddle::TYPE_VOID
def glMultiDrawElements(_mode_, _count_, _type_, _indices_, _drawcount_)
f = OpenGL::get_command(:glMultiDrawElements)
f.call(_mode_, _count_, _type_, _indices_, _drawcount_)
end
GL_FUNCTIONS_ARGS_MAP[:glPointParameterf] = [Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT]
GL_FUNCTIONS_RETVAL_MAP[:glPointParameterf] = Fiddle::TYPE_VOID
def glPointParameterf(_pname_, _param_)
f = OpenGL::get_command(:glPointParameterf)
f.call(_pname_, _param_)
end
GL_FUNCTIONS_ARGS_MAP[:glPointParameterfv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glPointParameterfv] = Fiddle::TYPE_VOID
def glPointParameterfv(_pname_, _params_)
f = OpenGL::get_command(:glPointParameterfv)
f.call(_pname_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glPointParameteri] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glPointParameteri] = Fiddle::TYPE_VOID
def glPointParameteri(_pname_, _param_)
f = OpenGL::get_command(:glPointParameteri)
f.call(_pname_, _param_)
end
GL_FUNCTIONS_ARGS_MAP[:glPointParameteriv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glPointParameteriv] = Fiddle::TYPE_VOID
def glPointParameteriv(_pname_, _params_)
f = OpenGL::get_command(:glPointParameteriv)
f.call(_pname_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glFogCoordf] = [Fiddle::TYPE_FLOAT]
GL_FUNCTIONS_RETVAL_MAP[:glFogCoordf] = Fiddle::TYPE_VOID
def glFogCoordf(_coord_)
f = OpenGL::get_command(:glFogCoordf)
f.call(_coord_)
end
GL_FUNCTIONS_ARGS_MAP[:glFogCoordfv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glFogCoordfv] = Fiddle::TYPE_VOID
def glFogCoordfv(_coord_)
f = OpenGL::get_command(:glFogCoordfv)
f.call(_coord_)
end
GL_FUNCTIONS_ARGS_MAP[:glFogCoordd] = [Fiddle::TYPE_DOUBLE]
GL_FUNCTIONS_RETVAL_MAP[:glFogCoordd] = Fiddle::TYPE_VOID
def glFogCoordd(_coord_)
f = OpenGL::get_command(:glFogCoordd)
f.call(_coord_)
end
GL_FUNCTIONS_ARGS_MAP[:glFogCoorddv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glFogCoorddv] = Fiddle::TYPE_VOID
def glFogCoorddv(_coord_)
f = OpenGL::get_command(:glFogCoorddv)
f.call(_coord_)
end
GL_FUNCTIONS_ARGS_MAP[:glFogCoordPointer] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glFogCoordPointer] = Fiddle::TYPE_VOID
def glFogCoordPointer(_type_, _stride_, _pointer_)
f = OpenGL::get_command(:glFogCoordPointer)
f.call(_type_, _stride_, _pointer_)
end
GL_FUNCTIONS_ARGS_MAP[:glSecondaryColor3b] = [Fiddle::TYPE_CHAR, Fiddle::TYPE_CHAR, Fiddle::TYPE_CHAR]
GL_FUNCTIONS_RETVAL_MAP[:glSecondaryColor3b] = Fiddle::TYPE_VOID
def glSecondaryColor3b(_red_, _green_, _blue_)
f = OpenGL::get_command(:glSecondaryColor3b)
f.call(_red_, _green_, _blue_)
end
GL_FUNCTIONS_ARGS_MAP[:glSecondaryColor3bv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glSecondaryColor3bv] = Fiddle::TYPE_VOID
def glSecondaryColor3bv(_v_)
f = OpenGL::get_command(:glSecondaryColor3bv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glSecondaryColor3d] = [Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]
GL_FUNCTIONS_RETVAL_MAP[:glSecondaryColor3d] = Fiddle::TYPE_VOID
def glSecondaryColor3d(_red_, _green_, _blue_)
f = OpenGL::get_command(:glSecondaryColor3d)
f.call(_red_, _green_, _blue_)
end
GL_FUNCTIONS_ARGS_MAP[:glSecondaryColor3dv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glSecondaryColor3dv] = Fiddle::TYPE_VOID
def glSecondaryColor3dv(_v_)
f = OpenGL::get_command(:glSecondaryColor3dv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glSecondaryColor3f] = [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]
GL_FUNCTIONS_RETVAL_MAP[:glSecondaryColor3f] = Fiddle::TYPE_VOID
def glSecondaryColor3f(_red_, _green_, _blue_)
f = OpenGL::get_command(:glSecondaryColor3f)
f.call(_red_, _green_, _blue_)
end
GL_FUNCTIONS_ARGS_MAP[:glSecondaryColor3fv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glSecondaryColor3fv] = Fiddle::TYPE_VOID
def glSecondaryColor3fv(_v_)
f = OpenGL::get_command(:glSecondaryColor3fv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glSecondaryColor3i] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glSecondaryColor3i] = Fiddle::TYPE_VOID
def glSecondaryColor3i(_red_, _green_, _blue_)
f = OpenGL::get_command(:glSecondaryColor3i)
f.call(_red_, _green_, _blue_)
end
GL_FUNCTIONS_ARGS_MAP[:glSecondaryColor3iv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glSecondaryColor3iv] = Fiddle::TYPE_VOID
def glSecondaryColor3iv(_v_)
f = OpenGL::get_command(:glSecondaryColor3iv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glSecondaryColor3s] = [Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT]
GL_FUNCTIONS_RETVAL_MAP[:glSecondaryColor3s] = Fiddle::TYPE_VOID
def glSecondaryColor3s(_red_, _green_, _blue_)
f = OpenGL::get_command(:glSecondaryColor3s)
f.call(_red_, _green_, _blue_)
end
GL_FUNCTIONS_ARGS_MAP[:glSecondaryColor3sv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glSecondaryColor3sv] = Fiddle::TYPE_VOID
def glSecondaryColor3sv(_v_)
f = OpenGL::get_command(:glSecondaryColor3sv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glSecondaryColor3ub] = [Fiddle::TYPE_CHAR, Fiddle::TYPE_CHAR, Fiddle::TYPE_CHAR]
GL_FUNCTIONS_RETVAL_MAP[:glSecondaryColor3ub] = Fiddle::TYPE_VOID
def glSecondaryColor3ub(_red_, _green_, _blue_)
f = OpenGL::get_command(:glSecondaryColor3ub)
f.call(_red_, _green_, _blue_)
end
GL_FUNCTIONS_ARGS_MAP[:glSecondaryColor3ubv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glSecondaryColor3ubv] = Fiddle::TYPE_VOID
def glSecondaryColor3ubv(_v_)
f = OpenGL::get_command(:glSecondaryColor3ubv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glSecondaryColor3ui] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glSecondaryColor3ui] = Fiddle::TYPE_VOID
def glSecondaryColor3ui(_red_, _green_, _blue_)
f = OpenGL::get_command(:glSecondaryColor3ui)
f.call(_red_, _green_, _blue_)
end
GL_FUNCTIONS_ARGS_MAP[:glSecondaryColor3uiv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glSecondaryColor3uiv] = Fiddle::TYPE_VOID
def glSecondaryColor3uiv(_v_)
f = OpenGL::get_command(:glSecondaryColor3uiv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glSecondaryColor3us] = [Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT]
GL_FUNCTIONS_RETVAL_MAP[:glSecondaryColor3us] = Fiddle::TYPE_VOID
def glSecondaryColor3us(_red_, _green_, _blue_)
f = OpenGL::get_command(:glSecondaryColor3us)
f.call(_red_, _green_, _blue_)
end
GL_FUNCTIONS_ARGS_MAP[:glSecondaryColor3usv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glSecondaryColor3usv] = Fiddle::TYPE_VOID
def glSecondaryColor3usv(_v_)
f = OpenGL::get_command(:glSecondaryColor3usv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glSecondaryColorPointer] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glSecondaryColorPointer] = Fiddle::TYPE_VOID
def glSecondaryColorPointer(_size_, _type_, _stride_, _pointer_)
f = OpenGL::get_command(:glSecondaryColorPointer)
f.call(_size_, _type_, _stride_, _pointer_)
end
GL_FUNCTIONS_ARGS_MAP[:glWindowPos2d] = [Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]
GL_FUNCTIONS_RETVAL_MAP[:glWindowPos2d] = Fiddle::TYPE_VOID
def glWindowPos2d(_x_, _y_)
f = OpenGL::get_command(:glWindowPos2d)
f.call(_x_, _y_)
end
GL_FUNCTIONS_ARGS_MAP[:glWindowPos2dv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glWindowPos2dv] = Fiddle::TYPE_VOID
def glWindowPos2dv(_v_)
f = OpenGL::get_command(:glWindowPos2dv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glWindowPos2f] = [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]
GL_FUNCTIONS_RETVAL_MAP[:glWindowPos2f] = Fiddle::TYPE_VOID
def glWindowPos2f(_x_, _y_)
f = OpenGL::get_command(:glWindowPos2f)
f.call(_x_, _y_)
end
GL_FUNCTIONS_ARGS_MAP[:glWindowPos2fv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glWindowPos2fv] = Fiddle::TYPE_VOID
def glWindowPos2fv(_v_)
f = OpenGL::get_command(:glWindowPos2fv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glWindowPos2i] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glWindowPos2i] = Fiddle::TYPE_VOID
def glWindowPos2i(_x_, _y_)
f = OpenGL::get_command(:glWindowPos2i)
f.call(_x_, _y_)
end
GL_FUNCTIONS_ARGS_MAP[:glWindowPos2iv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glWindowPos2iv] = Fiddle::TYPE_VOID
def glWindowPos2iv(_v_)
f = OpenGL::get_command(:glWindowPos2iv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glWindowPos2s] = [Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT]
GL_FUNCTIONS_RETVAL_MAP[:glWindowPos2s] = Fiddle::TYPE_VOID
def glWindowPos2s(_x_, _y_)
f = OpenGL::get_command(:glWindowPos2s)
f.call(_x_, _y_)
end
GL_FUNCTIONS_ARGS_MAP[:glWindowPos2sv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glWindowPos2sv] = Fiddle::TYPE_VOID
def glWindowPos2sv(_v_)
f = OpenGL::get_command(:glWindowPos2sv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glWindowPos3d] = [Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]
GL_FUNCTIONS_RETVAL_MAP[:glWindowPos3d] = Fiddle::TYPE_VOID
def glWindowPos3d(_x_, _y_, _z_)
f = OpenGL::get_command(:glWindowPos3d)
f.call(_x_, _y_, _z_)
end
GL_FUNCTIONS_ARGS_MAP[:glWindowPos3dv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glWindowPos3dv] = Fiddle::TYPE_VOID
def glWindowPos3dv(_v_)
f = OpenGL::get_command(:glWindowPos3dv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glWindowPos3f] = [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]
GL_FUNCTIONS_RETVAL_MAP[:glWindowPos3f] = Fiddle::TYPE_VOID
def glWindowPos3f(_x_, _y_, _z_)
f = OpenGL::get_command(:glWindowPos3f)
f.call(_x_, _y_, _z_)
end
GL_FUNCTIONS_ARGS_MAP[:glWindowPos3fv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glWindowPos3fv] = Fiddle::TYPE_VOID
def glWindowPos3fv(_v_)
f = OpenGL::get_command(:glWindowPos3fv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glWindowPos3i] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glWindowPos3i] = Fiddle::TYPE_VOID
def glWindowPos3i(_x_, _y_, _z_)
f = OpenGL::get_command(:glWindowPos3i)
f.call(_x_, _y_, _z_)
end
GL_FUNCTIONS_ARGS_MAP[:glWindowPos3iv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glWindowPos3iv] = Fiddle::TYPE_VOID
def glWindowPos3iv(_v_)
f = OpenGL::get_command(:glWindowPos3iv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glWindowPos3s] = [Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT]
GL_FUNCTIONS_RETVAL_MAP[:glWindowPos3s] = Fiddle::TYPE_VOID
def glWindowPos3s(_x_, _y_, _z_)
f = OpenGL::get_command(:glWindowPos3s)
f.call(_x_, _y_, _z_)
end
GL_FUNCTIONS_ARGS_MAP[:glWindowPos3sv] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glWindowPos3sv] = Fiddle::TYPE_VOID
def glWindowPos3sv(_v_)
f = OpenGL::get_command(:glWindowPos3sv)
f.call(_v_)
end
GL_FUNCTIONS_ARGS_MAP[:glBlendColor] = [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]
GL_FUNCTIONS_RETVAL_MAP[:glBlendColor] = Fiddle::TYPE_VOID
def glBlendColor(_red_, _green_, _blue_, _alpha_)
f = OpenGL::get_command(:glBlendColor)
f.call(_red_, _green_, _blue_, _alpha_)
end
GL_FUNCTIONS_ARGS_MAP[:glBlendEquation] = [Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glBlendEquation] = Fiddle::TYPE_VOID
def glBlendEquation(_mode_)
f = OpenGL::get_command(:glBlendEquation)
f.call(_mode_)
end
GL_FUNCTIONS_ARGS_MAP[:glGenQueries] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGenQueries] = Fiddle::TYPE_VOID
def glGenQueries(_n_, _ids_)
f = OpenGL::get_command(:glGenQueries)
f.call(_n_, _ids_)
end
GL_FUNCTIONS_ARGS_MAP[:glDeleteQueries] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glDeleteQueries] = Fiddle::TYPE_VOID
def glDeleteQueries(_n_, _ids_)
f = OpenGL::get_command(:glDeleteQueries)
f.call(_n_, _ids_)
end
GL_FUNCTIONS_ARGS_MAP[:glIsQuery] = [Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glIsQuery] = Fiddle::TYPE_CHAR
def glIsQuery(_id_)
f = OpenGL::get_command(:glIsQuery)
f.call(_id_)
end
GL_FUNCTIONS_ARGS_MAP[:glBeginQuery] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glBeginQuery] = Fiddle::TYPE_VOID
def glBeginQuery(_target_, _id_)
f = OpenGL::get_command(:glBeginQuery)
f.call(_target_, _id_)
end
GL_FUNCTIONS_ARGS_MAP[:glEndQuery] = [Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glEndQuery] = Fiddle::TYPE_VOID
def glEndQuery(_target_)
f = OpenGL::get_command(:glEndQuery)
f.call(_target_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetQueryiv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetQueryiv] = Fiddle::TYPE_VOID
def glGetQueryiv(_target_, _pname_, _params_)
f = OpenGL::get_command(:glGetQueryiv)
f.call(_target_, _pname_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetQueryObjectiv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetQueryObjectiv] = Fiddle::TYPE_VOID
def glGetQueryObjectiv(_id_, _pname_, _params_)
f = OpenGL::get_command(:glGetQueryObjectiv)
f.call(_id_, _pname_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetQueryObjectuiv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetQueryObjectuiv] = Fiddle::TYPE_VOID
def glGetQueryObjectuiv(_id_, _pname_, _params_)
f = OpenGL::get_command(:glGetQueryObjectuiv)
f.call(_id_, _pname_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glBindBuffer] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glBindBuffer] = Fiddle::TYPE_VOID
def glBindBuffer(_target_, _buffer_)
f = OpenGL::get_command(:glBindBuffer)
f.call(_target_, _buffer_)
end
GL_FUNCTIONS_ARGS_MAP[:glDeleteBuffers] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glDeleteBuffers] = Fiddle::TYPE_VOID
def glDeleteBuffers(_n_, _buffers_)
f = OpenGL::get_command(:glDeleteBuffers)
f.call(_n_, _buffers_)
end
GL_FUNCTIONS_ARGS_MAP[:glGenBuffers] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGenBuffers] = Fiddle::TYPE_VOID
def glGenBuffers(_n_, _buffers_)
f = OpenGL::get_command(:glGenBuffers)
f.call(_n_, _buffers_)
end
GL_FUNCTIONS_ARGS_MAP[:glIsBuffer] = [Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glIsBuffer] = Fiddle::TYPE_CHAR
def glIsBuffer(_buffer_)
f = OpenGL::get_command(:glIsBuffer)
f.call(_buffer_)
end
GL_FUNCTIONS_ARGS_MAP[:glBufferData] = [Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glBufferData] = Fiddle::TYPE_VOID
def glBufferData(_target_, _size_, _data_, _usage_)
f = OpenGL::get_command(:glBufferData)
f.call(_target_, _size_, _data_, _usage_)
end
GL_FUNCTIONS_ARGS_MAP[:glBufferSubData] = [Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glBufferSubData] = Fiddle::TYPE_VOID
def glBufferSubData(_target_, _offset_, _size_, _data_)
f = OpenGL::get_command(:glBufferSubData)
f.call(_target_, _offset_, _size_, _data_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetBufferSubData] = [Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetBufferSubData] = Fiddle::TYPE_VOID
def glGetBufferSubData(_target_, _offset_, _size_, _data_)
f = OpenGL::get_command(:glGetBufferSubData)
f.call(_target_, _offset_, _size_, _data_)
end
GL_FUNCTIONS_ARGS_MAP[:glMapBuffer] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glMapBuffer] = Fiddle::TYPE_VOIDP
def glMapBuffer(_target_, _access_)
f = OpenGL::get_command(:glMapBuffer)
f.call(_target_, _access_)
end
GL_FUNCTIONS_ARGS_MAP[:glUnmapBuffer] = [Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glUnmapBuffer] = Fiddle::TYPE_CHAR
def glUnmapBuffer(_target_)
f = OpenGL::get_command(:glUnmapBuffer)
f.call(_target_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetBufferParameteriv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetBufferParameteriv] = Fiddle::TYPE_VOID
def glGetBufferParameteriv(_target_, _pname_, _params_)
f = OpenGL::get_command(:glGetBufferParameteriv)
f.call(_target_, _pname_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetBufferPointerv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetBufferPointerv] = Fiddle::TYPE_VOID
def glGetBufferPointerv(_target_, _pname_, _params_)
f = OpenGL::get_command(:glGetBufferPointerv)
f.call(_target_, _pname_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glBlendEquationSeparate] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glBlendEquationSeparate] = Fiddle::TYPE_VOID
def glBlendEquationSeparate(_modeRGB_, _modeAlpha_)
f = OpenGL::get_command(:glBlendEquationSeparate)
f.call(_modeRGB_, _modeAlpha_)
end
GL_FUNCTIONS_ARGS_MAP[:glDrawBuffers] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glDrawBuffers] = Fiddle::TYPE_VOID
def glDrawBuffers(_n_, _bufs_)
f = OpenGL::get_command(:glDrawBuffers)
f.call(_n_, _bufs_)
end
GL_FUNCTIONS_ARGS_MAP[:glStencilOpSeparate] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glStencilOpSeparate] = Fiddle::TYPE_VOID
def glStencilOpSeparate(_face_, _sfail_, _dpfail_, _dppass_)
f = OpenGL::get_command(:glStencilOpSeparate)
f.call(_face_, _sfail_, _dpfail_, _dppass_)
end
GL_FUNCTIONS_ARGS_MAP[:glStencilFuncSeparate] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glStencilFuncSeparate] = Fiddle::TYPE_VOID
def glStencilFuncSeparate(_face_, _func_, _ref_, _mask_)
f = OpenGL::get_command(:glStencilFuncSeparate)
f.call(_face_, _func_, _ref_, _mask_)
end
GL_FUNCTIONS_ARGS_MAP[:glStencilMaskSeparate] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glStencilMaskSeparate] = Fiddle::TYPE_VOID
def glStencilMaskSeparate(_face_, _mask_)
f = OpenGL::get_command(:glStencilMaskSeparate)
f.call(_face_, _mask_)
end
GL_FUNCTIONS_ARGS_MAP[:glAttachShader] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glAttachShader] = Fiddle::TYPE_VOID
def glAttachShader(_program_, _shader_)
f = OpenGL::get_command(:glAttachShader)
f.call(_program_, _shader_)
end
GL_FUNCTIONS_ARGS_MAP[:glBindAttribLocation] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glBindAttribLocation] = Fiddle::TYPE_VOID
def glBindAttribLocation(_program_, _index_, _name_)
f = OpenGL::get_command(:glBindAttribLocation)
f.call(_program_, _index_, _name_)
end
GL_FUNCTIONS_ARGS_MAP[:glCompileShader] = [Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glCompileShader] = Fiddle::TYPE_VOID
def glCompileShader(_shader_)
f = OpenGL::get_command(:glCompileShader)
f.call(_shader_)
end
GL_FUNCTIONS_ARGS_MAP[:glCreateProgram] = []
GL_FUNCTIONS_RETVAL_MAP[:glCreateProgram] = Fiddle::TYPE_INT
def glCreateProgram()
f = OpenGL::get_command(:glCreateProgram)
f.call()
end
GL_FUNCTIONS_ARGS_MAP[:glCreateShader] = [Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glCreateShader] = Fiddle::TYPE_INT
def glCreateShader(_type_)
f = OpenGL::get_command(:glCreateShader)
f.call(_type_)
end
GL_FUNCTIONS_ARGS_MAP[:glDeleteProgram] = [Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glDeleteProgram] = Fiddle::TYPE_VOID
def glDeleteProgram(_program_)
f = OpenGL::get_command(:glDeleteProgram)
f.call(_program_)
end
GL_FUNCTIONS_ARGS_MAP[:glDeleteShader] = [Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glDeleteShader] = Fiddle::TYPE_VOID
def glDeleteShader(_shader_)
f = OpenGL::get_command(:glDeleteShader)
f.call(_shader_)
end
GL_FUNCTIONS_ARGS_MAP[:glDetachShader] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glDetachShader] = Fiddle::TYPE_VOID
def glDetachShader(_program_, _shader_)
f = OpenGL::get_command(:glDetachShader)
f.call(_program_, _shader_)
end
GL_FUNCTIONS_ARGS_MAP[:glDisableVertexAttribArray] = [Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glDisableVertexAttribArray] = Fiddle::TYPE_VOID
def glDisableVertexAttribArray(_index_)
f = OpenGL::get_command(:glDisableVertexAttribArray)
f.call(_index_)
end
GL_FUNCTIONS_ARGS_MAP[:glEnableVertexAttribArray] = [Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glEnableVertexAttribArray] = Fiddle::TYPE_VOID
def glEnableVertexAttribArray(_index_)
f = OpenGL::get_command(:glEnableVertexAttribArray)
f.call(_index_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetActiveAttrib] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetActiveAttrib] = Fiddle::TYPE_VOID
def glGetActiveAttrib(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_)
f = OpenGL::get_command(:glGetActiveAttrib)
f.call(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetActiveUniform] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetActiveUniform] = Fiddle::TYPE_VOID
def glGetActiveUniform(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_)
f = OpenGL::get_command(:glGetActiveUniform)
f.call(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetAttachedShaders] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetAttachedShaders] = Fiddle::TYPE_VOID
def glGetAttachedShaders(_program_, _maxCount_, _count_, _shaders_)
f = OpenGL::get_command(:glGetAttachedShaders)
f.call(_program_, _maxCount_, _count_, _shaders_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetAttribLocation] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetAttribLocation] = Fiddle::TYPE_INT
def glGetAttribLocation(_program_, _name_)
f = OpenGL::get_command(:glGetAttribLocation)
f.call(_program_, _name_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetProgramiv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetProgramiv] = Fiddle::TYPE_VOID
def glGetProgramiv(_program_, _pname_, _params_)
f = OpenGL::get_command(:glGetProgramiv)
f.call(_program_, _pname_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetProgramInfoLog] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetProgramInfoLog] = Fiddle::TYPE_VOID
def glGetProgramInfoLog(_program_, _bufSize_, _length_, _infoLog_)
f = OpenGL::get_command(:glGetProgramInfoLog)
f.call(_program_, _bufSize_, _length_, _infoLog_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetShaderiv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetShaderiv] = Fiddle::TYPE_VOID
def glGetShaderiv(_shader_, _pname_, _params_)
f = OpenGL::get_command(:glGetShaderiv)
f.call(_shader_, _pname_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetShaderInfoLog] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetShaderInfoLog] = Fiddle::TYPE_VOID
def glGetShaderInfoLog(_shader_, _bufSize_, _length_, _infoLog_)
f = OpenGL::get_command(:glGetShaderInfoLog)
f.call(_shader_, _bufSize_, _length_, _infoLog_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetShaderSource] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetShaderSource] = Fiddle::TYPE_VOID
def glGetShaderSource(_shader_, _bufSize_, _length_, _source_)
f = OpenGL::get_command(:glGetShaderSource)
f.call(_shader_, _bufSize_, _length_, _source_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetUniformLocation] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetUniformLocation] = Fiddle::TYPE_INT
def glGetUniformLocation(_program_, _name_)
f = OpenGL::get_command(:glGetUniformLocation)
f.call(_program_, _name_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetUniformfv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetUniformfv] = Fiddle::TYPE_VOID
def glGetUniformfv(_program_, _location_, _params_)
f = OpenGL::get_command(:glGetUniformfv)
f.call(_program_, _location_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetUniformiv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetUniformiv] = Fiddle::TYPE_VOID
def glGetUniformiv(_program_, _location_, _params_)
f = OpenGL::get_command(:glGetUniformiv)
f.call(_program_, _location_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetVertexAttribdv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetVertexAttribdv] = Fiddle::TYPE_VOID
def glGetVertexAttribdv(_index_, _pname_, _params_)
f = OpenGL::get_command(:glGetVertexAttribdv)
f.call(_index_, _pname_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetVertexAttribfv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetVertexAttribfv] = Fiddle::TYPE_VOID
def glGetVertexAttribfv(_index_, _pname_, _params_)
f = OpenGL::get_command(:glGetVertexAttribfv)
f.call(_index_, _pname_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetVertexAttribiv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetVertexAttribiv] = Fiddle::TYPE_VOID
def glGetVertexAttribiv(_index_, _pname_, _params_)
f = OpenGL::get_command(:glGetVertexAttribiv)
f.call(_index_, _pname_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetVertexAttribPointerv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetVertexAttribPointerv] = Fiddle::TYPE_VOID
def glGetVertexAttribPointerv(_index_, _pname_, _pointer_)
f = OpenGL::get_command(:glGetVertexAttribPointerv)
f.call(_index_, _pname_, _pointer_)
end
GL_FUNCTIONS_ARGS_MAP[:glIsProgram] = [Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glIsProgram] = Fiddle::TYPE_CHAR
def glIsProgram(_program_)
f = OpenGL::get_command(:glIsProgram)
f.call(_program_)
end
GL_FUNCTIONS_ARGS_MAP[:glIsShader] = [Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glIsShader] = Fiddle::TYPE_CHAR
def glIsShader(_shader_)
f = OpenGL::get_command(:glIsShader)
f.call(_shader_)
end
GL_FUNCTIONS_ARGS_MAP[:glLinkProgram] = [Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glLinkProgram] = Fiddle::TYPE_VOID
def glLinkProgram(_program_)
f = OpenGL::get_command(:glLinkProgram)
f.call(_program_)
end
GL_FUNCTIONS_ARGS_MAP[:glShaderSource] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glShaderSource] = Fiddle::TYPE_VOID
def glShaderSource(_shader_, _count_, _string_, _length_)
f = OpenGL::get_command(:glShaderSource)
f.call(_shader_, _count_, _string_, _length_)
end
GL_FUNCTIONS_ARGS_MAP[:glUseProgram] = [Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glUseProgram] = Fiddle::TYPE_VOID
def glUseProgram(_program_)
f = OpenGL::get_command(:glUseProgram)
f.call(_program_)
end
GL_FUNCTIONS_ARGS_MAP[:glUniform1f] = [Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT]
GL_FUNCTIONS_RETVAL_MAP[:glUniform1f] = Fiddle::TYPE_VOID
def glUniform1f(_location_, _v0_)
f = OpenGL::get_command(:glUniform1f)
f.call(_location_, _v0_)
end
GL_FUNCTIONS_ARGS_MAP[:glUniform2f] = [Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]
GL_FUNCTIONS_RETVAL_MAP[:glUniform2f] = Fiddle::TYPE_VOID
def glUniform2f(_location_, _v0_, _v1_)
f = OpenGL::get_command(:glUniform2f)
f.call(_location_, _v0_, _v1_)
end
GL_FUNCTIONS_ARGS_MAP[:glUniform3f] = [Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]
GL_FUNCTIONS_RETVAL_MAP[:glUniform3f] = Fiddle::TYPE_VOID
def glUniform3f(_location_, _v0_, _v1_, _v2_)
f = OpenGL::get_command(:glUniform3f)
f.call(_location_, _v0_, _v1_, _v2_)
end
GL_FUNCTIONS_ARGS_MAP[:glUniform4f] = [Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]
GL_FUNCTIONS_RETVAL_MAP[:glUniform4f] = Fiddle::TYPE_VOID
def glUniform4f(_location_, _v0_, _v1_, _v2_, _v3_)
f = OpenGL::get_command(:glUniform4f)
f.call(_location_, _v0_, _v1_, _v2_, _v3_)
end
GL_FUNCTIONS_ARGS_MAP[:glUniform1i] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glUniform1i] = Fiddle::TYPE_VOID
def glUniform1i(_location_, _v0_)
f = OpenGL::get_command(:glUniform1i)
f.call(_location_, _v0_)
end
GL_FUNCTIONS_ARGS_MAP[:glUniform2i] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glUniform2i] = Fiddle::TYPE_VOID
def glUniform2i(_location_, _v0_, _v1_)
f = OpenGL::get_command(:glUniform2i)
f.call(_location_, _v0_, _v1_)
end
GL_FUNCTIONS_ARGS_MAP[:glUniform3i] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glUniform3i] = Fiddle::TYPE_VOID
def glUniform3i(_location_, _v0_, _v1_, _v2_)
f = OpenGL::get_command(:glUniform3i)
f.call(_location_, _v0_, _v1_, _v2_)
end
GL_FUNCTIONS_ARGS_MAP[:glUniform4i] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glUniform4i] = Fiddle::TYPE_VOID
def glUniform4i(_location_, _v0_, _v1_, _v2_, _v3_)
f = OpenGL::get_command(:glUniform4i)
f.call(_location_, _v0_, _v1_, _v2_, _v3_)
end
GL_FUNCTIONS_ARGS_MAP[:glUniform1fv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glUniform1fv] = Fiddle::TYPE_VOID
def glUniform1fv(_location_, _count_, _value_)
f = OpenGL::get_command(:glUniform1fv)
f.call(_location_, _count_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glUniform2fv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glUniform2fv] = Fiddle::TYPE_VOID
def glUniform2fv(_location_, _count_, _value_)
f = OpenGL::get_command(:glUniform2fv)
f.call(_location_, _count_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glUniform3fv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glUniform3fv] = Fiddle::TYPE_VOID
def glUniform3fv(_location_, _count_, _value_)
f = OpenGL::get_command(:glUniform3fv)
f.call(_location_, _count_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glUniform4fv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glUniform4fv] = Fiddle::TYPE_VOID
def glUniform4fv(_location_, _count_, _value_)
f = OpenGL::get_command(:glUniform4fv)
f.call(_location_, _count_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glUniform1iv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glUniform1iv] = Fiddle::TYPE_VOID
def glUniform1iv(_location_, _count_, _value_)
f = OpenGL::get_command(:glUniform1iv)
f.call(_location_, _count_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glUniform2iv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glUniform2iv] = Fiddle::TYPE_VOID
def glUniform2iv(_location_, _count_, _value_)
f = OpenGL::get_command(:glUniform2iv)
f.call(_location_, _count_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glUniform3iv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glUniform3iv] = Fiddle::TYPE_VOID
def glUniform3iv(_location_, _count_, _value_)
f = OpenGL::get_command(:glUniform3iv)
f.call(_location_, _count_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glUniform4iv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glUniform4iv] = Fiddle::TYPE_VOID
def glUniform4iv(_location_, _count_, _value_)
f = OpenGL::get_command(:glUniform4iv)
f.call(_location_, _count_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glUniformMatrix2fv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glUniformMatrix2fv] = Fiddle::TYPE_VOID
def glUniformMatrix2fv(_location_, _count_, _transpose_, _value_)
f = OpenGL::get_command(:glUniformMatrix2fv)
f.call(_location_, _count_, _transpose_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glUniformMatrix3fv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glUniformMatrix3fv] = Fiddle::TYPE_VOID
def glUniformMatrix3fv(_location_, _count_, _transpose_, _value_)
f = OpenGL::get_command(:glUniformMatrix3fv)
f.call(_location_, _count_, _transpose_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glUniformMatrix4fv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glUniformMatrix4fv] = Fiddle::TYPE_VOID
def glUniformMatrix4fv(_location_, _count_, _transpose_, _value_)
f = OpenGL::get_command(:glUniformMatrix4fv)
f.call(_location_, _count_, _transpose_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glValidateProgram] = [Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glValidateProgram] = Fiddle::TYPE_VOID
def glValidateProgram(_program_)
f = OpenGL::get_command(:glValidateProgram)
f.call(_program_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib1d] = [Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib1d] = Fiddle::TYPE_VOID
def glVertexAttrib1d(_index_, _x_)
f = OpenGL::get_command(:glVertexAttrib1d)
f.call(_index_, _x_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib1dv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib1dv] = Fiddle::TYPE_VOID
def glVertexAttrib1dv(_index_, _v_)
f = OpenGL::get_command(:glVertexAttrib1dv)
f.call(_index_, _v_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib1f] = [Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib1f] = Fiddle::TYPE_VOID
def glVertexAttrib1f(_index_, _x_)
f = OpenGL::get_command(:glVertexAttrib1f)
f.call(_index_, _x_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib1fv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib1fv] = Fiddle::TYPE_VOID
def glVertexAttrib1fv(_index_, _v_)
f = OpenGL::get_command(:glVertexAttrib1fv)
f.call(_index_, _v_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib1s] = [Fiddle::TYPE_INT, Fiddle::TYPE_SHORT]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib1s] = Fiddle::TYPE_VOID
def glVertexAttrib1s(_index_, _x_)
f = OpenGL::get_command(:glVertexAttrib1s)
f.call(_index_, _x_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib1sv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib1sv] = Fiddle::TYPE_VOID
def glVertexAttrib1sv(_index_, _v_)
f = OpenGL::get_command(:glVertexAttrib1sv)
f.call(_index_, _v_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib2d] = [Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib2d] = Fiddle::TYPE_VOID
def glVertexAttrib2d(_index_, _x_, _y_)
f = OpenGL::get_command(:glVertexAttrib2d)
f.call(_index_, _x_, _y_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib2dv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib2dv] = Fiddle::TYPE_VOID
def glVertexAttrib2dv(_index_, _v_)
f = OpenGL::get_command(:glVertexAttrib2dv)
f.call(_index_, _v_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib2f] = [Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib2f] = Fiddle::TYPE_VOID
def glVertexAttrib2f(_index_, _x_, _y_)
f = OpenGL::get_command(:glVertexAttrib2f)
f.call(_index_, _x_, _y_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib2fv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib2fv] = Fiddle::TYPE_VOID
def glVertexAttrib2fv(_index_, _v_)
f = OpenGL::get_command(:glVertexAttrib2fv)
f.call(_index_, _v_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib2s] = [Fiddle::TYPE_INT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib2s] = Fiddle::TYPE_VOID
def glVertexAttrib2s(_index_, _x_, _y_)
f = OpenGL::get_command(:glVertexAttrib2s)
f.call(_index_, _x_, _y_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib2sv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib2sv] = Fiddle::TYPE_VOID
def glVertexAttrib2sv(_index_, _v_)
f = OpenGL::get_command(:glVertexAttrib2sv)
f.call(_index_, _v_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib3d] = [Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib3d] = Fiddle::TYPE_VOID
def glVertexAttrib3d(_index_, _x_, _y_, _z_)
f = OpenGL::get_command(:glVertexAttrib3d)
f.call(_index_, _x_, _y_, _z_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib3dv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib3dv] = Fiddle::TYPE_VOID
def glVertexAttrib3dv(_index_, _v_)
f = OpenGL::get_command(:glVertexAttrib3dv)
f.call(_index_, _v_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib3f] = [Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib3f] = Fiddle::TYPE_VOID
def glVertexAttrib3f(_index_, _x_, _y_, _z_)
f = OpenGL::get_command(:glVertexAttrib3f)
f.call(_index_, _x_, _y_, _z_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib3fv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib3fv] = Fiddle::TYPE_VOID
def glVertexAttrib3fv(_index_, _v_)
f = OpenGL::get_command(:glVertexAttrib3fv)
f.call(_index_, _v_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib3s] = [Fiddle::TYPE_INT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib3s] = Fiddle::TYPE_VOID
def glVertexAttrib3s(_index_, _x_, _y_, _z_)
f = OpenGL::get_command(:glVertexAttrib3s)
f.call(_index_, _x_, _y_, _z_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib3sv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib3sv] = Fiddle::TYPE_VOID
def glVertexAttrib3sv(_index_, _v_)
f = OpenGL::get_command(:glVertexAttrib3sv)
f.call(_index_, _v_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib4Nbv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib4Nbv] = Fiddle::TYPE_VOID
def glVertexAttrib4Nbv(_index_, _v_)
f = OpenGL::get_command(:glVertexAttrib4Nbv)
f.call(_index_, _v_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib4Niv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib4Niv] = Fiddle::TYPE_VOID
def glVertexAttrib4Niv(_index_, _v_)
f = OpenGL::get_command(:glVertexAttrib4Niv)
f.call(_index_, _v_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib4Nsv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib4Nsv] = Fiddle::TYPE_VOID
def glVertexAttrib4Nsv(_index_, _v_)
f = OpenGL::get_command(:glVertexAttrib4Nsv)
f.call(_index_, _v_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib4Nub] = [Fiddle::TYPE_INT, Fiddle::TYPE_CHAR, Fiddle::TYPE_CHAR, Fiddle::TYPE_CHAR, Fiddle::TYPE_CHAR]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib4Nub] = Fiddle::TYPE_VOID
def glVertexAttrib4Nub(_index_, _x_, _y_, _z_, _w_)
f = OpenGL::get_command(:glVertexAttrib4Nub)
f.call(_index_, _x_, _y_, _z_, _w_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib4Nubv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib4Nubv] = Fiddle::TYPE_VOID
def glVertexAttrib4Nubv(_index_, _v_)
f = OpenGL::get_command(:glVertexAttrib4Nubv)
f.call(_index_, _v_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib4Nuiv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib4Nuiv] = Fiddle::TYPE_VOID
def glVertexAttrib4Nuiv(_index_, _v_)
f = OpenGL::get_command(:glVertexAttrib4Nuiv)
f.call(_index_, _v_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib4Nusv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib4Nusv] = Fiddle::TYPE_VOID
def glVertexAttrib4Nusv(_index_, _v_)
f = OpenGL::get_command(:glVertexAttrib4Nusv)
f.call(_index_, _v_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib4bv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib4bv] = Fiddle::TYPE_VOID
def glVertexAttrib4bv(_index_, _v_)
f = OpenGL::get_command(:glVertexAttrib4bv)
f.call(_index_, _v_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib4d] = [Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib4d] = Fiddle::TYPE_VOID
def glVertexAttrib4d(_index_, _x_, _y_, _z_, _w_)
f = OpenGL::get_command(:glVertexAttrib4d)
f.call(_index_, _x_, _y_, _z_, _w_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib4dv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib4dv] = Fiddle::TYPE_VOID
def glVertexAttrib4dv(_index_, _v_)
f = OpenGL::get_command(:glVertexAttrib4dv)
f.call(_index_, _v_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib4f] = [Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib4f] = Fiddle::TYPE_VOID
def glVertexAttrib4f(_index_, _x_, _y_, _z_, _w_)
f = OpenGL::get_command(:glVertexAttrib4f)
f.call(_index_, _x_, _y_, _z_, _w_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib4fv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib4fv] = Fiddle::TYPE_VOID
def glVertexAttrib4fv(_index_, _v_)
f = OpenGL::get_command(:glVertexAttrib4fv)
f.call(_index_, _v_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib4iv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib4iv] = Fiddle::TYPE_VOID
def glVertexAttrib4iv(_index_, _v_)
f = OpenGL::get_command(:glVertexAttrib4iv)
f.call(_index_, _v_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib4s] = [Fiddle::TYPE_INT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT, Fiddle::TYPE_SHORT]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib4s] = Fiddle::TYPE_VOID
def glVertexAttrib4s(_index_, _x_, _y_, _z_, _w_)
f = OpenGL::get_command(:glVertexAttrib4s)
f.call(_index_, _x_, _y_, _z_, _w_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib4sv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib4sv] = Fiddle::TYPE_VOID
def glVertexAttrib4sv(_index_, _v_)
f = OpenGL::get_command(:glVertexAttrib4sv)
f.call(_index_, _v_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib4ubv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib4ubv] = Fiddle::TYPE_VOID
def glVertexAttrib4ubv(_index_, _v_)
f = OpenGL::get_command(:glVertexAttrib4ubv)
f.call(_index_, _v_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib4uiv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib4uiv] = Fiddle::TYPE_VOID
def glVertexAttrib4uiv(_index_, _v_)
f = OpenGL::get_command(:glVertexAttrib4uiv)
f.call(_index_, _v_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttrib4usv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttrib4usv] = Fiddle::TYPE_VOID
def glVertexAttrib4usv(_index_, _v_)
f = OpenGL::get_command(:glVertexAttrib4usv)
f.call(_index_, _v_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttribPointer] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_CHAR, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribPointer] = Fiddle::TYPE_VOID
def glVertexAttribPointer(_index_, _size_, _type_, _normalized_, _stride_, _pointer_)
f = OpenGL::get_command(:glVertexAttribPointer)
f.call(_index_, _size_, _type_, _normalized_, _stride_, _pointer_)
end
GL_FUNCTIONS_ARGS_MAP[:glUniformMatrix2x3fv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glUniformMatrix2x3fv] = Fiddle::TYPE_VOID
def glUniformMatrix2x3fv(_location_, _count_, _transpose_, _value_)
f = OpenGL::get_command(:glUniformMatrix2x3fv)
f.call(_location_, _count_, _transpose_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glUniformMatrix3x2fv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glUniformMatrix3x2fv] = Fiddle::TYPE_VOID
def glUniformMatrix3x2fv(_location_, _count_, _transpose_, _value_)
f = OpenGL::get_command(:glUniformMatrix3x2fv)
f.call(_location_, _count_, _transpose_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glUniformMatrix2x4fv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glUniformMatrix2x4fv] = Fiddle::TYPE_VOID
def glUniformMatrix2x4fv(_location_, _count_, _transpose_, _value_)
f = OpenGL::get_command(:glUniformMatrix2x4fv)
f.call(_location_, _count_, _transpose_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glUniformMatrix4x2fv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glUniformMatrix4x2fv] = Fiddle::TYPE_VOID
def glUniformMatrix4x2fv(_location_, _count_, _transpose_, _value_)
f = OpenGL::get_command(:glUniformMatrix4x2fv)
f.call(_location_, _count_, _transpose_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glUniformMatrix3x4fv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glUniformMatrix3x4fv] = Fiddle::TYPE_VOID
def glUniformMatrix3x4fv(_location_, _count_, _transpose_, _value_)
f = OpenGL::get_command(:glUniformMatrix3x4fv)
f.call(_location_, _count_, _transpose_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glUniformMatrix4x3fv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glUniformMatrix4x3fv] = Fiddle::TYPE_VOID
def glUniformMatrix4x3fv(_location_, _count_, _transpose_, _value_)
f = OpenGL::get_command(:glUniformMatrix4x3fv)
f.call(_location_, _count_, _transpose_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glColorMaski] = [Fiddle::TYPE_INT, Fiddle::TYPE_CHAR, Fiddle::TYPE_CHAR, Fiddle::TYPE_CHAR, Fiddle::TYPE_CHAR]
GL_FUNCTIONS_RETVAL_MAP[:glColorMaski] = Fiddle::TYPE_VOID
def glColorMaski(_index_, _r_, _g_, _b_, _a_)
f = OpenGL::get_command(:glColorMaski)
f.call(_index_, _r_, _g_, _b_, _a_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetBooleani_v] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetBooleani_v] = Fiddle::TYPE_VOID
def glGetBooleani_v(_target_, _index_, _data_)
f = OpenGL::get_command(:glGetBooleani_v)
f.call(_target_, _index_, _data_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetIntegeri_v] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetIntegeri_v] = Fiddle::TYPE_VOID
def glGetIntegeri_v(_target_, _index_, _data_)
f = OpenGL::get_command(:glGetIntegeri_v)
f.call(_target_, _index_, _data_)
end
GL_FUNCTIONS_ARGS_MAP[:glEnablei] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glEnablei] = Fiddle::TYPE_VOID
def glEnablei(_target_, _index_)
f = OpenGL::get_command(:glEnablei)
f.call(_target_, _index_)
end
GL_FUNCTIONS_ARGS_MAP[:glDisablei] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glDisablei] = Fiddle::TYPE_VOID
def glDisablei(_target_, _index_)
f = OpenGL::get_command(:glDisablei)
f.call(_target_, _index_)
end
GL_FUNCTIONS_ARGS_MAP[:glIsEnabledi] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glIsEnabledi] = Fiddle::TYPE_CHAR
def glIsEnabledi(_target_, _index_)
f = OpenGL::get_command(:glIsEnabledi)
f.call(_target_, _index_)
end
GL_FUNCTIONS_ARGS_MAP[:glBeginTransformFeedback] = [Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glBeginTransformFeedback] = Fiddle::TYPE_VOID
def glBeginTransformFeedback(_primitiveMode_)
f = OpenGL::get_command(:glBeginTransformFeedback)
f.call(_primitiveMode_)
end
GL_FUNCTIONS_ARGS_MAP[:glEndTransformFeedback] = []
GL_FUNCTIONS_RETVAL_MAP[:glEndTransformFeedback] = Fiddle::TYPE_VOID
def glEndTransformFeedback()
f = OpenGL::get_command(:glEndTransformFeedback)
f.call()
end
GL_FUNCTIONS_ARGS_MAP[:glBindBufferRange] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T]
GL_FUNCTIONS_RETVAL_MAP[:glBindBufferRange] = Fiddle::TYPE_VOID
def glBindBufferRange(_target_, _index_, _buffer_, _offset_, _size_)
f = OpenGL::get_command(:glBindBufferRange)
f.call(_target_, _index_, _buffer_, _offset_, _size_)
end
GL_FUNCTIONS_ARGS_MAP[:glBindBufferBase] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glBindBufferBase] = Fiddle::TYPE_VOID
def glBindBufferBase(_target_, _index_, _buffer_)
f = OpenGL::get_command(:glBindBufferBase)
f.call(_target_, _index_, _buffer_)
end
GL_FUNCTIONS_ARGS_MAP[:glTransformFeedbackVaryings] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glTransformFeedbackVaryings] = Fiddle::TYPE_VOID
def glTransformFeedbackVaryings(_program_, _count_, _varyings_, _bufferMode_)
f = OpenGL::get_command(:glTransformFeedbackVaryings)
f.call(_program_, _count_, _varyings_, _bufferMode_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetTransformFeedbackVarying] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetTransformFeedbackVarying] = Fiddle::TYPE_VOID
def glGetTransformFeedbackVarying(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_)
f = OpenGL::get_command(:glGetTransformFeedbackVarying)
f.call(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_)
end
GL_FUNCTIONS_ARGS_MAP[:glClampColor] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glClampColor] = Fiddle::TYPE_VOID
def glClampColor(_target_, _clamp_)
f = OpenGL::get_command(:glClampColor)
f.call(_target_, _clamp_)
end
GL_FUNCTIONS_ARGS_MAP[:glBeginConditionalRender] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glBeginConditionalRender] = Fiddle::TYPE_VOID
def glBeginConditionalRender(_id_, _mode_)
f = OpenGL::get_command(:glBeginConditionalRender)
f.call(_id_, _mode_)
end
GL_FUNCTIONS_ARGS_MAP[:glEndConditionalRender] = []
GL_FUNCTIONS_RETVAL_MAP[:glEndConditionalRender] = Fiddle::TYPE_VOID
def glEndConditionalRender()
f = OpenGL::get_command(:glEndConditionalRender)
f.call()
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttribIPointer] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribIPointer] = Fiddle::TYPE_VOID
def glVertexAttribIPointer(_index_, _size_, _type_, _stride_, _pointer_)
f = OpenGL::get_command(:glVertexAttribIPointer)
f.call(_index_, _size_, _type_, _stride_, _pointer_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetVertexAttribIiv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetVertexAttribIiv] = Fiddle::TYPE_VOID
def glGetVertexAttribIiv(_index_, _pname_, _params_)
f = OpenGL::get_command(:glGetVertexAttribIiv)
f.call(_index_, _pname_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetVertexAttribIuiv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetVertexAttribIuiv] = Fiddle::TYPE_VOID
def glGetVertexAttribIuiv(_index_, _pname_, _params_)
f = OpenGL::get_command(:glGetVertexAttribIuiv)
f.call(_index_, _pname_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttribI1i] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribI1i] = Fiddle::TYPE_VOID
def glVertexAttribI1i(_index_, _x_)
f = OpenGL::get_command(:glVertexAttribI1i)
f.call(_index_, _x_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttribI2i] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribI2i] = Fiddle::TYPE_VOID
def glVertexAttribI2i(_index_, _x_, _y_)
f = OpenGL::get_command(:glVertexAttribI2i)
f.call(_index_, _x_, _y_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttribI3i] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribI3i] = Fiddle::TYPE_VOID
def glVertexAttribI3i(_index_, _x_, _y_, _z_)
f = OpenGL::get_command(:glVertexAttribI3i)
f.call(_index_, _x_, _y_, _z_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttribI4i] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribI4i] = Fiddle::TYPE_VOID
def glVertexAttribI4i(_index_, _x_, _y_, _z_, _w_)
f = OpenGL::get_command(:glVertexAttribI4i)
f.call(_index_, _x_, _y_, _z_, _w_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttribI1ui] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribI1ui] = Fiddle::TYPE_VOID
def glVertexAttribI1ui(_index_, _x_)
f = OpenGL::get_command(:glVertexAttribI1ui)
f.call(_index_, _x_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttribI2ui] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribI2ui] = Fiddle::TYPE_VOID
def glVertexAttribI2ui(_index_, _x_, _y_)
f = OpenGL::get_command(:glVertexAttribI2ui)
f.call(_index_, _x_, _y_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttribI3ui] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribI3ui] = Fiddle::TYPE_VOID
def glVertexAttribI3ui(_index_, _x_, _y_, _z_)
f = OpenGL::get_command(:glVertexAttribI3ui)
f.call(_index_, _x_, _y_, _z_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttribI4ui] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribI4ui] = Fiddle::TYPE_VOID
def glVertexAttribI4ui(_index_, _x_, _y_, _z_, _w_)
f = OpenGL::get_command(:glVertexAttribI4ui)
f.call(_index_, _x_, _y_, _z_, _w_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttribI1iv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribI1iv] = Fiddle::TYPE_VOID
def glVertexAttribI1iv(_index_, _v_)
f = OpenGL::get_command(:glVertexAttribI1iv)
f.call(_index_, _v_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttribI2iv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribI2iv] = Fiddle::TYPE_VOID
def glVertexAttribI2iv(_index_, _v_)
f = OpenGL::get_command(:glVertexAttribI2iv)
f.call(_index_, _v_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttribI3iv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribI3iv] = Fiddle::TYPE_VOID
def glVertexAttribI3iv(_index_, _v_)
f = OpenGL::get_command(:glVertexAttribI3iv)
f.call(_index_, _v_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttribI4iv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribI4iv] = Fiddle::TYPE_VOID
def glVertexAttribI4iv(_index_, _v_)
f = OpenGL::get_command(:glVertexAttribI4iv)
f.call(_index_, _v_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttribI1uiv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribI1uiv] = Fiddle::TYPE_VOID
def glVertexAttribI1uiv(_index_, _v_)
f = OpenGL::get_command(:glVertexAttribI1uiv)
f.call(_index_, _v_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttribI2uiv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribI2uiv] = Fiddle::TYPE_VOID
def glVertexAttribI2uiv(_index_, _v_)
f = OpenGL::get_command(:glVertexAttribI2uiv)
f.call(_index_, _v_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttribI3uiv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribI3uiv] = Fiddle::TYPE_VOID
def glVertexAttribI3uiv(_index_, _v_)
f = OpenGL::get_command(:glVertexAttribI3uiv)
f.call(_index_, _v_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttribI4uiv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribI4uiv] = Fiddle::TYPE_VOID
def glVertexAttribI4uiv(_index_, _v_)
f = OpenGL::get_command(:glVertexAttribI4uiv)
f.call(_index_, _v_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttribI4bv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribI4bv] = Fiddle::TYPE_VOID
def glVertexAttribI4bv(_index_, _v_)
f = OpenGL::get_command(:glVertexAttribI4bv)
f.call(_index_, _v_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttribI4sv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribI4sv] = Fiddle::TYPE_VOID
def glVertexAttribI4sv(_index_, _v_)
f = OpenGL::get_command(:glVertexAttribI4sv)
f.call(_index_, _v_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttribI4ubv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribI4ubv] = Fiddle::TYPE_VOID
def glVertexAttribI4ubv(_index_, _v_)
f = OpenGL::get_command(:glVertexAttribI4ubv)
f.call(_index_, _v_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttribI4usv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribI4usv] = Fiddle::TYPE_VOID
def glVertexAttribI4usv(_index_, _v_)
f = OpenGL::get_command(:glVertexAttribI4usv)
f.call(_index_, _v_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetUniformuiv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetUniformuiv] = Fiddle::TYPE_VOID
def glGetUniformuiv(_program_, _location_, _params_)
f = OpenGL::get_command(:glGetUniformuiv)
f.call(_program_, _location_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glBindFragDataLocation] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glBindFragDataLocation] = Fiddle::TYPE_VOID
def glBindFragDataLocation(_program_, _color_, _name_)
f = OpenGL::get_command(:glBindFragDataLocation)
f.call(_program_, _color_, _name_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetFragDataLocation] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetFragDataLocation] = Fiddle::TYPE_INT
def glGetFragDataLocation(_program_, _name_)
f = OpenGL::get_command(:glGetFragDataLocation)
f.call(_program_, _name_)
end
GL_FUNCTIONS_ARGS_MAP[:glUniform1ui] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glUniform1ui] = Fiddle::TYPE_VOID
def glUniform1ui(_location_, _v0_)
f = OpenGL::get_command(:glUniform1ui)
f.call(_location_, _v0_)
end
GL_FUNCTIONS_ARGS_MAP[:glUniform2ui] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glUniform2ui] = Fiddle::TYPE_VOID
def glUniform2ui(_location_, _v0_, _v1_)
f = OpenGL::get_command(:glUniform2ui)
f.call(_location_, _v0_, _v1_)
end
GL_FUNCTIONS_ARGS_MAP[:glUniform3ui] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glUniform3ui] = Fiddle::TYPE_VOID
def glUniform3ui(_location_, _v0_, _v1_, _v2_)
f = OpenGL::get_command(:glUniform3ui)
f.call(_location_, _v0_, _v1_, _v2_)
end
GL_FUNCTIONS_ARGS_MAP[:glUniform4ui] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glUniform4ui] = Fiddle::TYPE_VOID
def glUniform4ui(_location_, _v0_, _v1_, _v2_, _v3_)
f = OpenGL::get_command(:glUniform4ui)
f.call(_location_, _v0_, _v1_, _v2_, _v3_)
end
GL_FUNCTIONS_ARGS_MAP[:glUniform1uiv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glUniform1uiv] = Fiddle::TYPE_VOID
def glUniform1uiv(_location_, _count_, _value_)
f = OpenGL::get_command(:glUniform1uiv)
f.call(_location_, _count_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glUniform2uiv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glUniform2uiv] = Fiddle::TYPE_VOID
def glUniform2uiv(_location_, _count_, _value_)
f = OpenGL::get_command(:glUniform2uiv)
f.call(_location_, _count_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glUniform3uiv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glUniform3uiv] = Fiddle::TYPE_VOID
def glUniform3uiv(_location_, _count_, _value_)
f = OpenGL::get_command(:glUniform3uiv)
f.call(_location_, _count_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glUniform4uiv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glUniform4uiv] = Fiddle::TYPE_VOID
def glUniform4uiv(_location_, _count_, _value_)
f = OpenGL::get_command(:glUniform4uiv)
f.call(_location_, _count_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexParameterIiv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glTexParameterIiv] = Fiddle::TYPE_VOID
def glTexParameterIiv(_target_, _pname_, _params_)
f = OpenGL::get_command(:glTexParameterIiv)
f.call(_target_, _pname_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexParameterIuiv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glTexParameterIuiv] = Fiddle::TYPE_VOID
def glTexParameterIuiv(_target_, _pname_, _params_)
f = OpenGL::get_command(:glTexParameterIuiv)
f.call(_target_, _pname_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetTexParameterIiv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetTexParameterIiv] = Fiddle::TYPE_VOID
def glGetTexParameterIiv(_target_, _pname_, _params_)
f = OpenGL::get_command(:glGetTexParameterIiv)
f.call(_target_, _pname_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetTexParameterIuiv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetTexParameterIuiv] = Fiddle::TYPE_VOID
def glGetTexParameterIuiv(_target_, _pname_, _params_)
f = OpenGL::get_command(:glGetTexParameterIuiv)
f.call(_target_, _pname_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glClearBufferiv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glClearBufferiv] = Fiddle::TYPE_VOID
def glClearBufferiv(_buffer_, _drawbuffer_, _value_)
f = OpenGL::get_command(:glClearBufferiv)
f.call(_buffer_, _drawbuffer_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glClearBufferuiv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glClearBufferuiv] = Fiddle::TYPE_VOID
def glClearBufferuiv(_buffer_, _drawbuffer_, _value_)
f = OpenGL::get_command(:glClearBufferuiv)
f.call(_buffer_, _drawbuffer_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glClearBufferfv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glClearBufferfv] = Fiddle::TYPE_VOID
def glClearBufferfv(_buffer_, _drawbuffer_, _value_)
f = OpenGL::get_command(:glClearBufferfv)
f.call(_buffer_, _drawbuffer_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glClearBufferfi] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glClearBufferfi] = Fiddle::TYPE_VOID
def glClearBufferfi(_buffer_, _drawbuffer_, _depth_, _stencil_)
f = OpenGL::get_command(:glClearBufferfi)
f.call(_buffer_, _drawbuffer_, _depth_, _stencil_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetStringi] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glGetStringi] = Fiddle::TYPE_VOIDP
def glGetStringi(_name_, _index_)
f = OpenGL::get_command(:glGetStringi)
f.call(_name_, _index_)
end
GL_FUNCTIONS_ARGS_MAP[:glIsRenderbuffer] = [Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glIsRenderbuffer] = Fiddle::TYPE_CHAR
def glIsRenderbuffer(_renderbuffer_)
f = OpenGL::get_command(:glIsRenderbuffer)
f.call(_renderbuffer_)
end
GL_FUNCTIONS_ARGS_MAP[:glBindRenderbuffer] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glBindRenderbuffer] = Fiddle::TYPE_VOID
def glBindRenderbuffer(_target_, _renderbuffer_)
f = OpenGL::get_command(:glBindRenderbuffer)
f.call(_target_, _renderbuffer_)
end
GL_FUNCTIONS_ARGS_MAP[:glDeleteRenderbuffers] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glDeleteRenderbuffers] = Fiddle::TYPE_VOID
def glDeleteRenderbuffers(_n_, _renderbuffers_)
f = OpenGL::get_command(:glDeleteRenderbuffers)
f.call(_n_, _renderbuffers_)
end
GL_FUNCTIONS_ARGS_MAP[:glGenRenderbuffers] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGenRenderbuffers] = Fiddle::TYPE_VOID
def glGenRenderbuffers(_n_, _renderbuffers_)
f = OpenGL::get_command(:glGenRenderbuffers)
f.call(_n_, _renderbuffers_)
end
GL_FUNCTIONS_ARGS_MAP[:glRenderbufferStorage] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glRenderbufferStorage] = Fiddle::TYPE_VOID
def glRenderbufferStorage(_target_, _internalformat_, _width_, _height_)
f = OpenGL::get_command(:glRenderbufferStorage)
f.call(_target_, _internalformat_, _width_, _height_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetRenderbufferParameteriv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetRenderbufferParameteriv] = Fiddle::TYPE_VOID
def glGetRenderbufferParameteriv(_target_, _pname_, _params_)
f = OpenGL::get_command(:glGetRenderbufferParameteriv)
f.call(_target_, _pname_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glIsFramebuffer] = [Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glIsFramebuffer] = Fiddle::TYPE_CHAR
def glIsFramebuffer(_framebuffer_)
f = OpenGL::get_command(:glIsFramebuffer)
f.call(_framebuffer_)
end
GL_FUNCTIONS_ARGS_MAP[:glBindFramebuffer] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glBindFramebuffer] = Fiddle::TYPE_VOID
def glBindFramebuffer(_target_, _framebuffer_)
f = OpenGL::get_command(:glBindFramebuffer)
f.call(_target_, _framebuffer_)
end
GL_FUNCTIONS_ARGS_MAP[:glDeleteFramebuffers] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glDeleteFramebuffers] = Fiddle::TYPE_VOID
def glDeleteFramebuffers(_n_, _framebuffers_)
f = OpenGL::get_command(:glDeleteFramebuffers)
f.call(_n_, _framebuffers_)
end
GL_FUNCTIONS_ARGS_MAP[:glGenFramebuffers] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGenFramebuffers] = Fiddle::TYPE_VOID
def glGenFramebuffers(_n_, _framebuffers_)
f = OpenGL::get_command(:glGenFramebuffers)
f.call(_n_, _framebuffers_)
end
GL_FUNCTIONS_ARGS_MAP[:glCheckFramebufferStatus] = [Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glCheckFramebufferStatus] = Fiddle::TYPE_INT
def glCheckFramebufferStatus(_target_)
f = OpenGL::get_command(:glCheckFramebufferStatus)
f.call(_target_)
end
GL_FUNCTIONS_ARGS_MAP[:glFramebufferTexture1D] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glFramebufferTexture1D] = Fiddle::TYPE_VOID
def glFramebufferTexture1D(_target_, _attachment_, _textarget_, _texture_, _level_)
f = OpenGL::get_command(:glFramebufferTexture1D)
f.call(_target_, _attachment_, _textarget_, _texture_, _level_)
end
GL_FUNCTIONS_ARGS_MAP[:glFramebufferTexture2D] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glFramebufferTexture2D] = Fiddle::TYPE_VOID
def glFramebufferTexture2D(_target_, _attachment_, _textarget_, _texture_, _level_)
f = OpenGL::get_command(:glFramebufferTexture2D)
f.call(_target_, _attachment_, _textarget_, _texture_, _level_)
end
GL_FUNCTIONS_ARGS_MAP[:glFramebufferTexture3D] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glFramebufferTexture3D] = Fiddle::TYPE_VOID
def glFramebufferTexture3D(_target_, _attachment_, _textarget_, _texture_, _level_, _zoffset_)
f = OpenGL::get_command(:glFramebufferTexture3D)
f.call(_target_, _attachment_, _textarget_, _texture_, _level_, _zoffset_)
end
GL_FUNCTIONS_ARGS_MAP[:glFramebufferRenderbuffer] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glFramebufferRenderbuffer] = Fiddle::TYPE_VOID
def glFramebufferRenderbuffer(_target_, _attachment_, _renderbuffertarget_, _renderbuffer_)
f = OpenGL::get_command(:glFramebufferRenderbuffer)
f.call(_target_, _attachment_, _renderbuffertarget_, _renderbuffer_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetFramebufferAttachmentParameteriv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetFramebufferAttachmentParameteriv] = Fiddle::TYPE_VOID
def glGetFramebufferAttachmentParameteriv(_target_, _attachment_, _pname_, _params_)
f = OpenGL::get_command(:glGetFramebufferAttachmentParameteriv)
f.call(_target_, _attachment_, _pname_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glGenerateMipmap] = [Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glGenerateMipmap] = Fiddle::TYPE_VOID
def glGenerateMipmap(_target_)
f = OpenGL::get_command(:glGenerateMipmap)
f.call(_target_)
end
GL_FUNCTIONS_ARGS_MAP[:glBlitFramebuffer] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glBlitFramebuffer] = Fiddle::TYPE_VOID
def glBlitFramebuffer(_srcX0_, _srcY0_, _srcX1_, _srcY1_, _dstX0_, _dstY0_, _dstX1_, _dstY1_, _mask_, _filter_)
f = OpenGL::get_command(:glBlitFramebuffer)
f.call(_srcX0_, _srcY0_, _srcX1_, _srcY1_, _dstX0_, _dstY0_, _dstX1_, _dstY1_, _mask_, _filter_)
end
GL_FUNCTIONS_ARGS_MAP[:glRenderbufferStorageMultisample] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glRenderbufferStorageMultisample] = Fiddle::TYPE_VOID
def glRenderbufferStorageMultisample(_target_, _samples_, _internalformat_, _width_, _height_)
f = OpenGL::get_command(:glRenderbufferStorageMultisample)
f.call(_target_, _samples_, _internalformat_, _width_, _height_)
end
GL_FUNCTIONS_ARGS_MAP[:glFramebufferTextureLayer] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glFramebufferTextureLayer] = Fiddle::TYPE_VOID
def glFramebufferTextureLayer(_target_, _attachment_, _texture_, _level_, _layer_)
f = OpenGL::get_command(:glFramebufferTextureLayer)
f.call(_target_, _attachment_, _texture_, _level_, _layer_)
end
GL_FUNCTIONS_ARGS_MAP[:glMapBufferRange] = [Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glMapBufferRange] = Fiddle::TYPE_VOIDP
def glMapBufferRange(_target_, _offset_, _length_, _access_)
f = OpenGL::get_command(:glMapBufferRange)
f.call(_target_, _offset_, _length_, _access_)
end
GL_FUNCTIONS_ARGS_MAP[:glFlushMappedBufferRange] = [Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T]
GL_FUNCTIONS_RETVAL_MAP[:glFlushMappedBufferRange] = Fiddle::TYPE_VOID
def glFlushMappedBufferRange(_target_, _offset_, _length_)
f = OpenGL::get_command(:glFlushMappedBufferRange)
f.call(_target_, _offset_, _length_)
end
GL_FUNCTIONS_ARGS_MAP[:glBindVertexArray] = [Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glBindVertexArray] = Fiddle::TYPE_VOID
def glBindVertexArray(_array_)
f = OpenGL::get_command(:glBindVertexArray)
f.call(_array_)
end
GL_FUNCTIONS_ARGS_MAP[:glDeleteVertexArrays] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glDeleteVertexArrays] = Fiddle::TYPE_VOID
def glDeleteVertexArrays(_n_, _arrays_)
f = OpenGL::get_command(:glDeleteVertexArrays)
f.call(_n_, _arrays_)
end
GL_FUNCTIONS_ARGS_MAP[:glGenVertexArrays] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGenVertexArrays] = Fiddle::TYPE_VOID
def glGenVertexArrays(_n_, _arrays_)
f = OpenGL::get_command(:glGenVertexArrays)
f.call(_n_, _arrays_)
end
GL_FUNCTIONS_ARGS_MAP[:glIsVertexArray] = [Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glIsVertexArray] = Fiddle::TYPE_CHAR
def glIsVertexArray(_array_)
f = OpenGL::get_command(:glIsVertexArray)
f.call(_array_)
end
GL_FUNCTIONS_ARGS_MAP[:glDrawArraysInstanced] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glDrawArraysInstanced] = Fiddle::TYPE_VOID
def glDrawArraysInstanced(_mode_, _first_, _count_, _instancecount_)
f = OpenGL::get_command(:glDrawArraysInstanced)
f.call(_mode_, _first_, _count_, _instancecount_)
end
GL_FUNCTIONS_ARGS_MAP[:glDrawElementsInstanced] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glDrawElementsInstanced] = Fiddle::TYPE_VOID
def glDrawElementsInstanced(_mode_, _count_, _type_, _indices_, _instancecount_)
f = OpenGL::get_command(:glDrawElementsInstanced)
f.call(_mode_, _count_, _type_, _indices_, _instancecount_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexBuffer] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glTexBuffer] = Fiddle::TYPE_VOID
def glTexBuffer(_target_, _internalformat_, _buffer_)
f = OpenGL::get_command(:glTexBuffer)
f.call(_target_, _internalformat_, _buffer_)
end
GL_FUNCTIONS_ARGS_MAP[:glPrimitiveRestartIndex] = [Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glPrimitiveRestartIndex] = Fiddle::TYPE_VOID
def glPrimitiveRestartIndex(_index_)
f = OpenGL::get_command(:glPrimitiveRestartIndex)
f.call(_index_)
end
GL_FUNCTIONS_ARGS_MAP[:glCopyBufferSubData] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T]
GL_FUNCTIONS_RETVAL_MAP[:glCopyBufferSubData] = Fiddle::TYPE_VOID
def glCopyBufferSubData(_readTarget_, _writeTarget_, _readOffset_, _writeOffset_, _size_)
f = OpenGL::get_command(:glCopyBufferSubData)
f.call(_readTarget_, _writeTarget_, _readOffset_, _writeOffset_, _size_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetUniformIndices] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetUniformIndices] = Fiddle::TYPE_VOID
def glGetUniformIndices(_program_, _uniformCount_, _uniformNames_, _uniformIndices_)
f = OpenGL::get_command(:glGetUniformIndices)
f.call(_program_, _uniformCount_, _uniformNames_, _uniformIndices_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetActiveUniformsiv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetActiveUniformsiv] = Fiddle::TYPE_VOID
def glGetActiveUniformsiv(_program_, _uniformCount_, _uniformIndices_, _pname_, _params_)
f = OpenGL::get_command(:glGetActiveUniformsiv)
f.call(_program_, _uniformCount_, _uniformIndices_, _pname_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetActiveUniformName] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetActiveUniformName] = Fiddle::TYPE_VOID
def glGetActiveUniformName(_program_, _uniformIndex_, _bufSize_, _length_, _uniformName_)
f = OpenGL::get_command(:glGetActiveUniformName)
f.call(_program_, _uniformIndex_, _bufSize_, _length_, _uniformName_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetUniformBlockIndex] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetUniformBlockIndex] = Fiddle::TYPE_INT
def glGetUniformBlockIndex(_program_, _uniformBlockName_)
f = OpenGL::get_command(:glGetUniformBlockIndex)
f.call(_program_, _uniformBlockName_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetActiveUniformBlockiv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetActiveUniformBlockiv] = Fiddle::TYPE_VOID
def glGetActiveUniformBlockiv(_program_, _uniformBlockIndex_, _pname_, _params_)
f = OpenGL::get_command(:glGetActiveUniformBlockiv)
f.call(_program_, _uniformBlockIndex_, _pname_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetActiveUniformBlockName] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetActiveUniformBlockName] = Fiddle::TYPE_VOID
def glGetActiveUniformBlockName(_program_, _uniformBlockIndex_, _bufSize_, _length_, _uniformBlockName_)
f = OpenGL::get_command(:glGetActiveUniformBlockName)
f.call(_program_, _uniformBlockIndex_, _bufSize_, _length_, _uniformBlockName_)
end
GL_FUNCTIONS_ARGS_MAP[:glUniformBlockBinding] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glUniformBlockBinding] = Fiddle::TYPE_VOID
def glUniformBlockBinding(_program_, _uniformBlockIndex_, _uniformBlockBinding_)
f = OpenGL::get_command(:glUniformBlockBinding)
f.call(_program_, _uniformBlockIndex_, _uniformBlockBinding_)
end
GL_FUNCTIONS_ARGS_MAP[:glDrawElementsBaseVertex] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glDrawElementsBaseVertex] = Fiddle::TYPE_VOID
def glDrawElementsBaseVertex(_mode_, _count_, _type_, _indices_, _basevertex_)
f = OpenGL::get_command(:glDrawElementsBaseVertex)
f.call(_mode_, _count_, _type_, _indices_, _basevertex_)
end
GL_FUNCTIONS_ARGS_MAP[:glDrawRangeElementsBaseVertex] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glDrawRangeElementsBaseVertex] = Fiddle::TYPE_VOID
def glDrawRangeElementsBaseVertex(_mode_, _start_, _end_, _count_, _type_, _indices_, _basevertex_)
f = OpenGL::get_command(:glDrawRangeElementsBaseVertex)
f.call(_mode_, _start_, _end_, _count_, _type_, _indices_, _basevertex_)
end
GL_FUNCTIONS_ARGS_MAP[:glDrawElementsInstancedBaseVertex] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glDrawElementsInstancedBaseVertex] = Fiddle::TYPE_VOID
def glDrawElementsInstancedBaseVertex(_mode_, _count_, _type_, _indices_, _instancecount_, _basevertex_)
f = OpenGL::get_command(:glDrawElementsInstancedBaseVertex)
f.call(_mode_, _count_, _type_, _indices_, _instancecount_, _basevertex_)
end
GL_FUNCTIONS_ARGS_MAP[:glMultiDrawElementsBaseVertex] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glMultiDrawElementsBaseVertex] = Fiddle::TYPE_VOID
def glMultiDrawElementsBaseVertex(_mode_, _count_, _type_, _indices_, _drawcount_, _basevertex_)
f = OpenGL::get_command(:glMultiDrawElementsBaseVertex)
f.call(_mode_, _count_, _type_, _indices_, _drawcount_, _basevertex_)
end
GL_FUNCTIONS_ARGS_MAP[:glProvokingVertex] = [Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glProvokingVertex] = Fiddle::TYPE_VOID
def glProvokingVertex(_mode_)
f = OpenGL::get_command(:glProvokingVertex)
f.call(_mode_)
end
GL_FUNCTIONS_ARGS_MAP[:glFenceSync] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glFenceSync] = Fiddle::TYPE_VOIDP
def glFenceSync(_condition_, _flags_)
f = OpenGL::get_command(:glFenceSync)
f.call(_condition_, _flags_)
end
GL_FUNCTIONS_ARGS_MAP[:glIsSync] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glIsSync] = Fiddle::TYPE_CHAR
def glIsSync(_sync_)
f = OpenGL::get_command(:glIsSync)
f.call(_sync_)
end
GL_FUNCTIONS_ARGS_MAP[:glDeleteSync] = [Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glDeleteSync] = Fiddle::TYPE_VOID
def glDeleteSync(_sync_)
f = OpenGL::get_command(:glDeleteSync)
f.call(_sync_)
end
GL_FUNCTIONS_ARGS_MAP[:glClientWaitSync] = [Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_LONG_LONG]
GL_FUNCTIONS_RETVAL_MAP[:glClientWaitSync] = Fiddle::TYPE_INT
def glClientWaitSync(_sync_, _flags_, _timeout_)
f = OpenGL::get_command(:glClientWaitSync)
f.call(_sync_, _flags_, _timeout_)
end
GL_FUNCTIONS_ARGS_MAP[:glWaitSync] = [Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_LONG_LONG]
GL_FUNCTIONS_RETVAL_MAP[:glWaitSync] = Fiddle::TYPE_VOID
def glWaitSync(_sync_, _flags_, _timeout_)
f = OpenGL::get_command(:glWaitSync)
f.call(_sync_, _flags_, _timeout_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetInteger64v] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetInteger64v] = Fiddle::TYPE_VOID
def glGetInteger64v(_pname_, _params_)
f = OpenGL::get_command(:glGetInteger64v)
f.call(_pname_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetSynciv] = [Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetSynciv] = Fiddle::TYPE_VOID
def glGetSynciv(_sync_, _pname_, _bufSize_, _length_, _values_)
f = OpenGL::get_command(:glGetSynciv)
f.call(_sync_, _pname_, _bufSize_, _length_, _values_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetInteger64i_v] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetInteger64i_v] = Fiddle::TYPE_VOID
def glGetInteger64i_v(_target_, _index_, _data_)
f = OpenGL::get_command(:glGetInteger64i_v)
f.call(_target_, _index_, _data_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetBufferParameteri64v] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetBufferParameteri64v] = Fiddle::TYPE_VOID
def glGetBufferParameteri64v(_target_, _pname_, _params_)
f = OpenGL::get_command(:glGetBufferParameteri64v)
f.call(_target_, _pname_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glFramebufferTexture] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glFramebufferTexture] = Fiddle::TYPE_VOID
def glFramebufferTexture(_target_, _attachment_, _texture_, _level_)
f = OpenGL::get_command(:glFramebufferTexture)
f.call(_target_, _attachment_, _texture_, _level_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexImage2DMultisample] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_CHAR]
GL_FUNCTIONS_RETVAL_MAP[:glTexImage2DMultisample] = Fiddle::TYPE_VOID
def glTexImage2DMultisample(_target_, _samples_, _internalformat_, _width_, _height_, _fixedsamplelocations_)
f = OpenGL::get_command(:glTexImage2DMultisample)
f.call(_target_, _samples_, _internalformat_, _width_, _height_, _fixedsamplelocations_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexImage3DMultisample] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_CHAR]
GL_FUNCTIONS_RETVAL_MAP[:glTexImage3DMultisample] = Fiddle::TYPE_VOID
def glTexImage3DMultisample(_target_, _samples_, _internalformat_, _width_, _height_, _depth_, _fixedsamplelocations_)
f = OpenGL::get_command(:glTexImage3DMultisample)
f.call(_target_, _samples_, _internalformat_, _width_, _height_, _depth_, _fixedsamplelocations_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetMultisamplefv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetMultisamplefv] = Fiddle::TYPE_VOID
def glGetMultisamplefv(_pname_, _index_, _val_)
f = OpenGL::get_command(:glGetMultisamplefv)
f.call(_pname_, _index_, _val_)
end
GL_FUNCTIONS_ARGS_MAP[:glSampleMaski] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glSampleMaski] = Fiddle::TYPE_VOID
def glSampleMaski(_index_, _mask_)
f = OpenGL::get_command(:glSampleMaski)
f.call(_index_, _mask_)
end
GL_FUNCTIONS_ARGS_MAP[:glBindFragDataLocationIndexed] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glBindFragDataLocationIndexed] = Fiddle::TYPE_VOID
def glBindFragDataLocationIndexed(_program_, _colorNumber_, _index_, _name_)
f = OpenGL::get_command(:glBindFragDataLocationIndexed)
f.call(_program_, _colorNumber_, _index_, _name_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetFragDataIndex] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetFragDataIndex] = Fiddle::TYPE_INT
def glGetFragDataIndex(_program_, _name_)
f = OpenGL::get_command(:glGetFragDataIndex)
f.call(_program_, _name_)
end
GL_FUNCTIONS_ARGS_MAP[:glGenSamplers] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGenSamplers] = Fiddle::TYPE_VOID
def glGenSamplers(_count_, _samplers_)
f = OpenGL::get_command(:glGenSamplers)
f.call(_count_, _samplers_)
end
GL_FUNCTIONS_ARGS_MAP[:glDeleteSamplers] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glDeleteSamplers] = Fiddle::TYPE_VOID
def glDeleteSamplers(_count_, _samplers_)
f = OpenGL::get_command(:glDeleteSamplers)
f.call(_count_, _samplers_)
end
GL_FUNCTIONS_ARGS_MAP[:glIsSampler] = [Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glIsSampler] = Fiddle::TYPE_CHAR
def glIsSampler(_sampler_)
f = OpenGL::get_command(:glIsSampler)
f.call(_sampler_)
end
GL_FUNCTIONS_ARGS_MAP[:glBindSampler] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glBindSampler] = Fiddle::TYPE_VOID
def glBindSampler(_unit_, _sampler_)
f = OpenGL::get_command(:glBindSampler)
f.call(_unit_, _sampler_)
end
GL_FUNCTIONS_ARGS_MAP[:glSamplerParameteri] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glSamplerParameteri] = Fiddle::TYPE_VOID
def glSamplerParameteri(_sampler_, _pname_, _param_)
f = OpenGL::get_command(:glSamplerParameteri)
f.call(_sampler_, _pname_, _param_)
end
GL_FUNCTIONS_ARGS_MAP[:glSamplerParameteriv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glSamplerParameteriv] = Fiddle::TYPE_VOID
def glSamplerParameteriv(_sampler_, _pname_, _param_)
f = OpenGL::get_command(:glSamplerParameteriv)
f.call(_sampler_, _pname_, _param_)
end
GL_FUNCTIONS_ARGS_MAP[:glSamplerParameterf] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT]
GL_FUNCTIONS_RETVAL_MAP[:glSamplerParameterf] = Fiddle::TYPE_VOID
def glSamplerParameterf(_sampler_, _pname_, _param_)
f = OpenGL::get_command(:glSamplerParameterf)
f.call(_sampler_, _pname_, _param_)
end
GL_FUNCTIONS_ARGS_MAP[:glSamplerParameterfv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glSamplerParameterfv] = Fiddle::TYPE_VOID
def glSamplerParameterfv(_sampler_, _pname_, _param_)
f = OpenGL::get_command(:glSamplerParameterfv)
f.call(_sampler_, _pname_, _param_)
end
GL_FUNCTIONS_ARGS_MAP[:glSamplerParameterIiv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glSamplerParameterIiv] = Fiddle::TYPE_VOID
def glSamplerParameterIiv(_sampler_, _pname_, _param_)
f = OpenGL::get_command(:glSamplerParameterIiv)
f.call(_sampler_, _pname_, _param_)
end
GL_FUNCTIONS_ARGS_MAP[:glSamplerParameterIuiv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glSamplerParameterIuiv] = Fiddle::TYPE_VOID
def glSamplerParameterIuiv(_sampler_, _pname_, _param_)
f = OpenGL::get_command(:glSamplerParameterIuiv)
f.call(_sampler_, _pname_, _param_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetSamplerParameteriv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetSamplerParameteriv] = Fiddle::TYPE_VOID
def glGetSamplerParameteriv(_sampler_, _pname_, _params_)
f = OpenGL::get_command(:glGetSamplerParameteriv)
f.call(_sampler_, _pname_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetSamplerParameterIiv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetSamplerParameterIiv] = Fiddle::TYPE_VOID
def glGetSamplerParameterIiv(_sampler_, _pname_, _params_)
f = OpenGL::get_command(:glGetSamplerParameterIiv)
f.call(_sampler_, _pname_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetSamplerParameterfv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetSamplerParameterfv] = Fiddle::TYPE_VOID
def glGetSamplerParameterfv(_sampler_, _pname_, _params_)
f = OpenGL::get_command(:glGetSamplerParameterfv)
f.call(_sampler_, _pname_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetSamplerParameterIuiv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetSamplerParameterIuiv] = Fiddle::TYPE_VOID
def glGetSamplerParameterIuiv(_sampler_, _pname_, _params_)
f = OpenGL::get_command(:glGetSamplerParameterIuiv)
f.call(_sampler_, _pname_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glQueryCounter] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glQueryCounter] = Fiddle::TYPE_VOID
def glQueryCounter(_id_, _target_)
f = OpenGL::get_command(:glQueryCounter)
f.call(_id_, _target_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetQueryObjecti64v] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetQueryObjecti64v] = Fiddle::TYPE_VOID
def glGetQueryObjecti64v(_id_, _pname_, _params_)
f = OpenGL::get_command(:glGetQueryObjecti64v)
f.call(_id_, _pname_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetQueryObjectui64v] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetQueryObjectui64v] = Fiddle::TYPE_VOID
def glGetQueryObjectui64v(_id_, _pname_, _params_)
f = OpenGL::get_command(:glGetQueryObjectui64v)
f.call(_id_, _pname_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttribDivisor] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribDivisor] = Fiddle::TYPE_VOID
def glVertexAttribDivisor(_index_, _divisor_)
f = OpenGL::get_command(:glVertexAttribDivisor)
f.call(_index_, _divisor_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttribP1ui] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_CHAR, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribP1ui] = Fiddle::TYPE_VOID
def glVertexAttribP1ui(_index_, _type_, _normalized_, _value_)
f = OpenGL::get_command(:glVertexAttribP1ui)
f.call(_index_, _type_, _normalized_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttribP1uiv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribP1uiv] = Fiddle::TYPE_VOID
def glVertexAttribP1uiv(_index_, _type_, _normalized_, _value_)
f = OpenGL::get_command(:glVertexAttribP1uiv)
f.call(_index_, _type_, _normalized_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttribP2ui] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_CHAR, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribP2ui] = Fiddle::TYPE_VOID
def glVertexAttribP2ui(_index_, _type_, _normalized_, _value_)
f = OpenGL::get_command(:glVertexAttribP2ui)
f.call(_index_, _type_, _normalized_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttribP2uiv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribP2uiv] = Fiddle::TYPE_VOID
def glVertexAttribP2uiv(_index_, _type_, _normalized_, _value_)
f = OpenGL::get_command(:glVertexAttribP2uiv)
f.call(_index_, _type_, _normalized_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttribP3ui] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_CHAR, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribP3ui] = Fiddle::TYPE_VOID
def glVertexAttribP3ui(_index_, _type_, _normalized_, _value_)
f = OpenGL::get_command(:glVertexAttribP3ui)
f.call(_index_, _type_, _normalized_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttribP3uiv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribP3uiv] = Fiddle::TYPE_VOID
def glVertexAttribP3uiv(_index_, _type_, _normalized_, _value_)
f = OpenGL::get_command(:glVertexAttribP3uiv)
f.call(_index_, _type_, _normalized_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttribP4ui] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_CHAR, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribP4ui] = Fiddle::TYPE_VOID
def glVertexAttribP4ui(_index_, _type_, _normalized_, _value_)
f = OpenGL::get_command(:glVertexAttribP4ui)
f.call(_index_, _type_, _normalized_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttribP4uiv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribP4uiv] = Fiddle::TYPE_VOID
def glVertexAttribP4uiv(_index_, _type_, _normalized_, _value_)
f = OpenGL::get_command(:glVertexAttribP4uiv)
f.call(_index_, _type_, _normalized_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexP2ui] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glVertexP2ui] = Fiddle::TYPE_VOID
def glVertexP2ui(_type_, _value_)
f = OpenGL::get_command(:glVertexP2ui)
f.call(_type_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexP2uiv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glVertexP2uiv] = Fiddle::TYPE_VOID
def glVertexP2uiv(_type_, _value_)
f = OpenGL::get_command(:glVertexP2uiv)
f.call(_type_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexP3ui] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glVertexP3ui] = Fiddle::TYPE_VOID
def glVertexP3ui(_type_, _value_)
f = OpenGL::get_command(:glVertexP3ui)
f.call(_type_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexP3uiv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glVertexP3uiv] = Fiddle::TYPE_VOID
def glVertexP3uiv(_type_, _value_)
f = OpenGL::get_command(:glVertexP3uiv)
f.call(_type_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexP4ui] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glVertexP4ui] = Fiddle::TYPE_VOID
def glVertexP4ui(_type_, _value_)
f = OpenGL::get_command(:glVertexP4ui)
f.call(_type_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexP4uiv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glVertexP4uiv] = Fiddle::TYPE_VOID
def glVertexP4uiv(_type_, _value_)
f = OpenGL::get_command(:glVertexP4uiv)
f.call(_type_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexCoordP1ui] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glTexCoordP1ui] = Fiddle::TYPE_VOID
def glTexCoordP1ui(_type_, _coords_)
f = OpenGL::get_command(:glTexCoordP1ui)
f.call(_type_, _coords_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexCoordP1uiv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glTexCoordP1uiv] = Fiddle::TYPE_VOID
def glTexCoordP1uiv(_type_, _coords_)
f = OpenGL::get_command(:glTexCoordP1uiv)
f.call(_type_, _coords_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexCoordP2ui] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glTexCoordP2ui] = Fiddle::TYPE_VOID
def glTexCoordP2ui(_type_, _coords_)
f = OpenGL::get_command(:glTexCoordP2ui)
f.call(_type_, _coords_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexCoordP2uiv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glTexCoordP2uiv] = Fiddle::TYPE_VOID
def glTexCoordP2uiv(_type_, _coords_)
f = OpenGL::get_command(:glTexCoordP2uiv)
f.call(_type_, _coords_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexCoordP3ui] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glTexCoordP3ui] = Fiddle::TYPE_VOID
def glTexCoordP3ui(_type_, _coords_)
f = OpenGL::get_command(:glTexCoordP3ui)
f.call(_type_, _coords_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexCoordP3uiv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glTexCoordP3uiv] = Fiddle::TYPE_VOID
def glTexCoordP3uiv(_type_, _coords_)
f = OpenGL::get_command(:glTexCoordP3uiv)
f.call(_type_, _coords_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexCoordP4ui] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glTexCoordP4ui] = Fiddle::TYPE_VOID
def glTexCoordP4ui(_type_, _coords_)
f = OpenGL::get_command(:glTexCoordP4ui)
f.call(_type_, _coords_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexCoordP4uiv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glTexCoordP4uiv] = Fiddle::TYPE_VOID
def glTexCoordP4uiv(_type_, _coords_)
f = OpenGL::get_command(:glTexCoordP4uiv)
f.call(_type_, _coords_)
end
GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoordP1ui] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoordP1ui] = Fiddle::TYPE_VOID
def glMultiTexCoordP1ui(_texture_, _type_, _coords_)
f = OpenGL::get_command(:glMultiTexCoordP1ui)
f.call(_texture_, _type_, _coords_)
end
GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoordP1uiv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoordP1uiv] = Fiddle::TYPE_VOID
def glMultiTexCoordP1uiv(_texture_, _type_, _coords_)
f = OpenGL::get_command(:glMultiTexCoordP1uiv)
f.call(_texture_, _type_, _coords_)
end
GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoordP2ui] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoordP2ui] = Fiddle::TYPE_VOID
def glMultiTexCoordP2ui(_texture_, _type_, _coords_)
f = OpenGL::get_command(:glMultiTexCoordP2ui)
f.call(_texture_, _type_, _coords_)
end
GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoordP2uiv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoordP2uiv] = Fiddle::TYPE_VOID
def glMultiTexCoordP2uiv(_texture_, _type_, _coords_)
f = OpenGL::get_command(:glMultiTexCoordP2uiv)
f.call(_texture_, _type_, _coords_)
end
GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoordP3ui] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoordP3ui] = Fiddle::TYPE_VOID
def glMultiTexCoordP3ui(_texture_, _type_, _coords_)
f = OpenGL::get_command(:glMultiTexCoordP3ui)
f.call(_texture_, _type_, _coords_)
end
GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoordP3uiv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoordP3uiv] = Fiddle::TYPE_VOID
def glMultiTexCoordP3uiv(_texture_, _type_, _coords_)
f = OpenGL::get_command(:glMultiTexCoordP3uiv)
f.call(_texture_, _type_, _coords_)
end
GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoordP4ui] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoordP4ui] = Fiddle::TYPE_VOID
def glMultiTexCoordP4ui(_texture_, _type_, _coords_)
f = OpenGL::get_command(:glMultiTexCoordP4ui)
f.call(_texture_, _type_, _coords_)
end
GL_FUNCTIONS_ARGS_MAP[:glMultiTexCoordP4uiv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glMultiTexCoordP4uiv] = Fiddle::TYPE_VOID
def glMultiTexCoordP4uiv(_texture_, _type_, _coords_)
f = OpenGL::get_command(:glMultiTexCoordP4uiv)
f.call(_texture_, _type_, _coords_)
end
GL_FUNCTIONS_ARGS_MAP[:glNormalP3ui] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glNormalP3ui] = Fiddle::TYPE_VOID
def glNormalP3ui(_type_, _coords_)
f = OpenGL::get_command(:glNormalP3ui)
f.call(_type_, _coords_)
end
GL_FUNCTIONS_ARGS_MAP[:glNormalP3uiv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glNormalP3uiv] = Fiddle::TYPE_VOID
def glNormalP3uiv(_type_, _coords_)
f = OpenGL::get_command(:glNormalP3uiv)
f.call(_type_, _coords_)
end
GL_FUNCTIONS_ARGS_MAP[:glColorP3ui] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glColorP3ui] = Fiddle::TYPE_VOID
def glColorP3ui(_type_, _color_)
f = OpenGL::get_command(:glColorP3ui)
f.call(_type_, _color_)
end
GL_FUNCTIONS_ARGS_MAP[:glColorP3uiv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glColorP3uiv] = Fiddle::TYPE_VOID
def glColorP3uiv(_type_, _color_)
f = OpenGL::get_command(:glColorP3uiv)
f.call(_type_, _color_)
end
GL_FUNCTIONS_ARGS_MAP[:glColorP4ui] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glColorP4ui] = Fiddle::TYPE_VOID
def glColorP4ui(_type_, _color_)
f = OpenGL::get_command(:glColorP4ui)
f.call(_type_, _color_)
end
GL_FUNCTIONS_ARGS_MAP[:glColorP4uiv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glColorP4uiv] = Fiddle::TYPE_VOID
def glColorP4uiv(_type_, _color_)
f = OpenGL::get_command(:glColorP4uiv)
f.call(_type_, _color_)
end
GL_FUNCTIONS_ARGS_MAP[:glSecondaryColorP3ui] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glSecondaryColorP3ui] = Fiddle::TYPE_VOID
def glSecondaryColorP3ui(_type_, _color_)
f = OpenGL::get_command(:glSecondaryColorP3ui)
f.call(_type_, _color_)
end
GL_FUNCTIONS_ARGS_MAP[:glSecondaryColorP3uiv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glSecondaryColorP3uiv] = Fiddle::TYPE_VOID
def glSecondaryColorP3uiv(_type_, _color_)
f = OpenGL::get_command(:glSecondaryColorP3uiv)
f.call(_type_, _color_)
end
GL_FUNCTIONS_ARGS_MAP[:glMinSampleShading] = [Fiddle::TYPE_FLOAT]
GL_FUNCTIONS_RETVAL_MAP[:glMinSampleShading] = Fiddle::TYPE_VOID
def glMinSampleShading(_value_)
f = OpenGL::get_command(:glMinSampleShading)
f.call(_value_)
end
GL_FUNCTIONS_ARGS_MAP[:glBlendEquationi] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glBlendEquationi] = Fiddle::TYPE_VOID
def glBlendEquationi(_buf_, _mode_)
f = OpenGL::get_command(:glBlendEquationi)
f.call(_buf_, _mode_)
end
GL_FUNCTIONS_ARGS_MAP[:glBlendEquationSeparatei] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glBlendEquationSeparatei] = Fiddle::TYPE_VOID
def glBlendEquationSeparatei(_buf_, _modeRGB_, _modeAlpha_)
f = OpenGL::get_command(:glBlendEquationSeparatei)
f.call(_buf_, _modeRGB_, _modeAlpha_)
end
GL_FUNCTIONS_ARGS_MAP[:glBlendFunci] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glBlendFunci] = Fiddle::TYPE_VOID
def glBlendFunci(_buf_, _src_, _dst_)
f = OpenGL::get_command(:glBlendFunci)
f.call(_buf_, _src_, _dst_)
end
GL_FUNCTIONS_ARGS_MAP[:glBlendFuncSeparatei] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glBlendFuncSeparatei] = Fiddle::TYPE_VOID
def glBlendFuncSeparatei(_buf_, _srcRGB_, _dstRGB_, _srcAlpha_, _dstAlpha_)
f = OpenGL::get_command(:glBlendFuncSeparatei)
f.call(_buf_, _srcRGB_, _dstRGB_, _srcAlpha_, _dstAlpha_)
end
GL_FUNCTIONS_ARGS_MAP[:glDrawArraysIndirect] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glDrawArraysIndirect] = Fiddle::TYPE_VOID
def glDrawArraysIndirect(_mode_, _indirect_)
f = OpenGL::get_command(:glDrawArraysIndirect)
f.call(_mode_, _indirect_)
end
GL_FUNCTIONS_ARGS_MAP[:glDrawElementsIndirect] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glDrawElementsIndirect] = Fiddle::TYPE_VOID
def glDrawElementsIndirect(_mode_, _type_, _indirect_)
f = OpenGL::get_command(:glDrawElementsIndirect)
f.call(_mode_, _type_, _indirect_)
end
GL_FUNCTIONS_ARGS_MAP[:glUniform1d] = [Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE]
GL_FUNCTIONS_RETVAL_MAP[:glUniform1d] = Fiddle::TYPE_VOID
def glUniform1d(_location_, _x_)
f = OpenGL::get_command(:glUniform1d)
f.call(_location_, _x_)
end
GL_FUNCTIONS_ARGS_MAP[:glUniform2d] = [Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]
GL_FUNCTIONS_RETVAL_MAP[:glUniform2d] = Fiddle::TYPE_VOID
def glUniform2d(_location_, _x_, _y_)
f = OpenGL::get_command(:glUniform2d)
f.call(_location_, _x_, _y_)
end
GL_FUNCTIONS_ARGS_MAP[:glUniform3d] = [Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]
GL_FUNCTIONS_RETVAL_MAP[:glUniform3d] = Fiddle::TYPE_VOID
def glUniform3d(_location_, _x_, _y_, _z_)
f = OpenGL::get_command(:glUniform3d)
f.call(_location_, _x_, _y_, _z_)
end
GL_FUNCTIONS_ARGS_MAP[:glUniform4d] = [Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]
GL_FUNCTIONS_RETVAL_MAP[:glUniform4d] = Fiddle::TYPE_VOID
def glUniform4d(_location_, _x_, _y_, _z_, _w_)
f = OpenGL::get_command(:glUniform4d)
f.call(_location_, _x_, _y_, _z_, _w_)
end
GL_FUNCTIONS_ARGS_MAP[:glUniform1dv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glUniform1dv] = Fiddle::TYPE_VOID
def glUniform1dv(_location_, _count_, _value_)
f = OpenGL::get_command(:glUniform1dv)
f.call(_location_, _count_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glUniform2dv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glUniform2dv] = Fiddle::TYPE_VOID
def glUniform2dv(_location_, _count_, _value_)
f = OpenGL::get_command(:glUniform2dv)
f.call(_location_, _count_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glUniform3dv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glUniform3dv] = Fiddle::TYPE_VOID
def glUniform3dv(_location_, _count_, _value_)
f = OpenGL::get_command(:glUniform3dv)
f.call(_location_, _count_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glUniform4dv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glUniform4dv] = Fiddle::TYPE_VOID
def glUniform4dv(_location_, _count_, _value_)
f = OpenGL::get_command(:glUniform4dv)
f.call(_location_, _count_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glUniformMatrix2dv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glUniformMatrix2dv] = Fiddle::TYPE_VOID
def glUniformMatrix2dv(_location_, _count_, _transpose_, _value_)
f = OpenGL::get_command(:glUniformMatrix2dv)
f.call(_location_, _count_, _transpose_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glUniformMatrix3dv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glUniformMatrix3dv] = Fiddle::TYPE_VOID
def glUniformMatrix3dv(_location_, _count_, _transpose_, _value_)
f = OpenGL::get_command(:glUniformMatrix3dv)
f.call(_location_, _count_, _transpose_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glUniformMatrix4dv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glUniformMatrix4dv] = Fiddle::TYPE_VOID
def glUniformMatrix4dv(_location_, _count_, _transpose_, _value_)
f = OpenGL::get_command(:glUniformMatrix4dv)
f.call(_location_, _count_, _transpose_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glUniformMatrix2x3dv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glUniformMatrix2x3dv] = Fiddle::TYPE_VOID
def glUniformMatrix2x3dv(_location_, _count_, _transpose_, _value_)
f = OpenGL::get_command(:glUniformMatrix2x3dv)
f.call(_location_, _count_, _transpose_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glUniformMatrix2x4dv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glUniformMatrix2x4dv] = Fiddle::TYPE_VOID
def glUniformMatrix2x4dv(_location_, _count_, _transpose_, _value_)
f = OpenGL::get_command(:glUniformMatrix2x4dv)
f.call(_location_, _count_, _transpose_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glUniformMatrix3x2dv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glUniformMatrix3x2dv] = Fiddle::TYPE_VOID
def glUniformMatrix3x2dv(_location_, _count_, _transpose_, _value_)
f = OpenGL::get_command(:glUniformMatrix3x2dv)
f.call(_location_, _count_, _transpose_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glUniformMatrix3x4dv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glUniformMatrix3x4dv] = Fiddle::TYPE_VOID
def glUniformMatrix3x4dv(_location_, _count_, _transpose_, _value_)
f = OpenGL::get_command(:glUniformMatrix3x4dv)
f.call(_location_, _count_, _transpose_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glUniformMatrix4x2dv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glUniformMatrix4x2dv] = Fiddle::TYPE_VOID
def glUniformMatrix4x2dv(_location_, _count_, _transpose_, _value_)
f = OpenGL::get_command(:glUniformMatrix4x2dv)
f.call(_location_, _count_, _transpose_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glUniformMatrix4x3dv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glUniformMatrix4x3dv] = Fiddle::TYPE_VOID
def glUniformMatrix4x3dv(_location_, _count_, _transpose_, _value_)
f = OpenGL::get_command(:glUniformMatrix4x3dv)
f.call(_location_, _count_, _transpose_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetUniformdv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetUniformdv] = Fiddle::TYPE_VOID
def glGetUniformdv(_program_, _location_, _params_)
f = OpenGL::get_command(:glGetUniformdv)
f.call(_program_, _location_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetSubroutineUniformLocation] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetSubroutineUniformLocation] = Fiddle::TYPE_INT
def glGetSubroutineUniformLocation(_program_, _shadertype_, _name_)
f = OpenGL::get_command(:glGetSubroutineUniformLocation)
f.call(_program_, _shadertype_, _name_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetSubroutineIndex] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetSubroutineIndex] = Fiddle::TYPE_INT
def glGetSubroutineIndex(_program_, _shadertype_, _name_)
f = OpenGL::get_command(:glGetSubroutineIndex)
f.call(_program_, _shadertype_, _name_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetActiveSubroutineUniformiv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetActiveSubroutineUniformiv] = Fiddle::TYPE_VOID
def glGetActiveSubroutineUniformiv(_program_, _shadertype_, _index_, _pname_, _values_)
f = OpenGL::get_command(:glGetActiveSubroutineUniformiv)
f.call(_program_, _shadertype_, _index_, _pname_, _values_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetActiveSubroutineUniformName] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetActiveSubroutineUniformName] = Fiddle::TYPE_VOID
def glGetActiveSubroutineUniformName(_program_, _shadertype_, _index_, _bufsize_, _length_, _name_)
f = OpenGL::get_command(:glGetActiveSubroutineUniformName)
f.call(_program_, _shadertype_, _index_, _bufsize_, _length_, _name_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetActiveSubroutineName] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetActiveSubroutineName] = Fiddle::TYPE_VOID
def glGetActiveSubroutineName(_program_, _shadertype_, _index_, _bufsize_, _length_, _name_)
f = OpenGL::get_command(:glGetActiveSubroutineName)
f.call(_program_, _shadertype_, _index_, _bufsize_, _length_, _name_)
end
GL_FUNCTIONS_ARGS_MAP[:glUniformSubroutinesuiv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glUniformSubroutinesuiv] = Fiddle::TYPE_VOID
def glUniformSubroutinesuiv(_shadertype_, _count_, _indices_)
f = OpenGL::get_command(:glUniformSubroutinesuiv)
f.call(_shadertype_, _count_, _indices_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetUniformSubroutineuiv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetUniformSubroutineuiv] = Fiddle::TYPE_VOID
def glGetUniformSubroutineuiv(_shadertype_, _location_, _params_)
f = OpenGL::get_command(:glGetUniformSubroutineuiv)
f.call(_shadertype_, _location_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetProgramStageiv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetProgramStageiv] = Fiddle::TYPE_VOID
def glGetProgramStageiv(_program_, _shadertype_, _pname_, _values_)
f = OpenGL::get_command(:glGetProgramStageiv)
f.call(_program_, _shadertype_, _pname_, _values_)
end
GL_FUNCTIONS_ARGS_MAP[:glPatchParameteri] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glPatchParameteri] = Fiddle::TYPE_VOID
def glPatchParameteri(_pname_, _value_)
f = OpenGL::get_command(:glPatchParameteri)
f.call(_pname_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glPatchParameterfv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glPatchParameterfv] = Fiddle::TYPE_VOID
def glPatchParameterfv(_pname_, _values_)
f = OpenGL::get_command(:glPatchParameterfv)
f.call(_pname_, _values_)
end
GL_FUNCTIONS_ARGS_MAP[:glBindTransformFeedback] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glBindTransformFeedback] = Fiddle::TYPE_VOID
def glBindTransformFeedback(_target_, _id_)
f = OpenGL::get_command(:glBindTransformFeedback)
f.call(_target_, _id_)
end
GL_FUNCTIONS_ARGS_MAP[:glDeleteTransformFeedbacks] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glDeleteTransformFeedbacks] = Fiddle::TYPE_VOID
def glDeleteTransformFeedbacks(_n_, _ids_)
f = OpenGL::get_command(:glDeleteTransformFeedbacks)
f.call(_n_, _ids_)
end
GL_FUNCTIONS_ARGS_MAP[:glGenTransformFeedbacks] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGenTransformFeedbacks] = Fiddle::TYPE_VOID
def glGenTransformFeedbacks(_n_, _ids_)
f = OpenGL::get_command(:glGenTransformFeedbacks)
f.call(_n_, _ids_)
end
GL_FUNCTIONS_ARGS_MAP[:glIsTransformFeedback] = [Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glIsTransformFeedback] = Fiddle::TYPE_CHAR
def glIsTransformFeedback(_id_)
f = OpenGL::get_command(:glIsTransformFeedback)
f.call(_id_)
end
GL_FUNCTIONS_ARGS_MAP[:glPauseTransformFeedback] = []
GL_FUNCTIONS_RETVAL_MAP[:glPauseTransformFeedback] = Fiddle::TYPE_VOID
def glPauseTransformFeedback()
f = OpenGL::get_command(:glPauseTransformFeedback)
f.call()
end
GL_FUNCTIONS_ARGS_MAP[:glResumeTransformFeedback] = []
GL_FUNCTIONS_RETVAL_MAP[:glResumeTransformFeedback] = Fiddle::TYPE_VOID
def glResumeTransformFeedback()
f = OpenGL::get_command(:glResumeTransformFeedback)
f.call()
end
GL_FUNCTIONS_ARGS_MAP[:glDrawTransformFeedback] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glDrawTransformFeedback] = Fiddle::TYPE_VOID
def glDrawTransformFeedback(_mode_, _id_)
f = OpenGL::get_command(:glDrawTransformFeedback)
f.call(_mode_, _id_)
end
GL_FUNCTIONS_ARGS_MAP[:glDrawTransformFeedbackStream] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glDrawTransformFeedbackStream] = Fiddle::TYPE_VOID
def glDrawTransformFeedbackStream(_mode_, _id_, _stream_)
f = OpenGL::get_command(:glDrawTransformFeedbackStream)
f.call(_mode_, _id_, _stream_)
end
GL_FUNCTIONS_ARGS_MAP[:glBeginQueryIndexed] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glBeginQueryIndexed] = Fiddle::TYPE_VOID
def glBeginQueryIndexed(_target_, _index_, _id_)
f = OpenGL::get_command(:glBeginQueryIndexed)
f.call(_target_, _index_, _id_)
end
GL_FUNCTIONS_ARGS_MAP[:glEndQueryIndexed] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glEndQueryIndexed] = Fiddle::TYPE_VOID
def glEndQueryIndexed(_target_, _index_)
f = OpenGL::get_command(:glEndQueryIndexed)
f.call(_target_, _index_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetQueryIndexediv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetQueryIndexediv] = Fiddle::TYPE_VOID
def glGetQueryIndexediv(_target_, _index_, _pname_, _params_)
f = OpenGL::get_command(:glGetQueryIndexediv)
f.call(_target_, _index_, _pname_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glReleaseShaderCompiler] = []
GL_FUNCTIONS_RETVAL_MAP[:glReleaseShaderCompiler] = Fiddle::TYPE_VOID
def glReleaseShaderCompiler()
f = OpenGL::get_command(:glReleaseShaderCompiler)
f.call()
end
GL_FUNCTIONS_ARGS_MAP[:glShaderBinary] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glShaderBinary] = Fiddle::TYPE_VOID
def glShaderBinary(_count_, _shaders_, _binaryformat_, _binary_, _length_)
f = OpenGL::get_command(:glShaderBinary)
f.call(_count_, _shaders_, _binaryformat_, _binary_, _length_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetShaderPrecisionFormat] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetShaderPrecisionFormat] = Fiddle::TYPE_VOID
def glGetShaderPrecisionFormat(_shadertype_, _precisiontype_, _range_, _precision_)
f = OpenGL::get_command(:glGetShaderPrecisionFormat)
f.call(_shadertype_, _precisiontype_, _range_, _precision_)
end
GL_FUNCTIONS_ARGS_MAP[:glDepthRangef] = [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]
GL_FUNCTIONS_RETVAL_MAP[:glDepthRangef] = Fiddle::TYPE_VOID
def glDepthRangef(_n_, _f_)
f = OpenGL::get_command(:glDepthRangef)
f.call(_n_, _f_)
end
GL_FUNCTIONS_ARGS_MAP[:glClearDepthf] = [Fiddle::TYPE_FLOAT]
GL_FUNCTIONS_RETVAL_MAP[:glClearDepthf] = Fiddle::TYPE_VOID
def glClearDepthf(_d_)
f = OpenGL::get_command(:glClearDepthf)
f.call(_d_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetProgramBinary] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetProgramBinary] = Fiddle::TYPE_VOID
def glGetProgramBinary(_program_, _bufSize_, _length_, _binaryFormat_, _binary_)
f = OpenGL::get_command(:glGetProgramBinary)
f.call(_program_, _bufSize_, _length_, _binaryFormat_, _binary_)
end
GL_FUNCTIONS_ARGS_MAP[:glProgramBinary] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glProgramBinary] = Fiddle::TYPE_VOID
def glProgramBinary(_program_, _binaryFormat_, _binary_, _length_)
f = OpenGL::get_command(:glProgramBinary)
f.call(_program_, _binaryFormat_, _binary_, _length_)
end
GL_FUNCTIONS_ARGS_MAP[:glProgramParameteri] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glProgramParameteri] = Fiddle::TYPE_VOID
def glProgramParameteri(_program_, _pname_, _value_)
f = OpenGL::get_command(:glProgramParameteri)
f.call(_program_, _pname_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glUseProgramStages] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glUseProgramStages] = Fiddle::TYPE_VOID
def glUseProgramStages(_pipeline_, _stages_, _program_)
f = OpenGL::get_command(:glUseProgramStages)
f.call(_pipeline_, _stages_, _program_)
end
GL_FUNCTIONS_ARGS_MAP[:glActiveShaderProgram] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glActiveShaderProgram] = Fiddle::TYPE_VOID
def glActiveShaderProgram(_pipeline_, _program_)
f = OpenGL::get_command(:glActiveShaderProgram)
f.call(_pipeline_, _program_)
end
GL_FUNCTIONS_ARGS_MAP[:glCreateShaderProgramv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glCreateShaderProgramv] = Fiddle::TYPE_INT
def glCreateShaderProgramv(_type_, _count_, _strings_)
f = OpenGL::get_command(:glCreateShaderProgramv)
f.call(_type_, _count_, _strings_)
end
GL_FUNCTIONS_ARGS_MAP[:glBindProgramPipeline] = [Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glBindProgramPipeline] = Fiddle::TYPE_VOID
def glBindProgramPipeline(_pipeline_)
f = OpenGL::get_command(:glBindProgramPipeline)
f.call(_pipeline_)
end
GL_FUNCTIONS_ARGS_MAP[:glDeleteProgramPipelines] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glDeleteProgramPipelines] = Fiddle::TYPE_VOID
def glDeleteProgramPipelines(_n_, _pipelines_)
f = OpenGL::get_command(:glDeleteProgramPipelines)
f.call(_n_, _pipelines_)
end
GL_FUNCTIONS_ARGS_MAP[:glGenProgramPipelines] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGenProgramPipelines] = Fiddle::TYPE_VOID
def glGenProgramPipelines(_n_, _pipelines_)
f = OpenGL::get_command(:glGenProgramPipelines)
f.call(_n_, _pipelines_)
end
GL_FUNCTIONS_ARGS_MAP[:glIsProgramPipeline] = [Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glIsProgramPipeline] = Fiddle::TYPE_CHAR
def glIsProgramPipeline(_pipeline_)
f = OpenGL::get_command(:glIsProgramPipeline)
f.call(_pipeline_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetProgramPipelineiv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetProgramPipelineiv] = Fiddle::TYPE_VOID
def glGetProgramPipelineiv(_pipeline_, _pname_, _params_)
f = OpenGL::get_command(:glGetProgramPipelineiv)
f.call(_pipeline_, _pname_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glProgramUniform1i] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform1i] = Fiddle::TYPE_VOID
def glProgramUniform1i(_program_, _location_, _v0_)
f = OpenGL::get_command(:glProgramUniform1i)
f.call(_program_, _location_, _v0_)
end
GL_FUNCTIONS_ARGS_MAP[:glProgramUniform1iv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform1iv] = Fiddle::TYPE_VOID
def glProgramUniform1iv(_program_, _location_, _count_, _value_)
f = OpenGL::get_command(:glProgramUniform1iv)
f.call(_program_, _location_, _count_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glProgramUniform1f] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT]
GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform1f] = Fiddle::TYPE_VOID
def glProgramUniform1f(_program_, _location_, _v0_)
f = OpenGL::get_command(:glProgramUniform1f)
f.call(_program_, _location_, _v0_)
end
GL_FUNCTIONS_ARGS_MAP[:glProgramUniform1fv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform1fv] = Fiddle::TYPE_VOID
def glProgramUniform1fv(_program_, _location_, _count_, _value_)
f = OpenGL::get_command(:glProgramUniform1fv)
f.call(_program_, _location_, _count_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glProgramUniform1d] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE]
GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform1d] = Fiddle::TYPE_VOID
def glProgramUniform1d(_program_, _location_, _v0_)
f = OpenGL::get_command(:glProgramUniform1d)
f.call(_program_, _location_, _v0_)
end
GL_FUNCTIONS_ARGS_MAP[:glProgramUniform1dv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform1dv] = Fiddle::TYPE_VOID
def glProgramUniform1dv(_program_, _location_, _count_, _value_)
f = OpenGL::get_command(:glProgramUniform1dv)
f.call(_program_, _location_, _count_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glProgramUniform1ui] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform1ui] = Fiddle::TYPE_VOID
def glProgramUniform1ui(_program_, _location_, _v0_)
f = OpenGL::get_command(:glProgramUniform1ui)
f.call(_program_, _location_, _v0_)
end
GL_FUNCTIONS_ARGS_MAP[:glProgramUniform1uiv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform1uiv] = Fiddle::TYPE_VOID
def glProgramUniform1uiv(_program_, _location_, _count_, _value_)
f = OpenGL::get_command(:glProgramUniform1uiv)
f.call(_program_, _location_, _count_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glProgramUniform2i] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform2i] = Fiddle::TYPE_VOID
def glProgramUniform2i(_program_, _location_, _v0_, _v1_)
f = OpenGL::get_command(:glProgramUniform2i)
f.call(_program_, _location_, _v0_, _v1_)
end
GL_FUNCTIONS_ARGS_MAP[:glProgramUniform2iv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform2iv] = Fiddle::TYPE_VOID
def glProgramUniform2iv(_program_, _location_, _count_, _value_)
f = OpenGL::get_command(:glProgramUniform2iv)
f.call(_program_, _location_, _count_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glProgramUniform2f] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]
GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform2f] = Fiddle::TYPE_VOID
def glProgramUniform2f(_program_, _location_, _v0_, _v1_)
f = OpenGL::get_command(:glProgramUniform2f)
f.call(_program_, _location_, _v0_, _v1_)
end
GL_FUNCTIONS_ARGS_MAP[:glProgramUniform2fv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform2fv] = Fiddle::TYPE_VOID
def glProgramUniform2fv(_program_, _location_, _count_, _value_)
f = OpenGL::get_command(:glProgramUniform2fv)
f.call(_program_, _location_, _count_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glProgramUniform2d] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]
GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform2d] = Fiddle::TYPE_VOID
def glProgramUniform2d(_program_, _location_, _v0_, _v1_)
f = OpenGL::get_command(:glProgramUniform2d)
f.call(_program_, _location_, _v0_, _v1_)
end
GL_FUNCTIONS_ARGS_MAP[:glProgramUniform2dv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform2dv] = Fiddle::TYPE_VOID
def glProgramUniform2dv(_program_, _location_, _count_, _value_)
f = OpenGL::get_command(:glProgramUniform2dv)
f.call(_program_, _location_, _count_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glProgramUniform2ui] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform2ui] = Fiddle::TYPE_VOID
def glProgramUniform2ui(_program_, _location_, _v0_, _v1_)
f = OpenGL::get_command(:glProgramUniform2ui)
f.call(_program_, _location_, _v0_, _v1_)
end
GL_FUNCTIONS_ARGS_MAP[:glProgramUniform2uiv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform2uiv] = Fiddle::TYPE_VOID
def glProgramUniform2uiv(_program_, _location_, _count_, _value_)
f = OpenGL::get_command(:glProgramUniform2uiv)
f.call(_program_, _location_, _count_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glProgramUniform3i] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform3i] = Fiddle::TYPE_VOID
def glProgramUniform3i(_program_, _location_, _v0_, _v1_, _v2_)
f = OpenGL::get_command(:glProgramUniform3i)
f.call(_program_, _location_, _v0_, _v1_, _v2_)
end
GL_FUNCTIONS_ARGS_MAP[:glProgramUniform3iv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform3iv] = Fiddle::TYPE_VOID
def glProgramUniform3iv(_program_, _location_, _count_, _value_)
f = OpenGL::get_command(:glProgramUniform3iv)
f.call(_program_, _location_, _count_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glProgramUniform3f] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]
GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform3f] = Fiddle::TYPE_VOID
def glProgramUniform3f(_program_, _location_, _v0_, _v1_, _v2_)
f = OpenGL::get_command(:glProgramUniform3f)
f.call(_program_, _location_, _v0_, _v1_, _v2_)
end
GL_FUNCTIONS_ARGS_MAP[:glProgramUniform3fv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform3fv] = Fiddle::TYPE_VOID
def glProgramUniform3fv(_program_, _location_, _count_, _value_)
f = OpenGL::get_command(:glProgramUniform3fv)
f.call(_program_, _location_, _count_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glProgramUniform3d] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]
GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform3d] = Fiddle::TYPE_VOID
def glProgramUniform3d(_program_, _location_, _v0_, _v1_, _v2_)
f = OpenGL::get_command(:glProgramUniform3d)
f.call(_program_, _location_, _v0_, _v1_, _v2_)
end
GL_FUNCTIONS_ARGS_MAP[:glProgramUniform3dv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform3dv] = Fiddle::TYPE_VOID
def glProgramUniform3dv(_program_, _location_, _count_, _value_)
f = OpenGL::get_command(:glProgramUniform3dv)
f.call(_program_, _location_, _count_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glProgramUniform3ui] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform3ui] = Fiddle::TYPE_VOID
def glProgramUniform3ui(_program_, _location_, _v0_, _v1_, _v2_)
f = OpenGL::get_command(:glProgramUniform3ui)
f.call(_program_, _location_, _v0_, _v1_, _v2_)
end
GL_FUNCTIONS_ARGS_MAP[:glProgramUniform3uiv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform3uiv] = Fiddle::TYPE_VOID
def glProgramUniform3uiv(_program_, _location_, _count_, _value_)
f = OpenGL::get_command(:glProgramUniform3uiv)
f.call(_program_, _location_, _count_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glProgramUniform4i] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform4i] = Fiddle::TYPE_VOID
def glProgramUniform4i(_program_, _location_, _v0_, _v1_, _v2_, _v3_)
f = OpenGL::get_command(:glProgramUniform4i)
f.call(_program_, _location_, _v0_, _v1_, _v2_, _v3_)
end
GL_FUNCTIONS_ARGS_MAP[:glProgramUniform4iv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform4iv] = Fiddle::TYPE_VOID
def glProgramUniform4iv(_program_, _location_, _count_, _value_)
f = OpenGL::get_command(:glProgramUniform4iv)
f.call(_program_, _location_, _count_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glProgramUniform4f] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]
GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform4f] = Fiddle::TYPE_VOID
def glProgramUniform4f(_program_, _location_, _v0_, _v1_, _v2_, _v3_)
f = OpenGL::get_command(:glProgramUniform4f)
f.call(_program_, _location_, _v0_, _v1_, _v2_, _v3_)
end
GL_FUNCTIONS_ARGS_MAP[:glProgramUniform4fv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform4fv] = Fiddle::TYPE_VOID
def glProgramUniform4fv(_program_, _location_, _count_, _value_)
f = OpenGL::get_command(:glProgramUniform4fv)
f.call(_program_, _location_, _count_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glProgramUniform4d] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]
GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform4d] = Fiddle::TYPE_VOID
def glProgramUniform4d(_program_, _location_, _v0_, _v1_, _v2_, _v3_)
f = OpenGL::get_command(:glProgramUniform4d)
f.call(_program_, _location_, _v0_, _v1_, _v2_, _v3_)
end
GL_FUNCTIONS_ARGS_MAP[:glProgramUniform4dv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform4dv] = Fiddle::TYPE_VOID
def glProgramUniform4dv(_program_, _location_, _count_, _value_)
f = OpenGL::get_command(:glProgramUniform4dv)
f.call(_program_, _location_, _count_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glProgramUniform4ui] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform4ui] = Fiddle::TYPE_VOID
def glProgramUniform4ui(_program_, _location_, _v0_, _v1_, _v2_, _v3_)
f = OpenGL::get_command(:glProgramUniform4ui)
f.call(_program_, _location_, _v0_, _v1_, _v2_, _v3_)
end
GL_FUNCTIONS_ARGS_MAP[:glProgramUniform4uiv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glProgramUniform4uiv] = Fiddle::TYPE_VOID
def glProgramUniform4uiv(_program_, _location_, _count_, _value_)
f = OpenGL::get_command(:glProgramUniform4uiv)
f.call(_program_, _location_, _count_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glProgramUniformMatrix2fv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glProgramUniformMatrix2fv] = Fiddle::TYPE_VOID
def glProgramUniformMatrix2fv(_program_, _location_, _count_, _transpose_, _value_)
f = OpenGL::get_command(:glProgramUniformMatrix2fv)
f.call(_program_, _location_, _count_, _transpose_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glProgramUniformMatrix3fv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glProgramUniformMatrix3fv] = Fiddle::TYPE_VOID
def glProgramUniformMatrix3fv(_program_, _location_, _count_, _transpose_, _value_)
f = OpenGL::get_command(:glProgramUniformMatrix3fv)
f.call(_program_, _location_, _count_, _transpose_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glProgramUniformMatrix4fv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glProgramUniformMatrix4fv] = Fiddle::TYPE_VOID
def glProgramUniformMatrix4fv(_program_, _location_, _count_, _transpose_, _value_)
f = OpenGL::get_command(:glProgramUniformMatrix4fv)
f.call(_program_, _location_, _count_, _transpose_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glProgramUniformMatrix2dv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glProgramUniformMatrix2dv] = Fiddle::TYPE_VOID
def glProgramUniformMatrix2dv(_program_, _location_, _count_, _transpose_, _value_)
f = OpenGL::get_command(:glProgramUniformMatrix2dv)
f.call(_program_, _location_, _count_, _transpose_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glProgramUniformMatrix3dv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glProgramUniformMatrix3dv] = Fiddle::TYPE_VOID
def glProgramUniformMatrix3dv(_program_, _location_, _count_, _transpose_, _value_)
f = OpenGL::get_command(:glProgramUniformMatrix3dv)
f.call(_program_, _location_, _count_, _transpose_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glProgramUniformMatrix4dv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glProgramUniformMatrix4dv] = Fiddle::TYPE_VOID
def glProgramUniformMatrix4dv(_program_, _location_, _count_, _transpose_, _value_)
f = OpenGL::get_command(:glProgramUniformMatrix4dv)
f.call(_program_, _location_, _count_, _transpose_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glProgramUniformMatrix2x3fv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glProgramUniformMatrix2x3fv] = Fiddle::TYPE_VOID
def glProgramUniformMatrix2x3fv(_program_, _location_, _count_, _transpose_, _value_)
f = OpenGL::get_command(:glProgramUniformMatrix2x3fv)
f.call(_program_, _location_, _count_, _transpose_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glProgramUniformMatrix3x2fv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glProgramUniformMatrix3x2fv] = Fiddle::TYPE_VOID
def glProgramUniformMatrix3x2fv(_program_, _location_, _count_, _transpose_, _value_)
f = OpenGL::get_command(:glProgramUniformMatrix3x2fv)
f.call(_program_, _location_, _count_, _transpose_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glProgramUniformMatrix2x4fv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glProgramUniformMatrix2x4fv] = Fiddle::TYPE_VOID
def glProgramUniformMatrix2x4fv(_program_, _location_, _count_, _transpose_, _value_)
f = OpenGL::get_command(:glProgramUniformMatrix2x4fv)
f.call(_program_, _location_, _count_, _transpose_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glProgramUniformMatrix4x2fv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glProgramUniformMatrix4x2fv] = Fiddle::TYPE_VOID
def glProgramUniformMatrix4x2fv(_program_, _location_, _count_, _transpose_, _value_)
f = OpenGL::get_command(:glProgramUniformMatrix4x2fv)
f.call(_program_, _location_, _count_, _transpose_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glProgramUniformMatrix3x4fv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glProgramUniformMatrix3x4fv] = Fiddle::TYPE_VOID
def glProgramUniformMatrix3x4fv(_program_, _location_, _count_, _transpose_, _value_)
f = OpenGL::get_command(:glProgramUniformMatrix3x4fv)
f.call(_program_, _location_, _count_, _transpose_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glProgramUniformMatrix4x3fv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glProgramUniformMatrix4x3fv] = Fiddle::TYPE_VOID
def glProgramUniformMatrix4x3fv(_program_, _location_, _count_, _transpose_, _value_)
f = OpenGL::get_command(:glProgramUniformMatrix4x3fv)
f.call(_program_, _location_, _count_, _transpose_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glProgramUniformMatrix2x3dv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glProgramUniformMatrix2x3dv] = Fiddle::TYPE_VOID
def glProgramUniformMatrix2x3dv(_program_, _location_, _count_, _transpose_, _value_)
f = OpenGL::get_command(:glProgramUniformMatrix2x3dv)
f.call(_program_, _location_, _count_, _transpose_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glProgramUniformMatrix3x2dv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glProgramUniformMatrix3x2dv] = Fiddle::TYPE_VOID
def glProgramUniformMatrix3x2dv(_program_, _location_, _count_, _transpose_, _value_)
f = OpenGL::get_command(:glProgramUniformMatrix3x2dv)
f.call(_program_, _location_, _count_, _transpose_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glProgramUniformMatrix2x4dv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glProgramUniformMatrix2x4dv] = Fiddle::TYPE_VOID
def glProgramUniformMatrix2x4dv(_program_, _location_, _count_, _transpose_, _value_)
f = OpenGL::get_command(:glProgramUniformMatrix2x4dv)
f.call(_program_, _location_, _count_, _transpose_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glProgramUniformMatrix4x2dv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glProgramUniformMatrix4x2dv] = Fiddle::TYPE_VOID
def glProgramUniformMatrix4x2dv(_program_, _location_, _count_, _transpose_, _value_)
f = OpenGL::get_command(:glProgramUniformMatrix4x2dv)
f.call(_program_, _location_, _count_, _transpose_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glProgramUniformMatrix3x4dv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glProgramUniformMatrix3x4dv] = Fiddle::TYPE_VOID
def glProgramUniformMatrix3x4dv(_program_, _location_, _count_, _transpose_, _value_)
f = OpenGL::get_command(:glProgramUniformMatrix3x4dv)
f.call(_program_, _location_, _count_, _transpose_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glProgramUniformMatrix4x3dv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glProgramUniformMatrix4x3dv] = Fiddle::TYPE_VOID
def glProgramUniformMatrix4x3dv(_program_, _location_, _count_, _transpose_, _value_)
f = OpenGL::get_command(:glProgramUniformMatrix4x3dv)
f.call(_program_, _location_, _count_, _transpose_, _value_)
end
GL_FUNCTIONS_ARGS_MAP[:glValidateProgramPipeline] = [Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glValidateProgramPipeline] = Fiddle::TYPE_VOID
def glValidateProgramPipeline(_pipeline_)
f = OpenGL::get_command(:glValidateProgramPipeline)
f.call(_pipeline_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetProgramPipelineInfoLog] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetProgramPipelineInfoLog] = Fiddle::TYPE_VOID
def glGetProgramPipelineInfoLog(_pipeline_, _bufSize_, _length_, _infoLog_)
f = OpenGL::get_command(:glGetProgramPipelineInfoLog)
f.call(_pipeline_, _bufSize_, _length_, _infoLog_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttribL1d] = [Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribL1d] = Fiddle::TYPE_VOID
def glVertexAttribL1d(_index_, _x_)
f = OpenGL::get_command(:glVertexAttribL1d)
f.call(_index_, _x_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttribL2d] = [Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribL2d] = Fiddle::TYPE_VOID
def glVertexAttribL2d(_index_, _x_, _y_)
f = OpenGL::get_command(:glVertexAttribL2d)
f.call(_index_, _x_, _y_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttribL3d] = [Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribL3d] = Fiddle::TYPE_VOID
def glVertexAttribL3d(_index_, _x_, _y_, _z_)
f = OpenGL::get_command(:glVertexAttribL3d)
f.call(_index_, _x_, _y_, _z_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttribL4d] = [Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribL4d] = Fiddle::TYPE_VOID
def glVertexAttribL4d(_index_, _x_, _y_, _z_, _w_)
f = OpenGL::get_command(:glVertexAttribL4d)
f.call(_index_, _x_, _y_, _z_, _w_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttribL1dv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribL1dv] = Fiddle::TYPE_VOID
def glVertexAttribL1dv(_index_, _v_)
f = OpenGL::get_command(:glVertexAttribL1dv)
f.call(_index_, _v_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttribL2dv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribL2dv] = Fiddle::TYPE_VOID
def glVertexAttribL2dv(_index_, _v_)
f = OpenGL::get_command(:glVertexAttribL2dv)
f.call(_index_, _v_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttribL3dv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribL3dv] = Fiddle::TYPE_VOID
def glVertexAttribL3dv(_index_, _v_)
f = OpenGL::get_command(:glVertexAttribL3dv)
f.call(_index_, _v_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttribL4dv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribL4dv] = Fiddle::TYPE_VOID
def glVertexAttribL4dv(_index_, _v_)
f = OpenGL::get_command(:glVertexAttribL4dv)
f.call(_index_, _v_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttribLPointer] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribLPointer] = Fiddle::TYPE_VOID
def glVertexAttribLPointer(_index_, _size_, _type_, _stride_, _pointer_)
f = OpenGL::get_command(:glVertexAttribLPointer)
f.call(_index_, _size_, _type_, _stride_, _pointer_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetVertexAttribLdv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetVertexAttribLdv] = Fiddle::TYPE_VOID
def glGetVertexAttribLdv(_index_, _pname_, _params_)
f = OpenGL::get_command(:glGetVertexAttribLdv)
f.call(_index_, _pname_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glViewportArrayv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glViewportArrayv] = Fiddle::TYPE_VOID
def glViewportArrayv(_first_, _count_, _v_)
f = OpenGL::get_command(:glViewportArrayv)
f.call(_first_, _count_, _v_)
end
GL_FUNCTIONS_ARGS_MAP[:glViewportIndexedf] = [Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT]
GL_FUNCTIONS_RETVAL_MAP[:glViewportIndexedf] = Fiddle::TYPE_VOID
def glViewportIndexedf(_index_, _x_, _y_, _w_, _h_)
f = OpenGL::get_command(:glViewportIndexedf)
f.call(_index_, _x_, _y_, _w_, _h_)
end
GL_FUNCTIONS_ARGS_MAP[:glViewportIndexedfv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glViewportIndexedfv] = Fiddle::TYPE_VOID
def glViewportIndexedfv(_index_, _v_)
f = OpenGL::get_command(:glViewportIndexedfv)
f.call(_index_, _v_)
end
GL_FUNCTIONS_ARGS_MAP[:glScissorArrayv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glScissorArrayv] = Fiddle::TYPE_VOID
def glScissorArrayv(_first_, _count_, _v_)
f = OpenGL::get_command(:glScissorArrayv)
f.call(_first_, _count_, _v_)
end
GL_FUNCTIONS_ARGS_MAP[:glScissorIndexed] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glScissorIndexed] = Fiddle::TYPE_VOID
def glScissorIndexed(_index_, _left_, _bottom_, _width_, _height_)
f = OpenGL::get_command(:glScissorIndexed)
f.call(_index_, _left_, _bottom_, _width_, _height_)
end
GL_FUNCTIONS_ARGS_MAP[:glScissorIndexedv] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glScissorIndexedv] = Fiddle::TYPE_VOID
def glScissorIndexedv(_index_, _v_)
f = OpenGL::get_command(:glScissorIndexedv)
f.call(_index_, _v_)
end
GL_FUNCTIONS_ARGS_MAP[:glDepthRangeArrayv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glDepthRangeArrayv] = Fiddle::TYPE_VOID
def glDepthRangeArrayv(_first_, _count_, _v_)
f = OpenGL::get_command(:glDepthRangeArrayv)
f.call(_first_, _count_, _v_)
end
GL_FUNCTIONS_ARGS_MAP[:glDepthRangeIndexed] = [Fiddle::TYPE_INT, Fiddle::TYPE_DOUBLE, Fiddle::TYPE_DOUBLE]
GL_FUNCTIONS_RETVAL_MAP[:glDepthRangeIndexed] = Fiddle::TYPE_VOID
def glDepthRangeIndexed(_index_, _n_, _f_)
f = OpenGL::get_command(:glDepthRangeIndexed)
f.call(_index_, _n_, _f_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetFloati_v] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetFloati_v] = Fiddle::TYPE_VOID
def glGetFloati_v(_target_, _index_, _data_)
f = OpenGL::get_command(:glGetFloati_v)
f.call(_target_, _index_, _data_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetDoublei_v] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetDoublei_v] = Fiddle::TYPE_VOID
def glGetDoublei_v(_target_, _index_, _data_)
f = OpenGL::get_command(:glGetDoublei_v)
f.call(_target_, _index_, _data_)
end
GL_FUNCTIONS_ARGS_MAP[:glDrawArraysInstancedBaseInstance] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glDrawArraysInstancedBaseInstance] = Fiddle::TYPE_VOID
def glDrawArraysInstancedBaseInstance(_mode_, _first_, _count_, _instancecount_, _baseinstance_)
f = OpenGL::get_command(:glDrawArraysInstancedBaseInstance)
f.call(_mode_, _first_, _count_, _instancecount_, _baseinstance_)
end
GL_FUNCTIONS_ARGS_MAP[:glDrawElementsInstancedBaseInstance] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glDrawElementsInstancedBaseInstance] = Fiddle::TYPE_VOID
def glDrawElementsInstancedBaseInstance(_mode_, _count_, _type_, _indices_, _instancecount_, _baseinstance_)
f = OpenGL::get_command(:glDrawElementsInstancedBaseInstance)
f.call(_mode_, _count_, _type_, _indices_, _instancecount_, _baseinstance_)
end
GL_FUNCTIONS_ARGS_MAP[:glDrawElementsInstancedBaseVertexBaseInstance] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glDrawElementsInstancedBaseVertexBaseInstance] = Fiddle::TYPE_VOID
def glDrawElementsInstancedBaseVertexBaseInstance(_mode_, _count_, _type_, _indices_, _instancecount_, _basevertex_, _baseinstance_)
f = OpenGL::get_command(:glDrawElementsInstancedBaseVertexBaseInstance)
f.call(_mode_, _count_, _type_, _indices_, _instancecount_, _basevertex_, _baseinstance_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetInternalformativ] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetInternalformativ] = Fiddle::TYPE_VOID
def glGetInternalformativ(_target_, _internalformat_, _pname_, _bufSize_, _params_)
f = OpenGL::get_command(:glGetInternalformativ)
f.call(_target_, _internalformat_, _pname_, _bufSize_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetActiveAtomicCounterBufferiv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetActiveAtomicCounterBufferiv] = Fiddle::TYPE_VOID
def glGetActiveAtomicCounterBufferiv(_program_, _bufferIndex_, _pname_, _params_)
f = OpenGL::get_command(:glGetActiveAtomicCounterBufferiv)
f.call(_program_, _bufferIndex_, _pname_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glBindImageTexture] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_CHAR, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glBindImageTexture] = Fiddle::TYPE_VOID
def glBindImageTexture(_unit_, _texture_, _level_, _layered_, _layer_, _access_, _format_)
f = OpenGL::get_command(:glBindImageTexture)
f.call(_unit_, _texture_, _level_, _layered_, _layer_, _access_, _format_)
end
GL_FUNCTIONS_ARGS_MAP[:glMemoryBarrier] = [Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glMemoryBarrier] = Fiddle::TYPE_VOID
def glMemoryBarrier(_barriers_)
f = OpenGL::get_command(:glMemoryBarrier)
f.call(_barriers_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexStorage1D] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glTexStorage1D] = Fiddle::TYPE_VOID
def glTexStorage1D(_target_, _levels_, _internalformat_, _width_)
f = OpenGL::get_command(:glTexStorage1D)
f.call(_target_, _levels_, _internalformat_, _width_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexStorage2D] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glTexStorage2D] = Fiddle::TYPE_VOID
def glTexStorage2D(_target_, _levels_, _internalformat_, _width_, _height_)
f = OpenGL::get_command(:glTexStorage2D)
f.call(_target_, _levels_, _internalformat_, _width_, _height_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexStorage3D] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glTexStorage3D] = Fiddle::TYPE_VOID
def glTexStorage3D(_target_, _levels_, _internalformat_, _width_, _height_, _depth_)
f = OpenGL::get_command(:glTexStorage3D)
f.call(_target_, _levels_, _internalformat_, _width_, _height_, _depth_)
end
GL_FUNCTIONS_ARGS_MAP[:glDrawTransformFeedbackInstanced] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glDrawTransformFeedbackInstanced] = Fiddle::TYPE_VOID
def glDrawTransformFeedbackInstanced(_mode_, _id_, _instancecount_)
f = OpenGL::get_command(:glDrawTransformFeedbackInstanced)
f.call(_mode_, _id_, _instancecount_)
end
GL_FUNCTIONS_ARGS_MAP[:glDrawTransformFeedbackStreamInstanced] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glDrawTransformFeedbackStreamInstanced] = Fiddle::TYPE_VOID
def glDrawTransformFeedbackStreamInstanced(_mode_, _id_, _stream_, _instancecount_)
f = OpenGL::get_command(:glDrawTransformFeedbackStreamInstanced)
f.call(_mode_, _id_, _stream_, _instancecount_)
end
GL_FUNCTIONS_ARGS_MAP[:glClearBufferData] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glClearBufferData] = Fiddle::TYPE_VOID
def glClearBufferData(_target_, _internalformat_, _format_, _type_, _data_)
f = OpenGL::get_command(:glClearBufferData)
f.call(_target_, _internalformat_, _format_, _type_, _data_)
end
GL_FUNCTIONS_ARGS_MAP[:glClearBufferSubData] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glClearBufferSubData] = Fiddle::TYPE_VOID
def glClearBufferSubData(_target_, _internalformat_, _offset_, _size_, _format_, _type_, _data_)
f = OpenGL::get_command(:glClearBufferSubData)
f.call(_target_, _internalformat_, _offset_, _size_, _format_, _type_, _data_)
end
GL_FUNCTIONS_ARGS_MAP[:glDispatchCompute] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glDispatchCompute] = Fiddle::TYPE_VOID
def glDispatchCompute(_num_groups_x_, _num_groups_y_, _num_groups_z_)
f = OpenGL::get_command(:glDispatchCompute)
f.call(_num_groups_x_, _num_groups_y_, _num_groups_z_)
end
GL_FUNCTIONS_ARGS_MAP[:glDispatchComputeIndirect] = [Fiddle::TYPE_PTRDIFF_T]
GL_FUNCTIONS_RETVAL_MAP[:glDispatchComputeIndirect] = Fiddle::TYPE_VOID
def glDispatchComputeIndirect(_indirect_)
f = OpenGL::get_command(:glDispatchComputeIndirect)
f.call(_indirect_)
end
GL_FUNCTIONS_ARGS_MAP[:glCopyImageSubData] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glCopyImageSubData] = Fiddle::TYPE_VOID
def glCopyImageSubData(_srcName_, _srcTarget_, _srcLevel_, _srcX_, _srcY_, _srcZ_, _dstName_, _dstTarget_, _dstLevel_, _dstX_, _dstY_, _dstZ_, _srcWidth_, _srcHeight_, _srcDepth_)
f = OpenGL::get_command(:glCopyImageSubData)
f.call(_srcName_, _srcTarget_, _srcLevel_, _srcX_, _srcY_, _srcZ_, _dstName_, _dstTarget_, _dstLevel_, _dstX_, _dstY_, _dstZ_, _srcWidth_, _srcHeight_, _srcDepth_)
end
GL_FUNCTIONS_ARGS_MAP[:glFramebufferParameteri] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glFramebufferParameteri] = Fiddle::TYPE_VOID
def glFramebufferParameteri(_target_, _pname_, _param_)
f = OpenGL::get_command(:glFramebufferParameteri)
f.call(_target_, _pname_, _param_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetFramebufferParameteriv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetFramebufferParameteriv] = Fiddle::TYPE_VOID
def glGetFramebufferParameteriv(_target_, _pname_, _params_)
f = OpenGL::get_command(:glGetFramebufferParameteriv)
f.call(_target_, _pname_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetInternalformati64v] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetInternalformati64v] = Fiddle::TYPE_VOID
def glGetInternalformati64v(_target_, _internalformat_, _pname_, _bufSize_, _params_)
f = OpenGL::get_command(:glGetInternalformati64v)
f.call(_target_, _internalformat_, _pname_, _bufSize_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glInvalidateTexSubImage] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glInvalidateTexSubImage] = Fiddle::TYPE_VOID
def glInvalidateTexSubImage(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_)
f = OpenGL::get_command(:glInvalidateTexSubImage)
f.call(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_)
end
GL_FUNCTIONS_ARGS_MAP[:glInvalidateTexImage] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glInvalidateTexImage] = Fiddle::TYPE_VOID
def glInvalidateTexImage(_texture_, _level_)
f = OpenGL::get_command(:glInvalidateTexImage)
f.call(_texture_, _level_)
end
GL_FUNCTIONS_ARGS_MAP[:glInvalidateBufferSubData] = [Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T]
GL_FUNCTIONS_RETVAL_MAP[:glInvalidateBufferSubData] = Fiddle::TYPE_VOID
def glInvalidateBufferSubData(_buffer_, _offset_, _length_)
f = OpenGL::get_command(:glInvalidateBufferSubData)
f.call(_buffer_, _offset_, _length_)
end
GL_FUNCTIONS_ARGS_MAP[:glInvalidateBufferData] = [Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glInvalidateBufferData] = Fiddle::TYPE_VOID
def glInvalidateBufferData(_buffer_)
f = OpenGL::get_command(:glInvalidateBufferData)
f.call(_buffer_)
end
GL_FUNCTIONS_ARGS_MAP[:glInvalidateFramebuffer] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glInvalidateFramebuffer] = Fiddle::TYPE_VOID
def glInvalidateFramebuffer(_target_, _numAttachments_, _attachments_)
f = OpenGL::get_command(:glInvalidateFramebuffer)
f.call(_target_, _numAttachments_, _attachments_)
end
GL_FUNCTIONS_ARGS_MAP[:glInvalidateSubFramebuffer] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glInvalidateSubFramebuffer] = Fiddle::TYPE_VOID
def glInvalidateSubFramebuffer(_target_, _numAttachments_, _attachments_, _x_, _y_, _width_, _height_)
f = OpenGL::get_command(:glInvalidateSubFramebuffer)
f.call(_target_, _numAttachments_, _attachments_, _x_, _y_, _width_, _height_)
end
GL_FUNCTIONS_ARGS_MAP[:glMultiDrawArraysIndirect] = [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glMultiDrawArraysIndirect] = Fiddle::TYPE_VOID
def glMultiDrawArraysIndirect(_mode_, _indirect_, _drawcount_, _stride_)
f = OpenGL::get_command(:glMultiDrawArraysIndirect)
f.call(_mode_, _indirect_, _drawcount_, _stride_)
end
GL_FUNCTIONS_ARGS_MAP[:glMultiDrawElementsIndirect] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glMultiDrawElementsIndirect] = Fiddle::TYPE_VOID
def glMultiDrawElementsIndirect(_mode_, _type_, _indirect_, _drawcount_, _stride_)
f = OpenGL::get_command(:glMultiDrawElementsIndirect)
f.call(_mode_, _type_, _indirect_, _drawcount_, _stride_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetProgramInterfaceiv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetProgramInterfaceiv] = Fiddle::TYPE_VOID
def glGetProgramInterfaceiv(_program_, _programInterface_, _pname_, _params_)
f = OpenGL::get_command(:glGetProgramInterfaceiv)
f.call(_program_, _programInterface_, _pname_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetProgramResourceIndex] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetProgramResourceIndex] = Fiddle::TYPE_INT
def glGetProgramResourceIndex(_program_, _programInterface_, _name_)
f = OpenGL::get_command(:glGetProgramResourceIndex)
f.call(_program_, _programInterface_, _name_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetProgramResourceName] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetProgramResourceName] = Fiddle::TYPE_VOID
def glGetProgramResourceName(_program_, _programInterface_, _index_, _bufSize_, _length_, _name_)
f = OpenGL::get_command(:glGetProgramResourceName)
f.call(_program_, _programInterface_, _index_, _bufSize_, _length_, _name_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetProgramResourceiv] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetProgramResourceiv] = Fiddle::TYPE_VOID
def glGetProgramResourceiv(_program_, _programInterface_, _index_, _propCount_, _props_, _bufSize_, _length_, _params_)
f = OpenGL::get_command(:glGetProgramResourceiv)
f.call(_program_, _programInterface_, _index_, _propCount_, _props_, _bufSize_, _length_, _params_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetProgramResourceLocation] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetProgramResourceLocation] = Fiddle::TYPE_INT
def glGetProgramResourceLocation(_program_, _programInterface_, _name_)
f = OpenGL::get_command(:glGetProgramResourceLocation)
f.call(_program_, _programInterface_, _name_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetProgramResourceLocationIndex] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetProgramResourceLocationIndex] = Fiddle::TYPE_INT
def glGetProgramResourceLocationIndex(_program_, _programInterface_, _name_)
f = OpenGL::get_command(:glGetProgramResourceLocationIndex)
f.call(_program_, _programInterface_, _name_)
end
GL_FUNCTIONS_ARGS_MAP[:glShaderStorageBlockBinding] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glShaderStorageBlockBinding] = Fiddle::TYPE_VOID
def glShaderStorageBlockBinding(_program_, _storageBlockIndex_, _storageBlockBinding_)
f = OpenGL::get_command(:glShaderStorageBlockBinding)
f.call(_program_, _storageBlockIndex_, _storageBlockBinding_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexBufferRange] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T]
GL_FUNCTIONS_RETVAL_MAP[:glTexBufferRange] = Fiddle::TYPE_VOID
def glTexBufferRange(_target_, _internalformat_, _buffer_, _offset_, _size_)
f = OpenGL::get_command(:glTexBufferRange)
f.call(_target_, _internalformat_, _buffer_, _offset_, _size_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexStorage2DMultisample] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_CHAR]
GL_FUNCTIONS_RETVAL_MAP[:glTexStorage2DMultisample] = Fiddle::TYPE_VOID
def glTexStorage2DMultisample(_target_, _samples_, _internalformat_, _width_, _height_, _fixedsamplelocations_)
f = OpenGL::get_command(:glTexStorage2DMultisample)
f.call(_target_, _samples_, _internalformat_, _width_, _height_, _fixedsamplelocations_)
end
GL_FUNCTIONS_ARGS_MAP[:glTexStorage3DMultisample] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_CHAR]
GL_FUNCTIONS_RETVAL_MAP[:glTexStorage3DMultisample] = Fiddle::TYPE_VOID
def glTexStorage3DMultisample(_target_, _samples_, _internalformat_, _width_, _height_, _depth_, _fixedsamplelocations_)
f = OpenGL::get_command(:glTexStorage3DMultisample)
f.call(_target_, _samples_, _internalformat_, _width_, _height_, _depth_, _fixedsamplelocations_)
end
GL_FUNCTIONS_ARGS_MAP[:glTextureView] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glTextureView] = Fiddle::TYPE_VOID
def glTextureView(_texture_, _target_, _origtexture_, _internalformat_, _minlevel_, _numlevels_, _minlayer_, _numlayers_)
f = OpenGL::get_command(:glTextureView)
f.call(_texture_, _target_, _origtexture_, _internalformat_, _minlevel_, _numlevels_, _minlayer_, _numlayers_)
end
GL_FUNCTIONS_ARGS_MAP[:glBindVertexBuffer] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glBindVertexBuffer] = Fiddle::TYPE_VOID
def glBindVertexBuffer(_bindingindex_, _buffer_, _offset_, _stride_)
f = OpenGL::get_command(:glBindVertexBuffer)
f.call(_bindingindex_, _buffer_, _offset_, _stride_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttribFormat] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_CHAR, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribFormat] = Fiddle::TYPE_VOID
def glVertexAttribFormat(_attribindex_, _size_, _type_, _normalized_, _relativeoffset_)
f = OpenGL::get_command(:glVertexAttribFormat)
f.call(_attribindex_, _size_, _type_, _normalized_, _relativeoffset_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttribIFormat] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribIFormat] = Fiddle::TYPE_VOID
def glVertexAttribIFormat(_attribindex_, _size_, _type_, _relativeoffset_)
f = OpenGL::get_command(:glVertexAttribIFormat)
f.call(_attribindex_, _size_, _type_, _relativeoffset_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttribLFormat] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribLFormat] = Fiddle::TYPE_VOID
def glVertexAttribLFormat(_attribindex_, _size_, _type_, _relativeoffset_)
f = OpenGL::get_command(:glVertexAttribLFormat)
f.call(_attribindex_, _size_, _type_, _relativeoffset_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexAttribBinding] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glVertexAttribBinding] = Fiddle::TYPE_VOID
def glVertexAttribBinding(_attribindex_, _bindingindex_)
f = OpenGL::get_command(:glVertexAttribBinding)
f.call(_attribindex_, _bindingindex_)
end
GL_FUNCTIONS_ARGS_MAP[:glVertexBindingDivisor] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glVertexBindingDivisor] = Fiddle::TYPE_VOID
def glVertexBindingDivisor(_bindingindex_, _divisor_)
f = OpenGL::get_command(:glVertexBindingDivisor)
f.call(_bindingindex_, _divisor_)
end
GL_FUNCTIONS_ARGS_MAP[:glDebugMessageControl] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_CHAR]
GL_FUNCTIONS_RETVAL_MAP[:glDebugMessageControl] = Fiddle::TYPE_VOID
def glDebugMessageControl(_source_, _type_, _severity_, _count_, _ids_, _enabled_)
f = OpenGL::get_command(:glDebugMessageControl)
f.call(_source_, _type_, _severity_, _count_, _ids_, _enabled_)
end
GL_FUNCTIONS_ARGS_MAP[:glDebugMessageInsert] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glDebugMessageInsert] = Fiddle::TYPE_VOID
def glDebugMessageInsert(_source_, _type_, _id_, _severity_, _length_, _buf_)
f = OpenGL::get_command(:glDebugMessageInsert)
f.call(_source_, _type_, _id_, _severity_, _length_, _buf_)
end
GL_FUNCTIONS_ARGS_MAP[:glDebugMessageCallback] = [Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glDebugMessageCallback] = Fiddle::TYPE_VOID
def glDebugMessageCallback(_callback_, _userParam_)
f = OpenGL::get_command(:glDebugMessageCallback)
f.call(_callback_, _userParam_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetDebugMessageLog] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetDebugMessageLog] = Fiddle::TYPE_INT
def glGetDebugMessageLog(_count_, _bufsize_, _sources_, _types_, _ids_, _severities_, _lengths_, _messageLog_)
f = OpenGL::get_command(:glGetDebugMessageLog)
f.call(_count_, _bufsize_, _sources_, _types_, _ids_, _severities_, _lengths_, _messageLog_)
end
GL_FUNCTIONS_ARGS_MAP[:glPushDebugGroup] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glPushDebugGroup] = Fiddle::TYPE_VOID
def glPushDebugGroup(_source_, _id_, _length_, _message_)
f = OpenGL::get_command(:glPushDebugGroup)
f.call(_source_, _id_, _length_, _message_)
end
GL_FUNCTIONS_ARGS_MAP[:glPopDebugGroup] = []
GL_FUNCTIONS_RETVAL_MAP[:glPopDebugGroup] = Fiddle::TYPE_VOID
def glPopDebugGroup()
f = OpenGL::get_command(:glPopDebugGroup)
f.call()
end
GL_FUNCTIONS_ARGS_MAP[:glObjectLabel] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glObjectLabel] = Fiddle::TYPE_VOID
def glObjectLabel(_identifier_, _name_, _length_, _label_)
f = OpenGL::get_command(:glObjectLabel)
f.call(_identifier_, _name_, _length_, _label_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetObjectLabel] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetObjectLabel] = Fiddle::TYPE_VOID
def glGetObjectLabel(_identifier_, _name_, _bufSize_, _length_, _label_)
f = OpenGL::get_command(:glGetObjectLabel)
f.call(_identifier_, _name_, _bufSize_, _length_, _label_)
end
GL_FUNCTIONS_ARGS_MAP[:glObjectPtrLabel] = [Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glObjectPtrLabel] = Fiddle::TYPE_VOID
def glObjectPtrLabel(_ptr_, _length_, _label_)
f = OpenGL::get_command(:glObjectPtrLabel)
f.call(_ptr_, _length_, _label_)
end
GL_FUNCTIONS_ARGS_MAP[:glGetObjectPtrLabel] = [Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glGetObjectPtrLabel] = Fiddle::TYPE_VOID
def glGetObjectPtrLabel(_ptr_, _bufSize_, _length_, _label_)
f = OpenGL::get_command(:glGetObjectPtrLabel)
f.call(_ptr_, _bufSize_, _length_, _label_)
end
GL_FUNCTIONS_ARGS_MAP[:glBufferStorage] = [Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT]
GL_FUNCTIONS_RETVAL_MAP[:glBufferStorage] = Fiddle::TYPE_VOID
def glBufferStorage(_target_, _size_, _data_, _flags_)
f = OpenGL::get_command(:glBufferStorage)
f.call(_target_, _size_, _data_, _flags_)
end
GL_FUNCTIONS_ARGS_MAP[:glClearTexImage] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glClearTexImage] = Fiddle::TYPE_VOID
def glClearTexImage(_texture_, _level_, _format_, _type_, _data_)
f = OpenGL::get_command(:glClearTexImage)
f.call(_texture_, _level_, _format_, _type_, _data_)
end
GL_FUNCTIONS_ARGS_MAP[:glClearTexSubImage] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glClearTexSubImage] = Fiddle::TYPE_VOID
def glClearTexSubImage(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _data_)
f = OpenGL::get_command(:glClearTexSubImage)
f.call(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _data_)
end
GL_FUNCTIONS_ARGS_MAP[:glBindBuffersBase] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glBindBuffersBase] = Fiddle::TYPE_VOID
def glBindBuffersBase(_target_, _first_, _count_, _buffers_)
f = OpenGL::get_command(:glBindBuffersBase)
f.call(_target_, _first_, _count_, _buffers_)
end
GL_FUNCTIONS_ARGS_MAP[:glBindBuffersRange] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glBindBuffersRange] = Fiddle::TYPE_VOID
def glBindBuffersRange(_target_, _first_, _count_, _buffers_, _offsets_, _sizes_)
f = OpenGL::get_command(:glBindBuffersRange)
f.call(_target_, _first_, _count_, _buffers_, _offsets_, _sizes_)
end
GL_FUNCTIONS_ARGS_MAP[:glBindTextures] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glBindTextures] = Fiddle::TYPE_VOID
def glBindTextures(_first_, _count_, _textures_)
f = OpenGL::get_command(:glBindTextures)
f.call(_first_, _count_, _textures_)
end
GL_FUNCTIONS_ARGS_MAP[:glBindSamplers] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glBindSamplers] = Fiddle::TYPE_VOID
def glBindSamplers(_first_, _count_, _samplers_)
f = OpenGL::get_command(:glBindSamplers)
f.call(_first_, _count_, _samplers_)
end
GL_FUNCTIONS_ARGS_MAP[:glBindImageTextures] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glBindImageTextures] = Fiddle::TYPE_VOID
def glBindImageTextures(_first_, _count_, _textures_)
f = OpenGL::get_command(:glBindImageTextures)
f.call(_first_, _count_, _textures_)
end
GL_FUNCTIONS_ARGS_MAP[:glBindVertexBuffers] = [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]
GL_FUNCTIONS_RETVAL_MAP[:glBindVertexBuffers] = Fiddle::TYPE_VOID
def glBindVertexBuffers(_first_, _count_, _buffers_, _offsets_, _strides_)
f = OpenGL::get_command(:glBindVertexBuffers)
f.call(_first_, _count_, _buffers_, _offsets_, _strides_)
end
end
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