using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class FauxGravityBodys : MonoBehaviour | |
{ | |
public FauxGravityAttractor attractor; | |
private Transform myTransform; | |
Rigidbody rb; | |
void Start() | |
{ | |
rb = GetComponent<Rigidbody>(); | |
rb.constraints = RigidbodyConstraints.FreezeRotation; | |
rb.useGravity = false; | |
myTransform = transform; | |
} | |
void Update() | |
{ | |
attractor.Attract(myTransform); | |
} | |
} |
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