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@valryon
Last active August 29, 2015 14:08
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Fuse mapping for FaceShift
bs = BrowsD_L = Facial_Blends.BrowsIn_Left = 100
bs = BrowsD_R = Facial_Blends.BrowsIn_Right = 100
bs = BrowsU_C = Facial_Blends.BrowsOuterLower_Left = 100
bs = BrowsU_C = Facial_Blends.BrowsOuterLower_Right = 100
bs = BrowsU_L = Facial_Blends.BrowsUp_Left = 100
bs = BrowsU_R = Facial_Blends.BrowsUp_Right = 100
bs = CheekSquint_L = Facial_Blends.Squint_Left = 100
bs = CheekSquint_R = Facial_Blends.Squint_Right = 100
bs = EyeBlink_L = Facial_Blends.Blink_Left = 100
bs = EyeBlink_R = Facial_Blends.Blink_Right = 100
bs = EyeOpen_L = Facial_Blends.EyesWide_Left = 100
bs = EyeOpen_R = Facial_Blends.EyesWide_Right = 100
bs = EyeSquint_L = Facial_Blends.Squint_Left = 100
bs = EyeSquint_R = Facial_Blends.Squint_Right = 100
bs = JawFwd = Facial_Blends.JawForeward = 100
bs = JawLeft = Facial_Blends.Jaw_Left = 130
bs = JawOpen = Facial_Blends.MouthOpen = 100
bs = JawRight = Facial_Blends.Jaw_Right = 130
bs = LipsFunnel = Facial_Blends.LowerLipOut = 100
bs = LipsFunnel = Facial_Blends.UpperLipOut = 100
bs = LipsLowerClose = Facial_Blends.LowerLipIn = 100
bs = LipsLowerDown_L = Facial_Blends.LowerLipDown_Left = 100
bs = LipsLowerDown_R = Facial_Blends.LowerLipDown_Right = 100
bs = LipsPucker = Facial_Blends.MouthNarrow_Left = 100
bs = LipsPucker = Facial_Blends.MouthNarrow_Right = 100
bs = LipsUpperClose = Facial_Blends.UpperLipIn = 100
bs = LipsUpperUp_L = Facial_Blends.UpperLipUp_Left = 50
bs = LipsUpperUp_R = Facial_Blends.UpperLipUp_Right = 50
bs = MouthFrown_L = Facial_Blends.Frown_Left = 100
bs = MouthFrown_R = Facial_Blends.Frown_Right = 100
bs = MouthLeft = Facial_Blends.Midmouth_Left = 100
bs = MouthRight = Facial_Blends.Midmouth_Right = 100
bs = MouthSmile_L = Facial_Blends.Smile_Left = 120
bs = MouthSmile_R = Facial_Blends.Smile_Right = 120
bs = Puff = Facial_Blends.CheekPuff_Left = 100
bs = Puff = Facial_Blends.CheekPuff_Right = 100
bs = Sneer_L = Facial_Blends.NoseScrunch_Left = 100
bs = Sneer_R = Facial_Blends.NoseScrunch_Right = 100
bs = EyeDown_L
bs = EyeDown_R
bs = EyeIn_L
bs = EyeIn_R
bs = EyeOut_L
bs = EyeOut_R
bs = EyeUp_L
bs = EyeUp_R
bs = LipsTogether
bs = MouthDimple_L
bs = MouthDimple_R
bs = LipsStretch_L
bs = LipsStretch_R
bs = MouthPress_L
bs = MouthPress_R
bs = ChinLowerRaise
bs = ChinUpperRaise
rotation = EyeLeft = mixamorig:LeftEye = 1
rotation = EyeRight = mixamorig:RightEye = 1
rotation = Neck = mixamorig:Neck = 1
translation = Neck = mixamorig:Hips = 0.000300000014249235
translation = EyeLeft
translation = EyeRight
@valryon
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valryon commented Dec 4, 2014

Revision 4: the mapping file has been reworked by the FaceShift team.

@maxbottega
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Thanks a lot man, this saved me a big deal of time!

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