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August 29, 2015 14:08
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Fuse mapping for FaceShift
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bs = BrowsD_L = Facial_Blends.BrowsIn_Left = 100 | |
bs = BrowsD_R = Facial_Blends.BrowsIn_Right = 100 | |
bs = BrowsU_C = Facial_Blends.BrowsOuterLower_Left = 100 | |
bs = BrowsU_C = Facial_Blends.BrowsOuterLower_Right = 100 | |
bs = BrowsU_L = Facial_Blends.BrowsUp_Left = 100 | |
bs = BrowsU_R = Facial_Blends.BrowsUp_Right = 100 | |
bs = CheekSquint_L = Facial_Blends.Squint_Left = 100 | |
bs = CheekSquint_R = Facial_Blends.Squint_Right = 100 | |
bs = EyeBlink_L = Facial_Blends.Blink_Left = 100 | |
bs = EyeBlink_R = Facial_Blends.Blink_Right = 100 | |
bs = EyeOpen_L = Facial_Blends.EyesWide_Left = 100 | |
bs = EyeOpen_R = Facial_Blends.EyesWide_Right = 100 | |
bs = EyeSquint_L = Facial_Blends.Squint_Left = 100 | |
bs = EyeSquint_R = Facial_Blends.Squint_Right = 100 | |
bs = JawFwd = Facial_Blends.JawForeward = 100 | |
bs = JawLeft = Facial_Blends.Jaw_Left = 130 | |
bs = JawOpen = Facial_Blends.MouthOpen = 100 | |
bs = JawRight = Facial_Blends.Jaw_Right = 130 | |
bs = LipsFunnel = Facial_Blends.LowerLipOut = 100 | |
bs = LipsFunnel = Facial_Blends.UpperLipOut = 100 | |
bs = LipsLowerClose = Facial_Blends.LowerLipIn = 100 | |
bs = LipsLowerDown_L = Facial_Blends.LowerLipDown_Left = 100 | |
bs = LipsLowerDown_R = Facial_Blends.LowerLipDown_Right = 100 | |
bs = LipsPucker = Facial_Blends.MouthNarrow_Left = 100 | |
bs = LipsPucker = Facial_Blends.MouthNarrow_Right = 100 | |
bs = LipsUpperClose = Facial_Blends.UpperLipIn = 100 | |
bs = LipsUpperUp_L = Facial_Blends.UpperLipUp_Left = 50 | |
bs = LipsUpperUp_R = Facial_Blends.UpperLipUp_Right = 50 | |
bs = MouthFrown_L = Facial_Blends.Frown_Left = 100 | |
bs = MouthFrown_R = Facial_Blends.Frown_Right = 100 | |
bs = MouthLeft = Facial_Blends.Midmouth_Left = 100 | |
bs = MouthRight = Facial_Blends.Midmouth_Right = 100 | |
bs = MouthSmile_L = Facial_Blends.Smile_Left = 120 | |
bs = MouthSmile_R = Facial_Blends.Smile_Right = 120 | |
bs = Puff = Facial_Blends.CheekPuff_Left = 100 | |
bs = Puff = Facial_Blends.CheekPuff_Right = 100 | |
bs = Sneer_L = Facial_Blends.NoseScrunch_Left = 100 | |
bs = Sneer_R = Facial_Blends.NoseScrunch_Right = 100 | |
bs = EyeDown_L | |
bs = EyeDown_R | |
bs = EyeIn_L | |
bs = EyeIn_R | |
bs = EyeOut_L | |
bs = EyeOut_R | |
bs = EyeUp_L | |
bs = EyeUp_R | |
bs = LipsTogether | |
bs = MouthDimple_L | |
bs = MouthDimple_R | |
bs = LipsStretch_L | |
bs = LipsStretch_R | |
bs = MouthPress_L | |
bs = MouthPress_R | |
bs = ChinLowerRaise | |
bs = ChinUpperRaise | |
rotation = EyeLeft = mixamorig:LeftEye = 1 | |
rotation = EyeRight = mixamorig:RightEye = 1 | |
rotation = Neck = mixamorig:Neck = 1 | |
translation = Neck = mixamorig:Hips = 0.000300000014249235 | |
translation = EyeLeft | |
translation = EyeRight |
Thanks a lot man, this saved me a big deal of time!
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Revision 4: the mapping file has been reworked by the FaceShift team.