Create an app with Automator that shows a notification and play a sound (available here).
Put it in your /Applications folder.
Type this in a shell:
Create an app with Automator that shows a notification and play a sound (available here).
Put it in your /Applications folder.
Type this in a shell:
# Set the save dialog to be in extended mode by default | |
defaults write NSGlobalDomain NSNavPanelExpandedStateForSaveMode -bool true | |
# Set the iCloud-using apps to not save to iCloud by default | |
# Courtesy of @room34, http://blog.room34.com/archives/5098 | |
defaults write NSGlobalDomain NSDocumentSaveNewDocumentsToCloud -bool false | |
# Open a new document in TextEdit (& other iCloud-backed app) directly | |
# instead of presenting the document picker. | |
defaults write -g NSShowAppCentricOpenPanelInsteadOfUntitledFile -bool false |
# (create oauth2 tokens from Google Console) | |
client_id = "" | |
client_secret = "" | |
# (paste the scope of the service you want here) | |
# e.g.: https://www.googleapis.com/auth/gan | |
scope = "" | |
The default console on Windows has many limitations!
Planning | Vidéos par ordre alphabétique | Liens utiles | Une question, une remarque, un truc que j'ai oublié ? DM @netsabes
using UnityEngine; | |
using System.Collections; | |
using System; | |
using System.Collections.Generic; | |
public class AssetGPULoader : MonoBehaviour { | |
public Camera activeCamera; | |
RenderTexture _rt; | |
Shader "Sprites/Cutout" | |
{ | |
Properties | |
{ | |
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} | |
_Color ("Tint", Color) = (1,1,1,1) | |
[MaterialToggle] PixelSnap ("Pixel snap", Float) = 0 | |
_Cutoff ("Shadow alpha cutoff", Range(0,1)) = 0.5 | |
} |
import org.json.JSONArray; | |
import org.json.JSONException; | |
import org.json.JSONObject; | |
import java.util.*; | |
public class JsonHelper { | |
public static Object toJSON(Object object) throws JSONException { | |
if (object instanceof Map) { | |
JSONObject json = new JSONObject(); |
Common game localizations https://docs.google.com/spreadsheets/d/135HgMYcRDt6vnJN0d-xFMEZUeWjVbc61ETf8uVwHERE/edit#gid=339250473
Polyglot Gamedev Project : Master Sheet 0.9.0 https://docs.google.com/spreadsheets/d/17f0dQawb-s_Fd7DHgmVvJoEGDMH_yoSd8EYigrb0zmM/edit#gid=310116733
Game UI common translation https://docs.google.com/spreadsheets/d/197GYEhPpk0DQTEO0r80v_k_bkGVtUgBB08PP--hqCIA/edit#gid=0
Raw text files containing characters used in different languages such as English, French, German, Chinese, Japanese, Korean.
[mergetool] | |
prompt = false | |
keepBackup = false | |
keepTemporaries = false | |
[merge] | |
tool = winmerge | |
[mergetool "winmerge"] | |
name = WinMerge |