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InfiniteAmmoInc / zip-backup
Last active February 13, 2019 00:46
Zip a Unity project's Assets folder and move the zip file to a dropbox folder
#!/bin/bash
APP="your-project-folder"
APP_DIR="$HOME/Unity/$APP/Assets"
UNITY_DIR="$HOME/Unity"
MOVE_TO_DIR="$HOME/Dropbox/unity-backup"
cd $UNITY_DIR
echo "Backing up $APP_DIR..."
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Player : MonoBehaviour
{
public float speedX;
public float accelX;
public float decelX;
public float gravity;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BoxMover : MonoBehaviour
{
public enum Slide
{
None,
Perpendicular,
Shader "Sprites/Cutout"
{
Properties
{
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
_Color ("Tint", Color) = (1,1,1,1)
[MaterialToggle] PixelSnap ("Pixel snap", Float) = 0
_Cutoff ("Shadow alpha cutoff", Range(0,1)) = 0.5
}
/*
Tween for Unity by Alec Holowka
http://InfiniteAmmo.com - @infinite_ammo
*/
using UnityEngine;
using System.Collections;
public class TweenBase : MonoBehaviour
{
/*
MathX for Unity by Alec Holowka
http://InfiniteAmmo.com - @infinite_ammo
*/
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class MathX
/*
InputX for Unity by Alec Holowka
WARNING: Work-in-progress!
http://InfiniteAmmo.com - @infinite_ammo
*/
/*
Note: use this code in an editor script to initialize the InputManager asset for use by InputX
[MenuItem("X/Setup InputManager Asset")]
/*
SpriteAnimator for Unity by Alec Holowka
http://InfiniteAmmo.com - @infinite_ammo
*/
using UnityEngine;
using System.Collections;
public class SpriteAnimator : MonoBehaviour
{