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Damien Mayance valryon

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valryon / EncryptionHelper.cs
Last active December 14, 2015 22:39
I think I found an issue between Monotouch (iOS) and .NET 4. Using an encryption algorithm I have differents outputs due to a default value set in .NET and not in MonoTouch.
// This file is shared both with a MonoTouch iOS and ASP.NET MVC 3 + .NET 4 project.
// The result of Encrypt differs because of the default selected mode.
// See line 94 for information.
public static class EncryptionHelper
{
/// <summary>
/// Default key
/// </summary>
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valryon / fusemapping.txt
Last active August 29, 2015 14:08
Fuse mapping for FaceShift
bs = BrowsD_L = Facial_Blends.BrowsIn_Left = 100
bs = BrowsD_R = Facial_Blends.BrowsIn_Right = 100
bs = BrowsU_C = Facial_Blends.BrowsOuterLower_Left = 100
bs = BrowsU_C = Facial_Blends.BrowsOuterLower_Right = 100
bs = BrowsU_L = Facial_Blends.BrowsUp_Left = 100
bs = BrowsU_R = Facial_Blends.BrowsUp_Right = 100
bs = CheekSquint_L = Facial_Blends.Squint_Left = 100
bs = CheekSquint_R = Facial_Blends.Squint_Right = 100
bs = EyeBlink_L = Facial_Blends.Blink_Left = 100
bs = EyeBlink_R = Facial_Blends.Blink_Right = 100
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valryon / BulletMLPoolLink.cs
Created June 27, 2014 17:07
Integrate a pooling system with BulletML for Unity