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Ivan Shakhov van800

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>SStride.Core.Tasks.exe: Microsoft.Build.Exceptions.InvalidProjectFileException: The expression "[System.IO.Path]::GetDirectoryName('')" cannot be evaluated. The path is not of a legal form. C:\Users\Ivan.Shakhov\.nuget\packages\msbuild.sdk.extras\2.0.87\Sdk\Sdk.props
61> at Microsoft.Build.Shared.ProjectErrorUtilities.ThrowInvalidProject(String errorSubCategoryResourceName, IElementLocation elementLocation, String resourceName, Object[] args)
61> at Microsoft.Build.Shared.ProjectErrorUtilities.ThrowInvalidProject[T1,T2](IElementLocation elementLocation, String resourceName, T1 arg0, T2 arg1)
61> at Microsoft.Build.Evaluation.Expander`2.Function`1.Execute(Object objectInstance, IPropertyProvider`1 properties, ExpanderOptions options, IElementLocation elementLocation)
61> at Microsoft.Build.Evaluation.Expander`2.PropertyExpander`1.ExpandPropertyBody(String propertyBody, Object propertyValue, IPropertyProvider`1 properties, ExpanderOptions options, IElementLocation elementLocation, UsedUninitializedPro
@van800
van800 / crash-stride
Created August 6, 2020 10:08
crash-stride
Application: GameStudio
UserEmail:
UserMessage:
StrideVersion: 4.0.0.1-beta04
GameStudioVersion: 4
ThreadName: Main thread
CrashLocation: 0
ProcessID: 6644
DefaultGraphicProfile: Level_10_0
OpenedAssets: 5c6b5240-943c-450f-8259-b8acd66e7b2a:MainScene (Scene)
@van800
van800 / gist:5b3ed94916c2d0cedd59e3c09a1addf9
Created April 8, 2020 19:00
CryEngine compilation errors
This file has been truncated, but you can view the full file.
Build started 08.04.2020 20:47:24.
Environment at start of build:
ALLUSERSPROFILE = C:\ProgramData
ANDROID_HOME = C:\Android\android-sdk-windows
ANDROID_NDK_PATH = C:\Program Files\Android\ndk\android-ndk-r13b
ANDROID_SDK_HOME = C:\Android
APPDATA = C:\Users\Ivan.Shakhov\AppData\Roaming
ARMCC5BIN = F:\Program Files (x86)\ARMCC_Nintendo_5\bin
ARMCC5INC = F:\Program Files (x86)\ARMCC_Nintendo_5\include
@van800
van800 / CsprojAssetPostprocessor.cs
Created May 30, 2018 20:33
Update Unity generated csproj files to PS4Player BuildTarget
using System;
using System.IO;
using System.Linq;
using System.Xml.Linq;
using JetBrains.Rider.Unity.Editor;
using UnityEditor;
using UnityEngine;
namespace Editor
{
@van800
van800 / Bootstrap.cs
Created May 25, 2018 08:07
How to make Rider CsprojAssetPostprocessor the last one
using System;
using System.Reflection;
using UnityEditor;
using UnityEngine;
namespace JetBrains.Rider.Unity.Editor.AssetPostprocessors
{
[InitializeOnLoad]
public static class Bootstrap
{
@van800
van800 / RiderUnityIntegration.cs
Last active November 9, 2017 16:29
Unity3D JetBrains Rider cross-platform Integration
moved to https://github.com/JetBrains/Unity3dRider