Created
May 16, 2013 16:23
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baja_izq = 1 #direcciones | |
baja_der = 5 | |
sube_izq = 7 | |
sube_der = 9 | |
mueverect = 4 | |
negro = (0, 0, 0) #colores del rectangulo | |
rojo = (255, 0, 0) | |
verde = (0, 255, 0) | |
azul = (0, 0, 255) | |
b1 = {'rect':pygame.Rect(300, 80, 50, 100), 'color':rojo, 'dir':sube_der} #crea rectanculo de colores | |
b2 = {'rect':pygame.Rect(300, 80, 60, 100), 'color':verde, 'dir':sube_izq} | |
b3 = {'rect':pygame.Rect(300, 80, 60, 100), 'color':azul, 'dir':baja_izq} | |
rectans = [b1, b2, b3] | |
#rectans = [b1] | |
ventanaSurface.fill(negro) | |
for b in rectans: #mueve rects | |
if b['dir'] == baja_izq: | |
b['rect'].left -= mueverect | |
b['rect'].top += mueverect | |
if b['dir'] == baja_der: | |
b['rect'].left += mueverect | |
b['rect'].top += mueverect | |
if b['dir'] == sube_izq: | |
b['rect'].left -= mueverect | |
b['rect'].top -= mueverect | |
if b['dir'] == sube_der: | |
b['rect'].left += mueverect | |
b['rect'].top -= mueverect | |
if b['rect'].top < 0: #sube | |
if b['dir'] == sube_izq: | |
b['dir'] = baja_izq | |
if b['dir'] == sube_der: | |
b['dir'] = baja_der | |
if b['rect'].bottom > ancho_ventana: | |
# se mueve a lo ancho | |
if b['dir'] == baja_izq: | |
b['dir'] = sube_izq | |
if b['dir'] == baja_der: | |
b['dir'] = sube_der | |
if b['rect'].left < 0: | |
# el bloque se mueve mas a la izq | |
if b['dir'] == baja_izq: | |
b['dir'] = baja_der | |
if b['dir'] == sube_der: | |
b['dir'] = sube_der | |
if b['rect'].right > alto_ventana: | |
# el bloque se mueve mas a la der | |
if b['dir'] == baja_der: | |
b['dir'] = baja_izq | |
if b['dir'] == sube_der: | |
b['dir'] = sube_izq | |
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