Created
August 28, 2019 02:13
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Color alpha blending
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#include <stdio.h> | |
#include <stdint.h> | |
uint32_t blend(uint32_t base, uint32_t new, float alpha) | |
{ | |
uint8_t base_r = (base >> 16) & 0xFF; | |
uint8_t base_g = (base >> 8) & 0xFF; | |
uint8_t base_b = (base >> 0) & 0xFF; | |
uint8_t new_r = (new >> 16) & 0xFF; | |
uint8_t new_g = (new >> 8) & 0xFF; | |
uint8_t new_b = (new >> 0) & 0xFF; | |
uint8_t final_r = base_r + ((float)new_r - (float)base_r) * alpha; | |
uint8_t final_g = base_g + ((float)new_g - (float)base_g) * alpha; | |
uint8_t final_b = base_b + ((float)new_b - (float)base_b) * alpha; | |
return ((uint32_t)final_r << 16) | ((uint32_t)final_g << 8) | ((uint32_t)final_b << 0); | |
} | |
int main() | |
{ | |
uint32_t base = 0xFFFFFF; | |
uint32_t new = 0xFB00FF; | |
float alpha = 0.5f; | |
printf("base: %06X\n", base); | |
printf("new: %06X\n", new); | |
printf("final: %06X\n", blend(base, new, alpha)); | |
return 0; | |
} |
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