Created
October 3, 2013 01:33
-
-
Save vasco3/6803281 to your computer and use it in GitHub Desktop.
Playing with OOP JS to draw an image in HTML Canvas
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
var c = document.getElementById("myCanvas"); | |
var ctx = c.getContext("2d"); | |
var imgs = { | |
"spaceShip" : document.getElementById("space"), | |
"scream" : document.getElementById("scream") | |
} | |
function Scene(context, width, height, images){ | |
this.context = context; | |
this.width = width; | |
this.height = height; | |
this.images = images; | |
this.actors = []; | |
} | |
Scene.prototype.register = function(actor){ | |
this.actors.push(actor); | |
} | |
Scene.prototype.unregister = function(actor){ | |
var i = this.actors.indexOf(actor); | |
if (i >= 0) { | |
this.actors.splice(i, 1); | |
} | |
}; | |
Scene.prototype.draw = function() { | |
this.context.clearRect(0, 0, this.width, this.height); | |
for (var a = this.actors, i = 0, n = a.length; i < n; i++){ | |
a[i].draw(); | |
} | |
} | |
function Actor(scene, x, y){ | |
this.scene = scene; | |
this.x = x; | |
this.y = y; | |
this.actorID = ++Actor.nextID; | |
scene.register(this); | |
} | |
Actor.nextID = 0; | |
Actor.prototype.moveTo = function(x, y){ | |
this.x = x; | |
this.y = y; | |
this.scene.draw(); | |
}; | |
Actor.prototype.exit = function() { | |
this.scene.unregister(this); | |
this.scene.draw(); | |
}; | |
Actor.prototype.draw = function() { | |
var image = this.scene.images[this.type]; | |
this.scene.context.drawImage(image, this.x, this.y); | |
}; | |
Actor.prototype.width = function() { | |
return this.scene.images[this.type].width; | |
}; | |
Actor.prototype.height = function() { | |
return this.scene.images[this.type].height; | |
}; | |
function Spaceship(scene, x, y) { | |
Actor.call(this, scene, x, y); | |
this.points = 0; | |
} | |
Spaceship.prototype = Object.create(Actor.prototype); | |
Spaceship.prototype.type = "spaceShip"; | |
Spaceship.prototype.scorePoint = function() { | |
this.points++; | |
}; | |
Spaceship.prototype.left = function() { | |
this.moveTo(Math.max(this.x - 10, 0), this.y); | |
}; | |
Spaceship.prototype.right = function(){ | |
var maxWidth = this.scene.width - this.width(); | |
this.moveTo(Math.min(this.x + 10, maxWidth), this.y); | |
}; | |
function Alien(scene, x, y, direction, speed, strength) { | |
Actor.call(this, scene, x, y); | |
this.direction = direction; | |
this.speed = speed; | |
this.strength = strength; | |
this.damage = 0; | |
this.alienID = ++Alien.nextID; | |
} | |
Alien.prototype.type = "scream"; | |
Alien.nextID = 0; | |
var scene1 = new Scene(ctx, 300, 300, imgs); | |
var spaceship1 = new Spaceship(scene1, 40, 40); | |
scene1.draw(); | |
console.log(scene1.actors); |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment