Created
November 6, 2015 21:53
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The simplest FPS meter for playcanvas
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pc.script.create('fpsCounter', function (app) { | |
// Creates a new FpsCounter instance | |
var FpsCounter = function (entity) { | |
this.entity = entity; // The scene object | |
this.fpsCount = 0; | |
this.counterEl = null; | |
this.insertBeforeElId = "application-canvas"; | |
}; | |
FpsCounter.prototype = { | |
// Called once after all resources are loaded and before the first update | |
initialize: function () { | |
this.counterEl = this.initCounterEl(); | |
}, | |
// Called every frame, dt is time in seconds since last update | |
update: function (dt) { | |
this.fpsCount = this.culculateFpsCount(dt); | |
this.setCounterValue(this.fpsCount); | |
}, | |
initCounterEl: function() { | |
var insertBeforeEl = document.getElementById(this.insertBeforeElId); | |
var el = document.createElement('div'); | |
document.body.insertBefore(el, insertBeforeEl); | |
// @TODO: better use css class with all this rules instead of | |
// hardcoding them here | |
el.style.position = "fixed"; | |
el.style.top = "20px"; | |
el.style.left = "20px"; | |
el.style.width = "100px"; | |
el.style.height = "50px"; | |
el.style.zIndex = 1000; | |
document.body.insertBefore(el, insertBeforeEl); | |
return el; | |
}, | |
setCounterValue: function(newVal) { | |
this.counterEl.innerHTML = "<h1>" + newVal + "</h1>"; | |
}, | |
culculateFpsCount: function(dt) { | |
var fpsCount = (1/dt).toFixed(2); | |
return fpsCount; | |
} | |
}; | |
return FpsCounter; | |
}); |
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