DIY force simulation using d3-force-pod.
A simulation of orbital trajectories using the d3-force simulation engine with the gravity-like d3-force-magnetic attraction force.
The initial tangential velocity of the blue orbiting body can be set relative to its orbital speed, calculated as √(GM/d)
.
A factor of 1x
(default) results in a perfectly circular orbit. Approaching the factor of √2x
reaches the body's escape velocity, causing the body to drift away from the central object's gravity pull in an hyperbolic trajectory.
Factors below 1
will cause a quicker fall of the blue body towards the attracting center, yielding elliptic orbits with increasing eccentricity.
The length of the pre-estimated trajectory can be manipulated by changing the number of samples (represented as dots).
See also [Force-simulated So
Graph data dynamic updates using 3d-force-graph. Clicking on a node removes it from the graph.
Ok, I'm confused. Why isn't energy conserved and does the pendulum eventually stop?
Simulation of multiple particles orbitting around each other in a hierarchical system (e.g. sun > planet > moon).
Uses D3's force plugin forceMagnetic to connect particles to their moving gravitational centers via magnetic/electrostatic links. These magnetic attraction forces simulate the mechanics of gravity. Each link holds its own gravitational constant to exaggerate the amplitude and velocity of the orbits relative to each other, which would be otherwise impossible in a system with a single constant.
Compare with the forceLink version.
Simulation of accretion of particles attracted by electrostatic or gravitational forces, analogous to the interaction within dust clouds found in the early stages of star formation.
Uses D3's force plugin forceMagnetic to simulate the attraction/repulsion of objects of varying mass in an inverse-square relationship with distance. Further, particles are prevented from overlapping by applying a non-elastic collision force using forceBounce.
Using the slider controls you can add/remove particles to the system, and regulate the ratio of attractive (green attracts all other) vs repellent (red repels all other).
license: gpl-3.0 | |
height: 600 |
Simulation of collision between moving particles with different masses inside a container, using the d3-force physics engine.
Uses two elastic collision forces, d3.forceBounce to handle elastic collisions between nodes, and d3.forceSurface for collisions with the container walls.
You can reduce the elasticity (coefficient of restitution) of the particles using the slider on the upper-left, causing kinetic energy to be lost at every collision. Elasticity of 1 indicates a pure elastic collision, while a value of 0 will cause particles to stick to each other along the collision axis.
Difference in how collisions are handled by d3.forceBounce and d3.forceCollide.
d3.forceCollide with full strength (1) is equivalent to d3.forceBounce with 0 elasticity (inelastic collision), which loses kinetic energy at each impact.
<head> | |
<script src="//cdnjs.cloudflare.com/ajax/libs/d3/4.8.0/d3.min.js"></script> | |
<script src="//unpkg.com/d3-force-bounce"></script> | |
<script src="//unpkg.com/d3-force-constant"></script> | |
<link rel="stylesheet" href="style.css"> | |
</head> | |
<body> | |
<svg id="canvas"> |