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April 6, 2012 02:09
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syntaxrigger: what can you tell me about heroku foreman? | |
syntaxrigger: necessary? | |
INSANITYWOLF: huh? | |
syntaxrigger: https://toolbelt.heroku.com/windows | |
syntaxrigger: Foreman - an easy option for running your apps locally | |
INSANITYWOLF: uuhhh. | |
syntaxrigger: if you don't use it then I won't worry about it right now | |
INSANITYWOLF: you probably don't need to worry about foreman | |
syntaxrigger: cool | |
INSANITYWOLF: it's for process management | |
syntaxrigger: what is considered process management? | |
INSANITYWOLF: we use it to manage our service processes so that they don't live forever. | |
syntaxrigger: can you give me an example? | |
INSANITYWOLF: a service worker gets spun up, it does some stuff, and once it returns its data it gets killed by foreman so it doesn't eat cycles | |
syntaxrigger: ah ha | |
syntaxrigger: like garbage control but for initialize processes right? | |
INSANITYWOLF: yeah kinda | |
syntaxrigger: errr garbage collection* | |
syntaxrigger: cool thanks for the help man | |
INSANITYWOLF: at least the way i understand it. i haven't worked with it personally | |
syntaxrigger: how's your concept document coming? | |
INSANITYWOLF: it's not yet. | |
syntaxrigger: no bigs, good enough. thanks | |
syntaxrigger: cool, if you want some help let me know | |
INSANITYWOLF: still kinda thinking | |
syntaxrigger: fair enough | |
INSANITYWOLF: i'm working with a pretty broad idea so far. | |
INSANITYWOLF: prcedurally generated world, that can have villages in it, and people in the villages | |
syntaxrigger: fair enough, i am pretty good at asking questions or breaking things down into smaller parts. just let me know if I can help | |
INSANITYWOLF: now i have to figure out what it actually does | |
INSANITYWOLF: i figure the world will have different 'biomes' that have different kinds of resources. there needs to be some sort of interaction b/w villages. | |
INSANITYWOLF: gotta figure out how i make them need resources | |
syntaxrigger: I think a good thing to decide is how much low level control you want players to have then try to connect it, via processes, to your broad concept. Does that make sense? | |
INSANITYWOLF: yeah | |
INSANITYWOLF: i'm pretty sure i want the interaction to be pretty simple. | |
INSANITYWOLF: i dont know though | |
syntaxrigger: I am certain there are mathematical formulas you will be able to use to abstract things out like resource consumption, growth rates, ratios, etc | |
INSANITYWOLF: yeah | |
INSANITYWOLF: but other than food what resources exist and what are they used for | |
syntaxrigger: well that depnds on the level of control | |
syntaxrigger: if we are talking dwarf fortress then you have food, shelter, and companionship | |
syntaxrigger: so all mats for shelter | |
syntaxrigger: all mats for maintaining companions | |
syntaxrigger: all mats for growing food | |
INSANITYWOLF: yeah i was thinking something like that | |
INSANITYWOLF: food, shelter, safety | |
INSANITYWOLF: i guess i have to figure out what a village can do | |
syntaxrigger: it is easy to get bogged down with how many factors CAN be included in your game but I would say you have to decide how you want your players to think and make THAT interaction the most detailed | |
INSANITYWOLF: so far i figure it can trade with other villages | |
syntaxrigger: abstract everything else out | |
INSANITYWOLF: yeah yeah. i mean i CAN do anything. | |
INSANITYWOLF: but it's what does it actually do | |
INSANITYWOLF: and also villages can fight with other villages | |
INSANITYWOLF: but the player shouldn't really be able to force those things to happen | |
syntaxrigger: so you can pull a civ and have the trade agreement actually pop up for the player to decide or just give it a percentage success rate | |
syntaxrigger: percentage success rates are your bread and butter | |
INSANITYWOLF: yeah | |
syntaxrigger: you can pretty much eyeball them and tweak later | |
syntaxrigger: ask questions like, how often should X succeed when doing Y | |
INSANITYWOLF: yeah | |
INSANITYWOLF: i get how success rates work bro :) | |
syntaxrigger: ok no big | |
syntaxrigger: sometimes it helps to have things said, helps me anyways | |
INSANITYWOLF: yeah i know | |
INSANITYWOLF: i mean i don't have a mechanic problem yet | |
INSANITYWOLF: i'm going in with the idea that any arbitrary mechanic will 'work' | |
INSANITYWOLF: but what mechanics are there | |
syntaxrigger: well it sounds like you want to focus on strategy and unit management, does that sound right? | |
INSANITYWOLF: not really | |
INSANITYWOLF: well unit management yea | |
syntaxrigger: then what do you want the player to focus on | |
syntaxrigger: ok | |
INSANITYWOLF: but not really strategy. | |
syntaxrigger: what should be 75% of what they are thinking about | |
INSANITYWOLF: not sure yet | |
INSANITYWOLF: i'm not sure what i create ends up being a fun game | |
INSANITYWOLF: heh | |
syntaxrigger: yeah it is hard to narrow it down because it is a trade off | |
INSANITYWOLF: becasue really i jsut awant a sandbox | |
syntaxrigger: if it is fun to you then there is a good chance other people will like it | |
INSANITYWOLF: user loads up the gme. creates a world. puts villages in that world. tells the villages how to act, and then they just kind of go | |
syntaxrigger: well a sandbox games is really defined by its borders | |
syntaxrigger: what you are NOT allowed to do | |
syntaxrigger: imo | |
INSANITYWOLF: yeah | |
INSANITYWOLF: you are not allowed to directly control units | |
syntaxrigger: ok so unit management | |
INSANITYWOLF: i know that | |
syntaxrigger: what would be the goal? what is the win condition? | |
INSANITYWOLF: there isn't one | |
INSANITYWOLF: it's a sandbox | |
syntaxrigger: so then what is fun about the game? | |
syntaxrigger: building stuff | |
syntaxrigger: ? | |
INSANITYWOLF: the goal is to just be creative | |
INSANITYWOLF: and try things and see what happens | |
syntaxrigger: sandbox games still have goals but they have other things you can do as well | |
INSANITYWOLF: not all of them | |
syntaxrigger: name one | |
INSANITYWOLF: have you played universe sandbox? | |
INSANITYWOLF: minecraft | |
syntaxrigger: no | |
syntaxrigger: minecraft has a goal | |
INSANITYWOLF: what is it | |
syntaxrigger: single player is to survive | |
syntaxrigger: multiplayer is to create | |
INSANITYWOLF: if you play it that way | |
syntaxrigger: what other way is there to play? | |
INSANITYWOLF: i always just liked exploring | |
syntaxrigger: all multiplayer is, is just tools given to a player to create with | |
INSANITYWOLF: but there's not really a definite goal. | |
syntaxrigger: there isn't a stated goal | |
INSANITYWOLF: idea is that players create thier own goals | |
syntaxrigger: exploring is a goal that you define based on what you are given | |
syntaxrigger: they can sure | |
syntaxrigger: but the "nudge" from the game developer is to create | |
syntaxrigger: hence the many levels of tools | |
INSANITYWOLF: yeah definitely. the push here i guess would be to create worlds | |
syntaxrigger: people can repurpose things all the time | |
INSANITYWOLF: but the ultimate goal is what you make it | |
syntaxrigger: right | |
syntaxrigger: so create civilizations from nothing? | |
INSANITYWOLF: do you want to create villages and pick one that you want to make take over the whole world? | |
INSANITYWOLF: yeah kinda | |
syntaxrigger: how difficult should it be to have your villiage "take over the whole world"? | |
syntaxrigger: in theory | |
INSANITYWOLF: hhmmm. as difficult as the game makes it | |
syntaxrigger: that is the question. since you make the game how difficult do you want to make it? | |
INSANITYWOLF: i dunno | |
syntaxrigger: put a pin in it and come back to it but I think that is going to be one of your core questions you will need answered | |
INSANITYWOLF: i don't think this is really necessarily a game that i'm looking to please people | |
syntaxrigger: please yourself | |
INSANITYWOLF: it's more this would be an interesting simulation and i could throw in some game elements | |
syntaxrigger: worry about others later | |
syntaxrigger: so then do what you think is interesting? | |
INSANITYWOLF: villages that can do stuff with each other with not much human interaction | |
syntaxrigger: what stuff can villages do with each other | |
syntaxrigger: ? | |
INSANITYWOLF: so far i've got that they can fight and trade | |
INSANITYWOLF: that's probably all for the beginning | |
INSANITYWOLF: initial phase | |
syntaxrigger: so what do you think would be the condition for one village to become part of another | |
syntaxrigger: treaties? assimilation? | |
syntaxrigger: sacking? | |
INSANITYWOLF: probably those 3 | |
INSANITYWOLF: treaties might be a liuttle complex for the "prototype" | |
INSANITYWOLF: or rather more than i want to bite off | |
syntaxrigger: fair enough, afk a sec | |
INSANITYWOLF: kk | |
syntaxrigger: back | |
INSANITYWOLF: I haven't really figured out how the size of villages works | |
syntaxrigger: what specifically? | |
INSANITYWOLF: well do they really have a physical size | |
syntaxrigger: yes | |
INSANITYWOLF: i mean i know they do in real life, but do they in the game | |
INSANITYWOLF: i figure they have to though | |
syntaxrigger: how would a villiage work that didn't have a size? | |
INSANITYWOLF: well there's not really a need to be able to see things moving around in it, but with the idea of assimilating other villages you've got to have a physical village that can grow in size | |
INSANITYWOLF: and it's probably less interesting without | |
syntaxrigger: I would argue that if your villiage didn't have a size then you would be dealing with something else entirely | |
INSANITYWOLF: hhmmm. i think you could have a village that doesn't take dimensionality into account | |
INSANITYWOLF: but i think it would be less interesting | |
INSANITYWOLF: hell. maybe even the villages are generated | |
INSANITYWOLF: that actually sounds like a good idea | |
syntaxrigger: players need to see visual evidence of their decisions | |
syntaxrigger: it is what makes incremental progression fun | |
INSANITYWOLF: yeah true | |
INSANITYWOLF: yeah i think the villages are generated with the world | |
INSANITYWOLF: and there are "kingdoms" | |
syntaxrigger: as far as size goes just come up with a ration between population and a graphic | |
INSANITYWOLF: yeah for sure | |
INSANITYWOLF: i have an idea | |
INSANITYWOLF: i think you're right though. cities have to take up "tiles" | |
syntaxrigger: indeed | |
INSANITYWOLF: i dont' know if you ever see villagers | |
INSANITYWOLF: but i thikn the idea here is that you are the one true god, but you can only influence the will of the people | |
INSANITYWOLF: you can't do anything physically to affect them | |
syntaxrigger: have you every played Black & White? | |
INSANITYWOLF: yeah. the idea is very black and white | |
INSANITYWOLF: kind of where i started stealing ideas from | |
syntaxrigger: yeah except a bigger scale | |
syntaxrigger: great artists steal :) | |
INSANITYWOLF: yep | |
INSANITYWOLF: i think this game is black and white but not as pretty and not with some bullshit "point" | |
INSANITYWOLF: it's just. here's a thing | |
INSANITYWOLF: play with it and see what happens | |
INSANITYWOLF: but i like the idea of taking the Df approach and adding complexity over time | |
syntaxrigger: indeed | |
INSANITYWOLF: eventually just have tons of "systems" | |
syntaxrigger: I like to think of games like this as having stages | |
syntaxrigger: you have the beginning where you figure shit out, mid where you start knowing the ropes, and end where you are doing some complex shit | |
INSANITYWOLF: yeah | |
INSANITYWOLF: that's a good point. i didn't really mean over gameplay time. i meant over the life of the game, but yeah a good game should be playable without understanding all the nuances | |
INSANITYWOLF: you should play universe sandbox btw though | |
INSANITYWOLF: it's a astrophysics simulator basically | |
INSANITYWOLF: they have models of like our solar system and you can start dicking with different properties of different bodies | |
INSANITYWOLF: you can increase the mass of earth twofold and watch what happens to the solar system | |
syntaxrigger: sounds neat | |
INSANITYWOLF: yeah there's all kinds of shit you can change | |
INSANITYWOLF: but anyway | |
INSANITYWOLF: so. wtf. blood bowl patch? | |
syntaxrigger: ? | |
INSANITYWOLF: can't believe anyone is still supporting that game | |
syntaxrigger: haha | |
INSANITYWOLF: another game that is terribly fun but impossible to understand | |
syntaxrigger: it is pretty niche | |
INSANITYWOLF: yeah hella niche | |
syntaxrigger: so I am told | |
syntaxrigger: I haven't sat down with it to figure it out yet | |
INSANITYWOLF: I finally figured it out for the most part | |
syntaxrigger: I am hoping to eventually do so and have a Mutant League Football exp | |
INSANITYWOLF: i'm still not very good at it, but i at least kind of understand how it works | |
syntaxrigger: I really wish the Mutant League Games would have lasted longer, they were a blast | |
INSANITYWOLF: i understand it as well as i understand 40k | |
syntaxrigger: cool | |
INSANITYWOLF: i played one but didn't really see what was interesting about it. i was probably like 7 tho | |
INSANITYWOLF: so anything strategy would have been pretty over my head | |
syntaxrigger: there wasn't much strategy as I remember | |
syntaxrigger: just violence and funny satire | |
INSANITYWOLF: gotcha | |
INSANITYWOLF: blood bowl dosn't really deliver on that point | |
INSANITYWOLF: the dialog is annoying and gets old pretty fast, he violence is cute but doesn't really look all that cool | |
INSANITYWOLF: it's not really a fun to look at game in general | |
INSANITYWOLF: that's the worst part about it | |
INSANITYWOLF: you have to enjoy the mechanics and strategy of the thing otherwise you will get nothing out of it | |
syntaxrigger: cool | |
INSANITYWOLF: but it really satisfies my desire to have a computer game board game thing | |
INSANITYWOLF: i'm going to make a cimputer board game eventually | |
INSANITYWOLF: i think tablets are being seriously underapprecated for board games | |
syntaxrigger: yeah it is something I'd like to eventually do as well | |
syntaxrigger: yes | |
syntaxrigger: could always make a tabletop game too | |
INSANITYWOLF: maybe they're not 'large enough' yet | |
INSANITYWOLF: you'd have to have a board game that has a board size that works well with the 6-10in screen | |
INSANITYWOLF: or a board layout at least | |
INSANITYWOLF: so that they aren't having to zoom all over the place by hand | |
syntaxrigger: ah | |
INSANITYWOLF: lol. weeed. | |
INSANITYWOLF: easily sidetracked | |
INSANITYWOLF: but yeah "villages" | |
syntaxrigger: haha | |
syntaxrigger: I think any property a village has should be able to be changed by the player in some way | |
INSANITYWOLF: yeah | |
syntaxrigger: So i guess since the village is a basic element | |
syntaxrigger: you'd have to decide how many properties a village should have | |
INSANITYWOLF: yeah | |
INSANITYWOLF: that's the next thing | |
INSANITYWOLF: there are people | |
INSANITYWOLF: that exist individually | |
INSANITYWOLF: but it hink they just have a role and maybe some equipment | |
syntaxrigger: apparently there a civilization like game for the andriod that is free | |
syntaxrigger: called freeciv | |
syntaxrigger: might give you some ideas | |
INSANITYWOLF: freeciv has been around forever | |
syntaxrigger: wish I would have known | |
INSANITYWOLF: but yeah android version is recent i guess | |
syntaxrigger: always wanted to try out the civ games | |
INSANITYWOLF: you never played any?> | |
syntaxrigger: correct | |
INSANITYWOLF: whaaaaaat? | |
syntaxrigger: i've watched people play some | |
syntaxrigger: heh yeah | |
INSANITYWOLF: freeciv shouldn't be your intro tho | |
syntaxrigger: meh I'll be fine | |
syntaxrigger: I'll get civ 5 eventually | |
INSANITYWOLF: i was gonna say civ 4 or civ revolution | |
INSANITYWOLF: civ revolution is probably the best starter one | |
syntaxrigger: might look into that | |
syntaxrigger: i check steam pretty regular for sales | |
INSANITYWOLF: yeah civ 5 if it goes on super sale | |
INSANITYWOLF: i haven't played 5 yet | |
syntaxrigger: haha yeah | |
syntaxrigger: same | |
syntaxrigger: my neighbors upstairs have it | |
syntaxrigger: they seem to enjoy it | |
INSANITYWOLF: yeah. 'it's civ' from what i understand | |
INSANITYWOLF: they haven't really toyed much with the concept | |
syntaxrigger: indeed | |
INSANITYWOLF: they jsut keep reskinning and adding modern features and interface | |
syntaxrigger: that is the ticket | |
INSANITYWOLF: but it's still pretty much the same game | |
syntaxrigger: if you could ever come up with a game or a game engine everyone wanted to use | |
INSANITYWOLF: maybe with new tech trees and shit | |
syntaxrigger: that would be some serious bank | |
INSANITYWOLF: well yeah | |
syntaxrigger: then it wouldn't matter if I played civ 1 versus civ 5 | |
syntaxrigger: ;) | |
INSANITYWOLF: if you make any piece of software that everyoone wanted to use :) | |
syntaxrigger: indeed | |
syntaxrigger: I don't really need everyone, just enough to keep me busy and satisfied | |
INSANITYWOLF: 'game engines' don't last forever tho | |
syntaxrigger: yeah | |
INSANITYWOLF: yeah. i mean look how apple manages | |
syntaxrigger: shelf life seems to be getting shorter and shorter | |
INSANITYWOLF: of course they have mass market productes | |
INSANITYWOLF: yeah you really hardly even see LTS engines anymore. source and unreal have pretty much cornered the market | |
INSANITYWOLF: everyone else just makes thier own to use for a few games | |
syntaxrigger: I think Mobile is the new market | |
INSANITYWOLF: well duh | |
INSANITYWOLF: heh | |
syntaxrigger: and then, eventually, Augmented Reality | |
INSANITYWOLF: yeah | |
INSANITYWOLF: i mean people are already doing it | |
INSANITYWOLF: oh damn forgot there was an ipad version of civ rev | |
syntaxrigger: heh | |
INSANITYWOLF: 'too bad i don't have an ipad' | |
INSANITYWOLF: btw http://blog.daviddollar.org/2011/05/06/introducing-foreman.html | |
INSANITYWOLF: that should help you understand what foreman is | |
syntaxrigger: cool thanks | |
syntaxrigger: I always forget how simple google chrome makes my life with cookies until I delete them all | |
INSANITYWOLF: oooohghhh cookies. you so bad, but so good | |
INSANITYWOLF: http://i.imgur.com/mlSpC.gif | |
syntaxrigger: if I ever start using git regularly I will totally take advantage of aliasing and shortcuts | |
syntaxrigger: heh | |
INSANITYWOLF: yeah dude. cli for life | |
syntaxrigger: indeed | |
INSANITYWOLF: "the cat internet" | |
syntaxrigger: / | |
syntaxrigger: ? | |
INSANITYWOLF: that gif | |
syntaxrigger: ah | |
syntaxrigger: yeah | |
syntaxrigger: didn't know it had a name | |
INSANITYWOLF: i don't know that it does, but that's what i feel like it is | |
syntaxrigger: ah | |
syntaxrigger: makes sene | |
INSANITYWOLF: i assume cats find humans as funny as we find them | |
syntaxrigger: sense | |
syntaxrigger: fuck this keyboard | |
syntaxrigger: still not used to it | |
INSANITYWOLF: yeah i hate my keyboard at home for actual typing | |
INSANITYWOLF: i'm way too used to mac keyboard | |
syntaxrigger: I have been having it sense dec and I still mistype all kinds of shit | |
INSANITYWOLF: i feel like i have to punch the keys ont his thing | |
syntaxrigger: feels weird | |
INSANITYWOLF: and i fat finger everythign because i actually have to push | |
syntaxrigger: keypress is cool but something about the config of the keys | |
syntaxrigger: maybe they are too close together? | |
syntaxrigger: I dunno | |
syntaxrigger: I got big hands | |
INSANITYWOLF: i have kind of short fingers so i like more compact keyboards | |
INSANITYWOLF: but this keyboard is pretty good otherwise so i won't get rid of it | |
INSANITYWOLF: i just don't use it for anything that requires a lot of typing | |
syntaxrigger: I think this is the last time I buy a keyboard that I haven't tried first | |
syntaxrigger: it is a g110 | |
syntaxrigger: probably awesome for average hands | |
INSANITYWOLF: is that a fancy logitech one? | |
syntaxrigger: but my hands are truckasaurus hands | |
syntaxrigger: yeah | |
INSANITYWOLF: haha yeah you got big hands | |
syntaxrigger: the "gaming keyboard" | |
syntaxrigger: I like the idea of the macros | |
syntaxrigger: but haven't messed with them yet | |
INSANITYWOLF: yeah. this one is a razer/MS keyboard | |
INSANITYWOLF: this one has a few but the thing i really like about it is it has a bunch of knobs | |
INSANITYWOLF: i <3 knobs | |
INSANITYWOLF: don't know why | |
INSANITYWOLF: but i love them as an interface element | |
INSANITYWOLF: but yeah volume knob on the keyboard is chill | |
INSANITYWOLF: it doesn't really have enough macro keys to be useful for anything | |
syntaxrigger: heh | |
INSANITYWOLF: it's got music keys though which are nice | |
syntaxrigger: I like switched | |
syntaxrigger: switches | |
syntaxrigger: the old scholl kind | |
INSANITYWOLF: yeah i like switches too | |
INSANITYWOLF: i'm building a big red button device we can use to deploy servers | |
syntaxrigger: yeah I have this role thing that I can use to control volume, it is pretty sweet | |
INSANITYWOLF: :) | |
syntaxrigger: heh cool | |
INSANITYWOLF: i got my arduino and shit in today | |
syntaxrigger: sweet | |
INSANITYWOLF: 'hopefully i can pull it off' | |
syntaxrigger: have an idea of what you are going to do with it? | |
INSANITYWOLF: yeah. make that big red button | |
syntaxrigger: AH | |
syntaxrigger: i thought you meant a software button | |
INSANITYWOLF: nope hardware :) | |
syntaxrigger: how does the arduino come into play? | |
INSANITYWOLF: to initiate deploys | |
INSANITYWOLF: and manage what you're deploying | |
syntaxrigger: so what is your spec? YOu hook this up to a server and push a button and what happens? | |
INSANITYWOLF: it'll be somewhat self contained | |
INSANITYWOLF: nah you hook it up to the internet | |
syntaxrigger: just runs a whole bunch of config shit? | |
INSANITYWOLF: and it tells the server to run some deploy script | |
syntaxrigger: and you can send it messages over the internet? | |
INSANITYWOLF: you could, but there's not necessarily any reason to | |
syntaxrigger: I don't think I am seeing the "big picture" but good luck | |
INSANITYWOLF: it can send messages | |
INSANITYWOLF: sec | |
INSANITYWOLF: ok so the idea: box witha big red button, an LCD and a knob | |
INSANITYWOLF: knob is used to select a "box" to deploy | |
INSANITYWOLF: button is pressed to initate deploy | |
INSANITYWOLF: when you press the button the selected server runs it's deployment script | |
INSANITYWOLF: which basically just pulls down the code from somewhere, maybe runs some other tasks to prep, then restarts the webserver and shit so its running the newest version | |
syntaxrigger: cool | |
INSANITYWOLF: the box actually tells the server to deploy | |
INSANITYWOLF: since it's connected to the itnernets | |
syntaxrigger: is their a benefit to having this big red button or it is just cool? | |
INSANITYWOLF: http://imgur.com/E2QYD | |
INSANITYWOLF: it's just for funsies | |
syntaxrigger: haha cool | |
INSANITYWOLF: and slightly practical | |
INSANITYWOLF: it'll make it easier to get deploys done. | |
INSANITYWOLF: but it doesn't make sense | |
syntaxrigger: cool | |
INSANITYWOLF: there is an easier way to make it easier :) | |
INSANITYWOLF: kind of a ruby goldberg machine | |
INSANITYWOLF: rube* | |
syntaxrigger: cool | |
INSANITYWOLF: i've been wanting to play around with arduino for a while and i finally found an excuse to get one | |
INSANITYWOLF: pretty much | |
syntaxrigger: cool | |
syntaxrigger: anything you can learn from is a good excuse | |
syntaxrigger: to mess with | |
INSANITYWOLF: yeah | |
INSANITYWOLF: i like to tinker, you know me | |
INSANITYWOLF: 'dabble' | |
INSANITYWOLF: i need t dabble in some food | |
syntaxrigger: heh cool, take it easy man | |
INSANITYWOLF: heh not necessarily going anywhere. heh. just making a statement | |
syntaxrigger: cool | |
INSANITYWOLF: so what properties to villages have... | |
INSANITYWOLF: they have citizens | |
INSANITYWOLF: they have a food supply | |
INSANITYWOLF: i think they have an 'aggressiveness' | |
syntaxrigger: structure | |
syntaxrigger: or durability | |
INSANITYWOLF: i thik they have structures | |
INSANITYWOLF: like buildings and shit | |
INSANITYWOLF: houses, and different buildings that give abilities | |
INSANITYWOLF: like you need a smithy and a forge to make steel weapons | |
syntaxrigger: i was thinking of a propertiy like "HP" where if violence happens to them they have this HP to absorb X amount of violence, durability damage, nature damage, etc | |
INSANITYWOLF: ah yeah i got you | |
INSANITYWOLF: i'm not sure if durability is a property of villages or individual structures | |
INSANITYWOLF: "loyalty" | |
INSANITYWOLF: to thier kingsom | |
syntaxrigger: well are villiages going to be your basic unit? or are structures going to be you basic unit? | |
INSANITYWOLF: I DON'T KNOW | |
syntaxrigger: that could work | |
syntaxrigger: heh | |
syntaxrigger: I think villiages can be your basic unit and they can "specialize" in certain things as well | |
INSANITYWOLF: yeah but i want to have people | |
syntaxrigger: like village A has a smithy and village B has a silo | |
INSANITYWOLF: yeah you right | |
syntaxrigger: right people would be in the villages | |
INSANITYWOLF: not sure how that shoudl work | |
INSANITYWOLF: might pin that | |
syntaxrigger: kk | |
INSANITYWOLF: it doesn't seem all that important, but if kind of feel like if a village is attacked specific buildings should be attackable | |
syntaxrigger: or maybe all the structures in that village unit share the damage | |
INSANITYWOLF: oh. | |
INSANITYWOLF: i know | |
INSANITYWOLF: hmmm | |
syntaxrigger: or maybe it could be risk style where a village is comprised of certain structures and damage elimantes a structure | |
syntaxrigger: how damage in risk dwindles an army | |
INSANITYWOLF: yeah | |
INSANITYWOLF: i think that's closer to how the mechanic works | |
INSANITYWOLF: but i think each structure has an HP amount and the total HP amount of structures is the village durability | |
INSANITYWOLF: and villages have a base durability | |
INSANITYWOLF: fuck. steam chat be logged | |
syntaxrigger: heh http://imgur.com/r/funny/EEMOh | |
syntaxrigger: also yes | |
INSANITYWOLF: gotta paste this somewhere eventually | |
INSANITYWOLF: i dont' feel like taking notes | |
INSANITYWOLF: and attackers can essentially give buildings certain priorities | |
INSANITYWOLF: and decide only to destroy a ceratin building | |
INSANITYWOLF: this is going to be hard | |
INSANITYWOLF: there's just so much to do even for basic functionality | |
syntaxrigger: heh yeah | |
syntaxrigger: i gotta jet man, my mom and uncle came from louisiana to visit | |
syntaxrigger: gonna get them set up | |
INSANITYWOLF: cool man. later | |
syntaxrigger: talk to you tomorrow | |
INSANITYWOLF: thanks for hashing out | |
INSANITYWOLF: very productive |
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