Created
March 3, 2023 14:21
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enum PlayerState { regular, duck, left, right, jump, hit, shoot } | |
... | |
@override | |
Future<void> onLoad() async { | |
await super.onLoad(); | |
await _loadCharacterSprites(); | |
position = Vector2(size.x, gameRef.size.y - 10); | |
} | |
... | |
Future<void> _loadCharacterSprites() async { | |
final regular = await gameRef.loadSpriteAnimation( | |
'spritesheet.png', | |
SpriteAnimationData.sequenced( | |
amount: 7, | |
textureSize: Vector2(63.4, 130.0), | |
stepTime: 0.15, | |
loop: true, | |
)); | |
final right = await gameRef.loadSpriteAnimation( | |
'left.png', | |
SpriteAnimationData.sequenced( | |
amount: 5, | |
textureSize: Vector2(63.4, 130.0), | |
stepTime: 0.20, | |
loop: true, | |
)); | |
final left = await gameRef.loadSpriteAnimation( | |
'right.png', | |
SpriteAnimationData.sequenced( | |
amount: 5, | |
textureSize: Vector2(63.4, 130.0), | |
stepTime: 0.20, | |
loop: true, | |
)); | |
final jump = await gameRef.loadSpriteAnimation( | |
'jump.png', | |
SpriteAnimationData.sequenced( | |
amount: 3, | |
textureSize: Vector2(70.4, 130.0), | |
stepTime: .2, | |
loop: false, | |
)); | |
final hit = await gameRef.loadSpriteAnimation( | |
'hit.png', | |
SpriteAnimationData.sequenced( | |
amount: 3, | |
textureSize: Vector2(73.4, 110.0), | |
stepTime: 0.20, | |
loop: false, | |
)); | |
final shoot = await gameRef.loadSpriteAnimation( | |
'shoot.png', | |
SpriteAnimationData.sequenced( | |
amount: 3, | |
textureSize: Vector2(90.4, 110.0), | |
stepTime: 0.20, | |
loop: false, | |
)); | |
final player = SpriteAnimationGroupComponent<PlayerState>(animations: { | |
PlayerState.regular: regular, | |
PlayerState.left: left, | |
PlayerState.right: right, | |
PlayerState.jump: jump, | |
PlayerState.hit: hit, | |
PlayerState.shoot: shoot, | |
//PlayerState.duck: duck, | |
}, current: PlayerState.regular); | |
animations = player.animations; | |
current = PlayerState.regular; | |
} |
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