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#!/bin/sh | |
bundle_address=$1 //Bundle-tool address | |
keystore_address=$2 | |
keystore_alias=$3 | |
keystore_password=$4 | |
input_name=$5 | |
folder=$PWD | |
echo Start building apks... |
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using System; | |
using System.Linq; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using Object = UnityEngine.Object; | |
using Google.Play.AssetDelivery; | |
public class AssetDeliveryExtension | |
{ |
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using UnityEditor; | |
using System.IO; | |
public class BuildAssetBundles | |
{ | |
[MenuItem("Assets/Build AssetBundles")] | |
static void BuildAllAssetBundles() | |
{ | |
string assetBundleDirectory = "Assets/AssetBundles"; | |
if(!Directory.Exists(assetBundleDirectory)) |