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Home Assistant BluePrint to turn on light, switch, scene or script based on motion and illuminance
blueprint:
name: Turn on light, switch, scene, script or group based on motion and illuminance.
description: >
Turn on a light, switch, scene, script or group based on motion detection, and low light level.
This blueprint uses helper entities you have to create yourself for some input values, to be able to dynamically set limits.
For instructions on creating the helper entities take a look in the Home Assistant Community forum topic:
https://community.home-assistant.io/t/turn-on-light-switch-scene-or-script-based-on-motion-and-illuminance-more-conditions/257085
Required entities:
- Motion sensor (single sensor or group)
- Target entity (light, switch, scene* or script*)
(*) If you select a scene or script as your target_entity, you must also define a target_off_entity, since scenes and scripts cannot be turned off.
An example for a target_off_entity could be a light or a light group.
Optional features:
- You can set a cutoff entity of which the value determines whether the illuminance level is low and the automation needs to trigger.
- You can define a blocking entity, which blocks the automation from running when this entity's state is on.
- You can define a turn-off blocking entity, which blocks the entity from turning off after the set delay.
- Time limits can also be defined to limit the time before and after the automation should trigger.
- If you want the entity to turn off after a certain amount of seconds, you can use the Wait Time input.
- If you want another entity than the target_entity to turn off after the delay, you can define a separate Turn-off entity (also important for scenes and scripts).
- If you do not enable the optional entities the automation will skip these conditions.
Optional entities:
- Illuminance sensor (sensor in illuminance class)
- Illuminance cutoff value (input_number)
- Blocking entity (any entity with state on/off)
- Time limit before (input_datetime)
- Time limit after (input_datetime)
- Turn off wait time (input_number defining amount in seconds)
- Turn off entity (any entity_id that needs to be turned off after wait)
domain: automation
input:
motion_sensor:
name: Motion Sensor
description: This sensor will trigger the turning on of the target entity.
selector:
entity:
target_entity:
name: Target entity.
description: The light, switch, scene to turn on (or script to run) when the automation is triggered.
selector:
entity:
illuminance_sensor:
name: (OPTIONAL) Illuminance sensor
description: This sensor will be used to determine the illumination.
default:
selector:
entity:
domain: sensor
device_class: illuminance
illuminance_cutoff:
name: (OPTIONAL) Illuminance cutoff value
description: This input_number will be used to compare to the current illumination to determine if it is low.
default:
selector:
entity:
domain: input_number
blocker_entity:
name: (OPTIONAL) Blocking entity
description: If this entity's state is on, it will prevent the automation from running. E.g. sleepmode or away mode.
default:
selector:
entity:
time_limit_after:
name: (OPTIONAL) Only run after time.
description: Automation will only run when time is later than this input_datetime value.
default:
selector:
entity:
domain: input_datetime
time_limit_before:
name: (OPTIONAL) Only run before time.
description: Automation will only run when time is earlier than this input_datetime value.
default:
selector:
entity:
domain: input_datetime
no_motion_wait:
name: (OPTIONAL) Turn off wait time (seconds)
description: Time in seconds to leave the target entity on after last motion is detected. If not used entity will not auto turn off.
default:
selector:
entity:
domain: input_number
turn_off_blocker_entity:
name: (OPTIONAL) Turn-off Blocking entity
description: If this entity's state is on, it will prevent the target entity from turning off after the set delay.
default:
selector:
entity:
target_off_entity:
name: (OPTIONAL) Turn-off entity
description: If defined, this entity will be turned off instead of the default target entity. This can be helpful when using target entities of type scene or script.
default:
selector:
entity:
sunstate_condition:
name: When to trigger automation, based on the elevation of the sun. Use always when you don't want to add a condition for this.
default: 'Always'
selector:
select:
options:
- Always
- Below horizon
- Above horizon
mode: restart
max_exceeded: silent
variables:
target_entity: !input target_entity
illuminance_currently: !input illuminance_sensor
illuminance_cutoff: !input illuminance_cutoff
blocker_entity: !input blocker_entity
time_limit_before: !input time_limit_before
time_limit_after: !input time_limit_after
no_motion_wait: !input no_motion_wait
entity_domain: "{{ states[target_entity].domain }}"
turn_off_blocker_entity: !input turn_off_blocker_entity
target_off_entity: !input target_off_entity
sun_condition: !input sunstate_condition
trigger:
platform: state
entity_id: !input motion_sensor
to: 'on'
condition:
# When entity was already on because the automation ran recently, do not check illuminance because it could have increased above threshold because of a light that was just turned on.
# This check is not possible for script target_entities or fir scene target_entities that control more than 1 entity.
# This might cause the automation to turn off the target entity too soon because the illuminance check fails on restart of the automation.
- condition: template
alias: 'Check for illuminance conditions'
value_template: >
{% set illuminance_defined = illuminance_currently != none and illuminance_cutoff != none %}
{% set illuminance_defined_and_low = (illuminance_defined and (states(illuminance_currently) | int < states(illuminance_cutoff) | int ) %}
{% set target_entity_domain_supports_on_state_check = entity_domain != 'scene' and entity_domain != 'script' %}
{% set target_entity_is_scene = entity_domain == 'scene' %}
{% set scene_target_entities = state_attr(target_entity, 'entity_id') %}
{% set singular_scene_entity_is_on = scene_target_entities is not none and scene_target_entities | count == 1 and scene_target_entities | first == 'on' %}
{{
( target_entity_domain_supports_on_state_check and states(target_entity) == 'on') or
( target_entity_domain_supports_on_state_check and states(target_entity) == 'off' and not illuminance_defined) or
( target_entity_domain_supports_on_state_check and states(target_entity) == 'off' and illuminance_defined_and_low) or
( not target_entity_domain_supports_on_state_check and illuminance_defined_and_low) or
( not target_entity_domain_supports_on_state_check and not illuminance_defined) or
( target_entity_is_scene and singular_scene_entity_is_on)
}}
- condition: template
alias: 'Check for blocker entity'
value_template: "{{ (blocker_entity == none) or (states(blocker_entity) == 'off') }}"
- condition: template
alias: 'Check for time limits'
value_template: >
{% set current_time = now().strftime("%H:%M") %}
{% if time_limit_before == none and time_limit_after == none %}
true
{% endif %}
{% if time_limit_before != none and time_limit_after == none %}
{% set current_time_is_before_limit = current_time < states(time_limit_before) %}
{{ current_time_is_before_limit }}
{% elif time_limit_before == none and time_limit_after != none %}
{% set current_time_is_after_limit = current_time > states(time_limit_after) %}
{{ current_time_is_after_limit }}
{% endif %}
{% if time_limit_before != none and time_limit_after != none %}
{% set before_limit_is_tomorrow = states(time_limit_before) < states(time_limit_after) %}
{% set current_time_is_before_limit = current_time < states(time_limit_before) %}
{% set current_time_is_after_limit = current_time > states(time_limit_after) %}
{% set time_window_spans_midnight = states(time_limit_after) > states(time_limit_before) %}
{% if time_window_spans_midnight != none and time_window_spans_midnight and before_limit_is_tomorrow %}
{{ current_time_is_after_limit or current_time_is_before_limit }}
{% elif time_window_spans_midnight != none and not time_window_spans_midnight %}
{{ current_time_is_before_limit and current_time_is_after_limit }}
{% endif %}
{% endif %}
- condition: template
alias: 'Check for sun state'
value_template: >
{# Prevent breaking when no sun condition is set in existing automations #}
{% if not sun_condition is defined %}
{% set sun_condition = 'Always' %}
{% endif %}
{# Get current sun state #}
{% set current_sun_condition = states['sun.sun'].state %}
{# Checks for current sun state #}
{% set sun_state_is_below_horizon = current_sun_condition == 'below_horizon' %}
{% set sun_state_is_above_horizon = current_sun_condition == 'above_horizon' %}
{# Check to see if a condition for sunstate is set by user #}
{% set no_sun_condition = sun_condition is defined and sun_condition == 'Always' %}
{# Check to see if the user wants automation to trigger below horizon #}
{% set sun_condition_is_below_horizon = sun_condition == 'Below horizon' %}
{# Check to see if the user wants automation to trigger above horizon #}
{% set sun_condition_is_above_horizon = sun_condition == 'Above horizon' %}
{# Checks to see if sunstate matches up with users condition #}
{% set sun_condition_below_horizon_match = sun_state_is_below_horizon and sun_condition_is_below_horizon %}
{% set sun_condition_above_horizon_match = sun_state_is_above_horizon and sun_condition_is_above_horizon %}
{% set sun_condition_matching = sun_condition_below_horizon_match or sun_condition_above_horizon_match or no_sun_condition %}
{{ sun_condition_matching }}
{# Debug values: (uncomment to check in template dev tool)
## Set at top of template: {% set sun_condition = 'Above horizon' %}
Current sun condition: {{current_sun_condition}}
Sun state is below horizon: {{ sun_state_is_below_horizon }}
Sun state is above horizon: {{ sun_state_is_above_horizon }}
Sun condition is set to always: {{ sun_condition_always }}
Sun condition is below horizon: {{ sun_condition_is_below_horizon }}
Sun condition is above horizon: {{ sun_condition_is_above_horizon }}
Sun condition is below horizon match: {{ sun_condition_below_horizon_match }}
Sun condition is above horizon match: {{ sun_condition_above_horizon_match }}
Sun condition is a match: {{ sun_condition_matching }}
#}
action:
- service: homeassistant.turn_on
entity_id: !input target_entity
- wait_for_trigger:
platform: state
entity_id: !input motion_sensor
from: "on"
to: "off"
- choose:
- alias: 'Motion wait not defined and target off entity not defined'
conditions:
- condition: template
value_template: "{{ no_motion_wait == none and target_off_entity == none }}"
sequence:
- service: homeassistant.turn_off
entity_id: !input target_entity
- alias: 'Motion wait not defined and target off entity defined'
conditions:
- condition: template
value_template: "{{ no_motion_wait == none and target_off_entity != none }}"
sequence:
- service: homeassistant.turn_off
entity_id: !input target_off_entity
- alias: 'Motion wait defined and target off entity not defined'
conditions:
- condition: template
value_template: "{{ no_motion_wait != none and target_off_entity == none }}"
sequence:
- delay:
seconds: '{{ states(no_motion_wait) | int }}'
- alias: "Check if blocker entity is defined and on"
condition: template
value_template: "{{ (turn_off_blocker_entity == none) or (states(turn_off_blocker_entity) == 'off') }}"
- service: homeassistant.turn_off
entity_id: !input target_entity
- alias: 'Motion wait defined and target off entity defined'
conditions:
- condition: template
value_template: "{{ no_motion_wait != none and target_off_entity != none }}"
sequence:
- delay:
seconds: '{{ states(no_motion_wait) | int }}'
- alias: "Check if blocker entity is defined and on"
condition: template
value_template: "{{ (turn_off_blocker_entity == none) or (states(turn_off_blocker_entity) == 'off') }}"
- service: homeassistant.turn_off
entity_id: !input target_off_entity
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