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Apple Sports effect using Metal Shaders
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// | |
// FlagView.swift | |
// VideoCamera | |
// | |
// Created by Vedant Gurav on 21/02/2024. | |
// | |
import SwiftUI | |
struct FlagView: View { | |
let leftColor = Color(hue: 1, saturation: 0.8, brightness: 0.7) | |
let rightColor = Color(hue: 0.6, saturation: 0.9, brightness: 0.8) | |
let startDate = Date() | |
var body: some View { | |
TimelineView(.animation) { _ in | |
ZStack { | |
LinearGradient(stops: [ | |
.init(color: leftColor, location: 0), | |
.init(color: leftColor, location: 0.35), | |
.init(color: leftColor.opacity(0.4), location: 0.6), | |
.init(color: .clear, location: 0.6) | |
], startPoint: .leading, endPoint: .trailing) | |
LinearGradient(stops: [ | |
.init(color: .clear, location: 0.3), | |
.init(color: rightColor.opacity(0.2), location: 0.4), | |
.init(color: rightColor, location: 0.65), | |
.init(color: rightColor, location: 1), | |
], startPoint: .leading, endPoint: .trailing) | |
} | |
.background(.black) | |
.blur(radius: 20) | |
.overlay { | |
Rectangle() | |
.fill(ImagePaint(image: Image("cloth"), scale: 1.5)) | |
.tint(.yellow) | |
.blendMode(.softLight) | |
.padding(-100) | |
.rotationEffect(.degrees(-20)) | |
.blur(radius: 0.4) | |
} | |
.scaleEffect(1.2) | |
.visualEffect { content, proxy in | |
content | |
.colorEffect( | |
ShaderLibrary.rippleColor( | |
.float(startDate.timeIntervalSinceNow), | |
.float2(proxy.size), | |
.float(2), | |
.float(0.2), | |
.float(0.025), | |
.float(0.25) | |
) | |
) | |
} | |
.drawingGroup() | |
.visualEffect { content, proxy in | |
content | |
.distortionEffect( | |
ShaderLibrary.ripple( | |
.float(startDate.timeIntervalSinceNow), | |
.float2(proxy.size), | |
.float(2), | |
.float(8), | |
.float(0.025), | |
.float(0.25), | |
.float(0.75) | |
), | |
maxSampleOffset: .zero | |
) | |
} | |
.ignoresSafeArea(edges: .all) | |
.statusBar(hidden: true) | |
.persistentSystemOverlays(.hidden) | |
} | |
} | |
} | |
#Preview { | |
FlagView() | |
} |
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Cloth texture file