Created
January 2, 2011 04:48
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.. in which I discover how to cheat AssaultCube, even though I really shouldn't.
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[vk@vk assaultcube]$ diff orig_weapon.cpp source/src/weapon.cpp | |
566c566,569 | |
< hitpush(dam, o, d, from, to, d->weaponsel->type, gib, gib ? 1 : 0); | |
--- | |
> if (d->weaponsel->type == GUN_SHOTGUN) { | |
> dam += 15; | |
> } | |
> hitpush(dam, o, d, from, to, d->weaponsel->type, gib, gib ? 1 : 0); | |
925c928 | |
< bool quickwait = attackmillis*3>=gunwait && !(m_arena && m_teammode && arenaintermission); | |
--- | |
> bool quickwait = attackmillis>=gunwait && !(m_arena && m_teammode && arenaintermission); | |
949c952 | |
< owner->weaponchanging = lastmillis-1-(weaponchangetime/2); | |
--- | |
> owner->weaponchanging = lastmillis-1-(weaponchangetime/4); | |
976c979 | |
< int animtime = min(gunwait, (int)info.attackdelay); | |
--- | |
> int animtime = min(gunwait, (int)info.attackdelay / 2); | |
984d986 | |
< if(!mag) return; | |
986d987 | |
< | |
989d989 | |
< | |
991,992c991 | |
< mag--; | |
< gunwait = info.attackdelay; | |
--- | |
> gunwait = info.attackdelay / 4; | |
1094,1095c1093,1097 | |
< gunwait = info.attackdelay; | |
< mag--; | |
--- | |
> if (this->type != GUN_SHOTGUN) { | |
> gunwait = info.attackdelay / 2; | |
> } else { | |
> gunwait = info.attackdelay / 8; | |
> } | |
1096a1099 | |
> if (rand() % 2) --mag; | |
1413c1416 | |
< gunwait = info.attackdelay; | |
--- | |
> gunwait = info.attackdelay / 8; | |
1495d1497 | |
< |
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