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August 29, 2015 14:00
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Update zPosition
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- (void)update:(NSTimeInterval)currentTime | |
{ | |
[characterLayer enumerateChildNodesWithName:@"soldier" usingBlock: ^(SKNode *node, BOOL *stop) { | |
[(Soldier*)node updatePosition]; | |
}]; | |
} | |
// And then in the Soldier class | |
- (void)updatePosition { | |
self.zPosition = 10000 - self.position.y; | |
} |
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