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@veeneck
Last active February 9, 2016 20:02
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Important Notes and Tests

  • You must start a new game. The old save files will break.
  • This build only represents 5 days of work. Moving out of office, and traveling to Austin for other days.

The Short Changeling

  • Upgrade points rewarded after leveling up.
  • Upgrades available shows as red circle with number in it on World Map screens.
  • Stou gains experience and upgrades after each level now too.
  • Training screen has data driven, placeholder icons that reflect current and potential unlocks.
  • Action Bar abilities can now stack. Attack becomes Charge which becomes Flee.
  • Trebuchet works with new changes.
  • Add cutscene 3, and add in placeholder map for the next level, City.
  • Placeholder UI for unit upgrades. Click Stats & Abilities.
  • Framework for double confirmation button. Click on icon in Training screen.
  • Have data on left accurately reflect wounds when completing a level.
  • Fix bug where long press on various parts of UI would crash the app.
  • Add in a logging library for conditional logging and faster development.
  • Added startup image just to see how that works.

The Big Things

EXPERIENCE & ABILITIES

I'm getting close to the final code for both of these. I refactored experience one more time. I also changed the underlying data structure for abilities. Now, units have unlocks which can be tiered, require points, be automatic, etc. This allows for categories like the Training screen, or trees. Also, each character can spcecify their own UI functionality, which is how the action bar overrides can now show Flee on top of the Attack icon.

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