0.1.05 Changelog
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Leveling Up & UI | |
- Double confirmation UI pattern (delet save file for an example) | |
- Unit abilities card shows ability description, and updates unit stats in preview mode | |
- After battle combat shows more information (still bugs & polish needed) | |
- You can actually choose a new skill when a unit levels up | |
- Unit cards now show stars for the units level | |
- Navigation icons show red circle withnumber when upgrades are available | |
In Game | |
- Performance imporvement for sounds (still a major bottleneck though) | |
- Object pool for common objects like shadows | |
- Iterating on health bars | |
- Iterating on archer fire | |
- Added blood pools, and rotate bodies on death | |
- Performance gains allow me to keep objects like rocks, bodies, arrows in ground for longer | |
- Iterating on unit selection UI | |
- Iterating on archer range UI | |
- Iyerating on Flee UI and make units wander when fleeing | |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment