Created
August 30, 2013 08:03
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require 'gosu' | |
require 'matrix' | |
class Green < Gosu::Window | |
def initialize | |
super 640, 480, false | |
self.caption = "Green Physics" | |
@box1 = Polygon.new( | |
vertices: [Vector[0, 0], | |
Vector[50, -50], | |
Vector[65, 0], | |
Vector[65, 75], | |
Vector[0, 65]], | |
position: Vector[100, 100], | |
angle: 1, | |
velocity: Vector[0.0, 0.0] | |
) | |
@box2 = Polygon.new( | |
vertices: [Vector[0, 0], | |
Vector[10, -10], | |
Vector[25, 0], | |
Vector[25, 25], | |
Vector[0, 25]], | |
position: Vector[100, 100], | |
angle: 1 | |
) | |
end | |
def update | |
input | |
w1, w2 = @box1.world, @box2.world | |
polys, side, mins = Polygon.collides?(@box1.world, @box2.world) | |
unless side.nil? | |
v1, v2 = polys[0][side[0]], polys[0][side[1]] | |
perp = Vector[v2.y - v1.y, v1.x - v2.x] | |
end | |
@box1.update(1) | |
@box2.update(1) | |
end | |
def input | |
if button_down?(Gosu::KbEscape) | |
exit | |
end | |
if button_down?(Gosu::KbDown) | |
@box2.position.y += 1 | |
end | |
if button_down?(Gosu::KbUp) | |
@box2.position.y -= 1 | |
end | |
if button_down?(Gosu::KbRight) | |
@box2.position.x += 1 | |
end | |
if button_down?(Gosu::KbLeft) | |
@box2.position.x -= 1 | |
end | |
if button_down?(Gosu::KbR) | |
@box2.angle += 0.1 | |
end | |
end | |
def draw | |
@box1.draw(self) | |
@box2.draw(self) | |
w1, w2 = @box1.world, @box2.world | |
polys, side, mins = Polygon.collides?(@box1.world, @box2.world) | |
unless side.nil? | |
v1, v2 = polys[0][side[0]], polys[0][side[1]] | |
perp = Vector[v2.y - v1.y, v1.x - v2.x] * 10 | |
draw_line(@box1.position.x, @box1.position.y, Gosu::Color::RED, | |
@box1.position.x + perp.x, @box1.position.y + perp.y, Gosu::Color::RED) | |
perp = Vector[v2.y - v1.y, v1.x - v2.x] * 10 | |
draw_line(@box2.position.x, @box2.position.y, Gosu::Color::BLUE, | |
@box2.position.x + perp.x, @box2.position.y + perp.y, Gosu::Color::BLUE) | |
mag = (v1 - v2).magnitude | |
dv1 = 50*(v1 - v2)/mag + v1 | |
dv2 = 50*(v2 - v1)/mag + v2 | |
draw_line(dv1.x, dv1.y, Gosu::Color::BLUE, | |
dv2.x, dv2.y, Gosu::Color::BLUE) | |
end | |
#w1, w2 = @box1.world, @box2.world | |
#polys, side, mins = Polygon.collides?(@box1.world, @box2.world) | |
#unless side.nil? | |
# v1, v2 = polys[0][side[0]], polys[0][side[1]] | |
# | |
# mag = (v1 - v2).magnitude | |
# dv1 = 50*(v1 - v2)/mag + v1 | |
# dv2 = 50*(v2 - v1)/mag + v2 | |
# | |
# draw_line(dv1.x, dv1.y, Gosu::Color::BLUE, | |
# dv2.x, dv2.y, Gosu::Color::BLUE) | |
# | |
# mins.each do |i| | |
# | |
# p = polys[1][i] | |
# draw_quad( | |
# p.x - 5, p.y - 5, Gosu::Color::BLUE, | |
# p.x + 5, p.y - 5, Gosu::Color::BLUE, | |
# p.x + 5, p.y + 5, Gosu::Color::BLUE, | |
# p.x - 5, p.y + 5, Gosu::Color::BLUE | |
# ) | |
# end | |
#end | |
end | |
def needs_cursor? | |
true | |
end | |
end | |
class Matrix | |
def self.rotate(angle) | |
Matrix[ | |
[Math.cos(angle), -Math.sin(angle)], | |
[Math.sin(angle), Math.cos(angle)] | |
] | |
end | |
end | |
class Vector | |
def x | |
self[0] | |
end | |
def x=(v) | |
self[0] = v | |
end | |
def y | |
self[1] | |
end | |
def y=(v) | |
self[1] = v | |
end | |
end | |
class Polygon | |
attr_accessor :vertices, :color, :mass, | |
:position, :velocity, | |
:angle, :angular_velocity, | |
:center_of_mass | |
def initialize(args) | |
{ | |
color: Gosu::Color::WHITE, | |
mass: 1, | |
position: Vector[0, 0], | |
velocity: Vector[0, 0], | |
angle: 0, | |
angular_velocity: 0 | |
}.merge(args).each { |k, v| send(:"#{k}=", v) } | |
center_of_mass = vertices.reduce(:+) / vertices.size | |
vertices.map! { |v| v - center_of_mass } | |
end | |
def update(dt) | |
@position += velocity * dt | |
@angle += angular_velocity * dt | |
end | |
def draw(gosu) | |
w = world | |
lines = w.each_cons(2).to_a << [w[0], w[-1]] | |
lines.each do |l1, l2| | |
gosu.draw_triangle( | |
l1.x, l1.y, color, | |
l2.x, l2.y, color, | |
position.x, position.y, color | |
) | |
end | |
end | |
def world | |
rot = Matrix.rotate(angle) | |
vertices.map do |v| | |
rot*v + position | |
end | |
end | |
def impulse(v) | |
velocity += v | |
end | |
def self.collides?(p1, p2) | |
line1, projection1 = dividing_line(p1, p2) | |
line2, projection2 = dividing_line(p2, p1) | |
return nil if projection1.nil? and projection2.nil? | |
min1 = projection1.nil? ? Float::INFINITY : projection1.min | |
min2 = projection2.nil? ? Float::INFINITY : projection2.min | |
if min1 < min2 | |
mins = projection1.size.times.select { |i| projection1[i] == min1 } | |
return [p1, p2], line1, mins | |
else | |
mins = projection2.size.times.select { |i| projection2[i] == min2 } | |
return [p2, p1], line2, mins | |
end | |
return nil | |
end | |
def self.dividing_line(p1, p2) | |
lines = (0..p1.size).map{ |e| e % p1.size }.each_cons(2) | |
lines.each do |i, j| | |
v1, v2, = p1[i], p1[j] | |
perp = Vector[v2.y - v1.y, v1.x - v2.x].normalize | |
origin = perp.inner_product(v1) | |
projection = p2.map { |v| perp.inner_product(v) - origin } | |
divides = projection.all? { |e| e > 0 } # I can put in slack for the collision detector here | |
return [i, j], projection if divides | |
end | |
return nil | |
end | |
end | |
window = Green.new | |
window.show |
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