View JsonReportToMd.cs
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System.IO; | |
using Newtonsoft.Json; | |
using System.Linq; | |
namespace GradleLicensePluginReportJsonToMd | |
{ | |
public static class Parser | |
{ | |
public static string ParseToMd(string path) | |
{ |
View AutoAdjustColumnWidthBehavior.cs
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Collections.Specialized; | |
using System.ComponentModel; | |
using System.Windows; | |
using System.Windows.Controls; | |
using System.Windows.Interactivity; | |
namespace BehaviorSample.Views.Behaviors | |
{ | |
/// <summary> |
View DynamicDependency.csproj
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<Project Sdk="Microsoft.NET.Sdk"> | |
<PropertyGroup> | |
<TargetFramework>netstandard1.4</TargetFramework> | |
</PropertyGroup> | |
<ItemGroup> | |
<PropertyPageSchema Include="$(MSBuildThisFileDirectory)ProjectItemsSchema.xaml" /> | |
<ProjectCapability Include="DynamicDependentFile" /> | |
</ItemGroup> |
View MainWindow.xaml
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<Window x:Class="WpfApplication1.MainWindow" | |
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" | |
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" | |
xmlns:d="http://schemas.microsoft.com/expression/blend/2008" | |
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" | |
xmlns:local="clr-namespace:WpfApplication1" | |
mc:Ignorable="d" | |
Title="MainWindow" Height="350" Width="525"> | |
<StackPanel> | |
<TextBox Text="{Binding Hoge, Mode=TwoWay}"/> |
View gist:83d4f127e59950528f8b
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
ComPtr<IWICBitmapSource> bitmapSource = ReadFile(stream); // 読み込みは適当に | |
UINT width; | |
UINT height; | |
ThrowIfFailed(bitmapSource->GetSize(&width, &height)); | |
auto bitmapBytes = ref new Array<byte>(width * height * 4); // 32bpp前提 | |
ThrowIfFailed( | |
bitmapSource->CopyPixels(nullptr, width * 4, bitmapBytes->Length, bitmapBytes->Data) | |
); |
View gist:fad744b9c7ddf5738722
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// 変換結果の描写 | |
var stride = transform.Size.Width * 4; //横1行のバイト数 | |
var size = stride * transform.Size.Height; | |
var bytes = new byte[size]; | |
transform.CopyPixels(bytes, stride); | |
// SharpDX.WIC.BitmapSourceをWritableBitmapに変換 | |
var bitmap = new WriteableBitmap(transform.Size.Width, transform.Size.Height); | |
using (var s = bitmap.PixelBuffer.AsStream()) | |
{ |
View gist:c2cc12e2943772a66678
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// 色変換 | |
SharpDX.WIC.BitmapSource transformSource = frame; | |
if (untaggedOrUnsupported) // TryGetColorContextsの結果 | |
{ | |
// プロファイルが読み込めなかった場合はsRGBを適用するため32bppPBGRAへ変換 | |
var converter = new FormatConverter(factory); | |
converter.Initialize(frame, PixelFormat.Format32bppPBGRA); | |
transformSource = converter; | |
} | |
var transform = new ColorTransform(factory); |
View gist:4557e386ab14fe0fc9e5
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// 埋め込みプロファイル取得 | |
var stream = await File.OpenReadAsync(); // StorageFile | |
var decoder = new BitmapDecoder(factory, stream.AsStream(), DecodeOptions.CacheOnDemand); | |
var frame = decoder.GetFrame(0); // 1フレーム目のみ取得 | |
var srcContexts = frame.TryGetColorContexts(factory); | |
// GetColorContexts未対応コーデックだとnull、プロファイルが無いと長さ0となる | |
var untaggedOrUnsupported = srcContexts == null || srcContexts.Length < 1; | |
var sRGBColorContext = new ColorContext(factory); |
View gist:703b419f096beef034e8
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// ※物理ディスプレイがない環境だと例外を吐く | |
var profileStream = await DisplayInformation.GetForCurrentView().GetColorProfileAsync(); | |
var profileBytes = new byte[profileStream.Size]; | |
var reader = new DataReader(profileStream); | |
await reader.LoadAsync((uint)profileStream.Size); | |
reader.ReadBytes(profileBytes); | |
var factory = new ImagingFactory(); | |
var displayProfile = new ColorContext(factory); |
View GetColorContexts.cs
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Windows.Media.Imaging; | |
namespace GetColorContexts | |
{ | |
class Program | |
{ | |
static void Main(string[] args) | |
{ | |
var frame = BitmapFrame.Create( |
NewerOlder