Created
October 10, 2016 22:03
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local machine = require('lua/statemachine') | |
local rs485_node = require('lua/rs485_node') | |
--noinspection UnusedDef | |
quest = machine.create({ | |
events = { | |
{ name = 'start', from = 'preparation', to = 'room1' }, | |
{ name = 'solved_alien_arm', from = 'room1', to = 'game_won' }, | |
{ name = 'restart', from = '*', to = 'preparation' }, | |
}, | |
callbacks = { | |
on_preparation = function(self) | |
print('Resetting everything to inital states') | |
alien_arm:reset() | |
end, | |
on_start = function(self) | |
print('Game is OOOON! ') | |
alien_arm:activate() | |
end, | |
on_solved_alien_arm = function(self) | |
print('Arm solved, thanks') | |
alien_arm:deactivate() | |
end, | |
} | |
}) | |
REGISTER_STATES("main_quest", quest) | |
alien_arm = rs485_node.create({ | |
name = 'alien_arm', | |
slave_id = 1, | |
initial = 'active', | |
events = { | |
{ name = 'activate', action_id = 1, from = 'inactive', to = 'active' }, | |
{ name = 'deactivate', action_id = 2, from = { 'active', 'completed' }, to = 'inactive' }, | |
{ name = 'complete', triggered_by_register = 1, from = 'active', to = 'completed' }, | |
{ name = 'reset', action_id = 4, from = '*', to = 'active' }, | |
}, | |
callbacks = { | |
on_complete = function() quest:solved_alien_arm() end | |
} | |
}) | |
--Fire off main initialization machine | |
quest:restart() | |
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