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July 16, 2024 01:08
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Starts Noita from the given path, optionally with a specific seed set.
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function Start-Noita { | |
<# | |
.SYNOPSIS | |
Starts Noita from a PowerShell prompt, optionally with a specific set seed for a new game. | |
.DESCRIPTION | |
To use this function, copy and paste the complete function definition into a PowerShell | |
session, and then invoke it with `Start-Noita`. Supply `-Seed somevalue` if you would like | |
to run a specific seed (see the examples below). | |
.EXAMPLE | |
PS> Start-Noita | |
Starts Noita normally. | |
.EXAMPLE | |
PS> Start-Noita -Seed 1 | |
Starts Noita with a fixed seed value of 1. | |
.EXAMPLE | |
PS> Start-Noita -Seed 1 -Path C:\Noita\noita.exe | |
Starts Noita from the requested location with a fixed seed value of 1. | |
Use this form if your copy of Noita was not installed via Steam, or modify the default | |
setting for $Path below before loading the function into your PowerShell session. | |
.NOTES | |
If you want, you can load this function into your PowerShell profile as follows: | |
1. Copy the entire function definition from top to bottom to your Windows clipboard (Ctrl+C). | |
2. Run the following code in PowerShell: | |
Get-Clipboard | Add-Content -Path $profile | |
3. Close and reopen PowerShell to load the newly modified profile. | |
4. Run `Start-Noita` directly as needed. It will be automatically loaded in any future PowerShell sessions. | |
#> | |
[CmdletBinding(DefaultParameterSetName = 'Default')] | |
param( | |
[Parameter()] | |
[string] | |
$Path = "C:\Program Files (x86)\Steam\steamapps\common\Noita", | |
[Parameter(Position = 0, ParameterSetName = 'Default')] | |
[long] | |
$Seed, | |
[Parameter(ParameterSetName = 'Default')] | |
[switch] | |
$DevMode, | |
[Parameter(Mandatory, ParameterSetName = 'Unpack')] | |
[switch] | |
$UnpackData | |
) | |
$noitaArgs = @() | |
$noitaFolder = $Path | Split-Path -Parent | |
if ($Seed) { | |
$xml = [System.Xml.XmlDocument]::new() | |
$node = $xml.CreateElement('MagicNumbers') | |
$xml.AppendChild($node) > $null | |
$blank = $xml.CreateTextNode([Environment]::NewLine) | |
$node.AppendChild($blank) > $null | |
$node.SetAttribute('WORLD_SEED', $Seed) | |
$node.SetAttribute('_DEBUG_DONT_LOAD_OTHER_MAGIC_NUMBERS', 1) | |
$node.SetAttribute('_DEBUG_DONT_SAVE_MAGIC_NUMBERS', 1) | |
$magicPath = $Path | Join-Path -ChildPath 'magic.txt' | |
$sb = [System.Text.StringBuilder]::new() | |
$xmlWriter = [System.Xml.XmlWriter]::Create( | |
$sb, | |
@{ | |
Indent = $true | |
NewLineOnAttributes = $true | |
OmitXmlDeclaration = $true | |
} | |
) | |
$xml.Save($xmlWriter) | |
$xmlText = $sb.ToString() | |
Write-Verbose $xmlText | |
$xmlText | Set-Content -Path $magicPath | |
$noitaArgs = @( | |
'-no_logo_splashes' | |
'-magic_numbers', 'magic.txt' | |
) | |
} | |
elseif ($UnpackData) { | |
$noitaArgs = @( | |
'-wizard_unpak' | |
) | |
} | |
$filename = if ($DevMode) { | |
'noita_dev.exe' | |
} | |
else { | |
'noita.exe' | |
} | |
$executable = Join-Path $Path -ChildPath $filename | |
try { | |
Push-Location $Path | |
& $executable @noitaArgs | |
} | |
finally { | |
Pop-Location | |
} | |
} |
I've tried editting magic.txt manually, then setting it as read only. The contents remain, instead of resetting to WORLD_SEED="0", etc.
Noita still loads a random seed though.
Can confirm it no longer works. A pity, I wanted to be able to do this without mods.
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I also noticed the script is no longer working with the newer version. I made sure my installation matched the script, It was working last year, but there were a number of updates recently which are likely breaking this in the
Apr 30 2024
build.