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@vganin
Last active July 30, 2022 12:19
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[DEPRECATED, use AnimatedContent instead] Jetpack Compose tool for screen transitions
enum class ComposableTransitionState {
VISIBLE, ENTERING, EXITING,
}
@Composable
fun <Key, State> ComposableSwitcher(
key: Key,
state: State,
snapOnInitialComposition: Boolean = true,
content: @Composable (Key, State, Transition<ComposableTransitionState>) -> Unit,
) {
val items: MutableList<TransitionItem<Key, State>> = remember {
mutableStateListOf<TransitionItem<Key, State>>().apply {
if (snapOnInitialComposition) {
this += TransitionItem(
key = key,
state = state,
content = { children ->
val transition = updateTransition(VISIBLE)
children(transition)
}
)
}
}
}
val currentKey = remember {
mutableStateOf(if (snapOnInitialComposition) key else Any())
}
if (key != currentKey.value) {
currentKey.value = key
val keysAndStates = items.map { it.key to it.state }.toMutableList()
val currentKeyIndex = keysAndStates.indexOfFirst { (it, _) -> it == key }
if (currentKeyIndex == -1) {
keysAndStates += key to state
} else {
keysAndStates[currentKeyIndex] = key to state
}
items.clear()
keysAndStates.mapTo(items) { (itemKey, itemState) ->
TransitionItem(key = itemKey, state = itemState, content = @Composable { children ->
val isVisible = itemKey == key
val transitionState = remember {
MutableTransitionState(when (isVisible) {
true -> ENTERING
false -> VISIBLE
})
}
transitionState.targetState = when (isVisible) {
true -> VISIBLE
false -> EXITING
}
val transition = updateTransition(transitionState)
if (!isVisible && transitionState.currentState == transitionState.targetState) {
items.removeAll { it.key == itemKey }
}
children(transition)
})
}
} else {
// Updating current key's state if it changed. Don't want to update every time since it triggers recomposition
items.indexOfFirst { it.key == key }.takeIf { it >= 0 }?.let { indexOfKey ->
val newState = items[indexOfKey].copy(state = state)
if (items[indexOfKey] != newState) {
items[indexOfKey] = newState
}
}
}
Box {
items.forEach { (itemKey, itemState, content) ->
key(itemKey) {
content { transition ->
content(itemKey, itemState, transition)
}
}
}
}
}
private data class TransitionItem<Key, State>(
val key: Key,
val state: State,
val content: @Composable (children: @Composable (Transition<ComposableTransitionState>) -> Unit) -> Unit,
)
@Preview
@Composable
fun ComposableSwitcherPreview() {
val screens = remember {
listOf(
"Screen A",
"Screen B",
"Screen C",
)
}
var screenIndex by remember { mutableStateOf(0) }
var slideLeft by remember { mutableStateOf(true) }
fun navigateNextScreen() {
screenIndex = (screenIndex + 1).coerceIn(0, screens.lastIndex)
slideLeft = true
}
fun navigatePreviousScreen() {
screenIndex = (screenIndex - 1).coerceIn(0, screens.lastIndex)
slideLeft = false
}
ComposableSwitcher(
key = screenIndex,
state = screens[screenIndex],
) { _, screenData, transition ->
val offset by transition.animateFloat(transitionSpec = { tween(durationMillis = 2000) }) { state ->
when (state) {
VISIBLE -> 0.0f
ENTERING -> if (slideLeft) 1.0f else -1.0f
EXITING -> if (slideLeft) -1.0f else 1.0f
}
}
BoxWithConstraints {
val width = maxWidth
Box {
Box(
modifier = Modifier
.fillMaxSize()
.offset(x = width * offset)
) {
Text(text = screenData, modifier = Modifier.align(Alignment.Center))
}
IconButton(modifier = Modifier.align(Alignment.CenterStart), onClick = ::navigatePreviousScreen) {
Icon(imageVector = Icons.Default.ArrowBack, contentDescription = null)
}
IconButton(modifier = Modifier.align(Alignment.CenterEnd), onClick = ::navigateNextScreen) {
Icon(imageVector = Icons.Default.ArrowForward, contentDescription = null)
}
}
}
}
}
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