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UE4动态stats
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//DynamicStats.h | |
# pragma once | |
# if STATS | |
DECLARE_STATS_GROUP(TEXT("Dynamic"), STATGROUP_Dynamic, STATCAT_Advanced); | |
class FDynamicScopeCycleStatIdContainer : public TThreadSingleton<FDynamicScopeCycleStatIdContainer> | |
{ | |
public: | |
TStatId GetStatId(FString FunctionName) | |
{ | |
if (FunctionStatIdMap.Contains(FunctionName)) | |
{ | |
return FunctionStatIdMap[FunctionName]; | |
} | |
else | |
{ | |
TStatId statID = FDynamicStats::CreateStatId<FStatGroup_STATGROUP_Dynamic>(FunctionName); | |
FunctionStatIdMap.Add(FunctionName, statID); | |
return statID; | |
} | |
} | |
private: | |
TMap<FString, TStatId> FunctionStatIdMap; | |
}; | |
class FDynamicScopeCycleCounter : public FCycleCounter | |
{ | |
public: | |
FDynamicScopeCycleCounter(FString FunctionName) | |
{ | |
TStatId statID = GetStatIdForFunction("[Dynamic]" + FunctionName); | |
if (FThreadStats::IsCollectingData(statID)) | |
{ | |
Start(statID); | |
} | |
} | |
~FDynamicScopeCycleCounter() | |
{ | |
Stop(); | |
} | |
private: | |
TStatId GetStatIdForFunction(FString FunctionName) | |
{ | |
return FDynamicScopeCycleStatIdContainer::Get().GetStatId(FunctionName); | |
} | |
}; | |
# if UE_BUILD_TEST || UE_EDITOR | |
# define DYNAMIC_SCOPE_CYCLE_COUNTER(Name, ShowName) \ | |
FDynamicScopeCycleCounter Name##Counter(ShowName); | |
# else | |
# define DYNAMIC_SCOPE_CYCLE_COUNTER(Name, ShowName) | |
# endif | |
# else | |
# define DYNAMIC_SCOPE_CYCLE_COUNTER(Name, ShowName) | |
# endif |
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