Created
July 31, 2014 19:52
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Facebook Pop Animating CGPath - CoreAnimation + Pop
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CGFloat height = 100.f; | |
UIBezierPath *straightPath = [UIBezierPath bezierPath]; | |
[straightPath moveToPoint:CGPointMake(0, 0)]; | |
[straightPath addCurveToPoint:CGPointMake(0, height) controlPoint1:CGPointMake(0, height * 0.5) controlPoint2:CGPointMake(0, height * 0.5)]; | |
UIBezierPath *bendiPath = [UIBezierPath bezierPath]; | |
[bendiPath moveToPoint:CGPointMake(0, 0)]; | |
[bendiPath addCurveToPoint:CGPointMake(0, height) controlPoint1:CGPointMake(40, height * 0.5) controlPoint2:CGPointMake(40, height * 0.5)]; | |
UIBezierPath *bendiPath2 = [UIBezierPath bezierPath]; | |
[bendiPath2 moveToPoint:CGPointMake(0, 0)]; | |
[bendiPath2 addCurveToPoint:CGPointMake(0, height) controlPoint1:CGPointMake(-40, height * 0.5) controlPoint2:CGPointMake(-40, height * 0.5)]; | |
shape = [CAShapeLayer layer]; | |
shape.path = straightPath.CGPath; | |
shape.strokeColor = [UIColor blackColor].CGColor; | |
shape.lineWidth = 10.f; | |
shape.fillColor = nil; | |
shape.position = self.view.center; | |
[self.view.layer addSublayer:shape]; | |
CAKeyframeAnimation *keyFrame = [CAKeyframeAnimation animationWithKeyPath:@"path"]; | |
keyFrame.values = @[(__bridge id)(straightPath.CGPath),(__bridge id)(bendiPath.CGPath),(__bridge id)(straightPath.CGPath),(__bridge id)(bendiPath2.CGPath),(__bridge id)(straightPath.CGPath)]; | |
keyFrame.duration = 100.0f; | |
keyFrame.additive = YES; | |
keyFrame.removedOnCompletion = NO; | |
keyFrame.fillMode = kCAFillModeForwards; | |
[shape addAnimation:keyFrame forKey:nil]; | |
shape.speed = 0.0; | |
// return; | |
self.pop = [POPAnimatableProperty propertyWithName:@"timeOffset" initializer:^(POPMutableAnimatableProperty *prop) { | |
// read value | |
prop.readBlock = ^(CAShapeLayer *obj, CGFloat values[]) { | |
values[0] = obj.timeOffset; | |
}; | |
// write value | |
prop.writeBlock = ^(CAShapeLayer *obj, const CGFloat values[]) { | |
obj.timeOffset = values[0]; | |
}; | |
// dynamics threshold | |
prop.threshold = 0.1; | |
}]; | |
self.anim = [POPSpringAnimation animation]; | |
_anim.fromValue = @(0.0); | |
_anim.toValue = @(100.f); | |
_anim.springBounciness = 20.1; | |
_anim.springSpeed = 20.4; | |
_anim.dynamicsTension = 200; | |
_anim.dynamicsFriction = 100.f; | |
_anim.dynamicsMass = 1.f; | |
_anim.property = self.pop; | |
[shape pop_addAnimation:_anim forKey:nil]; |
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better add
when initialize