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Mastering the art of DevOps

Vicente Russo vicenterusso

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Mastering the art of DevOps
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@mblondel
mblondel / svm.py
Last active April 21, 2024 13:41
Support Vector Machines
# Mathieu Blondel, September 2010
# License: BSD 3 clause
import numpy as np
from numpy import linalg
import cvxopt
import cvxopt.solvers
def linear_kernel(x1, x2):
return np.dot(x1, x2)
@denji
denji / nginx-tuning.md
Last active July 23, 2024 23:45
NGINX tuning for best performance

Moved to git repository: https://github.com/denji/nginx-tuning

NGINX Tuning For Best Performance

For this configuration you can use web server you like, i decided, because i work mostly with it to use nginx.

Generally, properly configured nginx can handle up to 400K to 500K requests per second (clustered), most what i saw is 50K to 80K (non-clustered) requests per second and 30% CPU load, course, this was 2 x Intel Xeon with HyperThreading enabled, but it can work without problem on slower machines.

You must understand that this config is used in testing environment and not in production so you will need to find a way to implement most of those features best possible for your servers.

@lttlrck
lttlrck / gist:9628955
Created March 18, 2014 20:34
rename git branch locally and remotely
git branch -m old_branch new_branch # Rename branch locally
git push origin :old_branch # Delete the old branch
git push --set-upstream origin new_branch # Push the new branch, set local branch to track the new remote
@Kartones
Kartones / postgres-cheatsheet.md
Last active July 24, 2024 21:30
PostgreSQL command line cheatsheet

PSQL

Magic words:

psql -U postgres

Some interesting flags (to see all, use -h or --help depending on your psql version):

  • -E: will describe the underlaying queries of the \ commands (cool for learning!)
  • -l: psql will list all databases and then exit (useful if the user you connect with doesn't has a default database, like at AWS RDS)
@staltz
staltz / introrx.md
Last active July 25, 2024 03:38
The introduction to Reactive Programming you've been missing
@chrismdp
chrismdp / s3.sh
Last active July 23, 2024 16:47
Uploading to S3 in 18 lines of Shell (used to upload builds for http://soltrader.net)
# You don't need Fog in Ruby or some other library to upload to S3 -- shell works perfectly fine
# This is how I upload my new Sol Trader builds (http://soltrader.net)
# Based on a modified script from here: http://tmont.com/blargh/2014/1/uploading-to-s3-in-bash
S3KEY="my aws key"
S3SECRET="my aws secret" # pass these in
function putS3
{
path=$1
@t0chas
t0chas / CustomEditorBase.cs
Last active March 5, 2024 16:47
Default Custom Inspector-Editor for Unity3D with ReorderableLists for arrays handling
using UnityEngine;
using UnityEditor;
using UnityEditorInternal;
using System.Collections.Generic;
using UnityEditor.AnimatedValues;
[CustomEditor(typeof(UnityEngine.Object), true, isFallback = true)]
[CanEditMultipleObjects]
public class CustomEditorBase : Editor
{
@capnslipp
capnslipp / NonDrawingGraphic.cs
Last active April 20, 2024 17:48
A UnityEngine.UI.Graphic subclass that provides only raycast targeting, skipping all drawing.
/// @creator: Slipp Douglas Thompson
/// @license: Public Domain per The Unlicense. See <http://unlicense.org/>.
/// @purpose: A UnityEngine.UI.Graphic subclass that provides only raycast targeting, skipping all drawing.
/// @why: Because this functionality should be built-into Unity.
/// @usage: Add a `NonDrawingGraphic` component to the GameObject you want clickable, but without its own image/graphics.
/// @intended project path: Assets/Plugins/UnityEngine UI Extensions/NonDrawingGraphic.cs
/// @interwebsouce: https://gist.github.com/capnslipp/349c18283f2fea316369
using UnityEngine;
using UnityEngine.UI;
<template>
<div id="app">
<p>
Pending: {{ $store.state.getInfoPending }}
</p>
<p>
{{ $store.state.getInfoData }}
</p>
</div>
</template>
@holmberd
holmberd / php-pools.md
Last active July 23, 2024 15:06
Adjusting child processes for PHP-FPM (Nginx)

Adjusting child processes for PHP-FPM (Nginx)

When setting these options consider the following:

  • How long is your average request?
  • What is the maximum number of simultaneous visitors the site(s) get?
  • How much memory on average does each child process consume?

Determine if the max_children limit has been reached.

  • sudo grep max_children /var/log/php?.?-fpm.log.1 /var/log/php?.?-fpm.log