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Mastering the art of DevOps

Vicente Russo vicenterusso

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Mastering the art of DevOps
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During the past days, this great article by Sam Pruden has been making the rounds around the gamedev community. While the article provides an in-depth analysis, its a bit easy to miss the point and exert the wrong conclusions from it. As such, and in many cases, users unfamiliar with Godot internals have used it points such as following:

  • Godot C# support is inefficient
  • Godot API and binding system is designed around GDScript
  • Godot is not production ready

In this brief article, I will shed a bit more light about how the Godot binding system works and some detail on the Godot

Learning Plan for Test Driven Development (TDD)

These learning resources primarily focus on Test Driven Development (TDD).

  • There is an emphasis on learning using PHP, Laravel and PHPUnit.
  • All these resources are free (at the time of writing)
@anish-adm
anish-adm / custom_checkbox.dart
Created April 8, 2019 14:12
Custom designed checkbox for Flutter (takes Icon, Label, selected/not-selected background color and text color, height and width).
import 'package:flutter/material.dart';
import 'package:meta/meta.dart';
class CustomCheckBox extends StatefulWidget {
const CustomCheckBox(this.icon,this.label,
{Key key,
@required this.onSelect,
this.selectedBackgroundColor,
this.notSelectedBackgroundColor,
this.selectedTextColor,
@behroozam
behroozam / Dockerfile
Last active March 4, 2024 12:15
send nginx custom log to elasticsearch with fluentd syslog input
FROM fluent/fluentd:v1.3-1
# Use root account to use apk
USER root
# below RUN includes plugin as examples elasticsearch is not required
# you may customize including plugins as you wish
RUN apk add --no-cache --update --virtual .build-deps \
build-base ruby-dev \
&& gem install \
@jakub-g
jakub-g / async-defer-module.md
Last active June 29, 2024 11:47
async scripts, defer scripts, module scripts: explainer, comparison, and gotchas

<script> async, defer, async defer, module, nomodule, src, inline - the cheat sheet

With the addition of ES modules, there's now no fewer than 24 ways to load your JS code: (inline|not inline) x (defer|no defer) x (async|no async) x (type=text/javascript | type=module | nomodule) -- and each of them is subtly different.

This document is a comparison of various ways the <script> tags in HTML are processed depending on the attributes set.

If you ever wondered when to use inline <script async type="module"> and when <script nomodule defer src="...">, you're in the good place!

Note that this article is about <script>s inserted in the HTML; the behavior of <script>s inserted at runtime is slightly different - see Deep dive into the murky waters of script loading by Jake Archibald (2013)

@amit-chahar
amit-chahar / download-script.sh
Last active February 20, 2023 12:57
Scirpt to download files from Google drive using curl (Detailed explanation can be read here: https://stackoverflow.com/a/49444877/4043524)
#!/bin/bash
fileid="FILEIDENTIFIER"
filename="FILENAME"
curl -c ./cookie -s -L "https://drive.google.com/uc?export=download&id=${fileid}" > /dev/null
curl -Lb ./cookie "https://drive.google.com/uc?export=download&confirm=`awk '/download/ {print $NF}' ./cookie`&id=${fileid}" -o ${filename}
@holmberd
holmberd / php-pools.md
Last active June 28, 2024 14:43
Adjusting child processes for PHP-FPM (Nginx)

Adjusting child processes for PHP-FPM (Nginx)

When setting these options consider the following:

  • How long is your average request?
  • What is the maximum number of simultaneous visitors the site(s) get?
  • How much memory on average does each child process consume?

Determine if the max_children limit has been reached.

  • sudo grep max_children /var/log/php?.?-fpm.log.1 /var/log/php?.?-fpm.log
<template>
<div id="app">
<p>
Pending: {{ $store.state.getInfoPending }}
</p>
<p>
{{ $store.state.getInfoData }}
</p>
</div>
</template>
@capnslipp
capnslipp / NonDrawingGraphic.cs
Last active April 20, 2024 17:48
A UnityEngine.UI.Graphic subclass that provides only raycast targeting, skipping all drawing.
/// @creator: Slipp Douglas Thompson
/// @license: Public Domain per The Unlicense. See <http://unlicense.org/>.
/// @purpose: A UnityEngine.UI.Graphic subclass that provides only raycast targeting, skipping all drawing.
/// @why: Because this functionality should be built-into Unity.
/// @usage: Add a `NonDrawingGraphic` component to the GameObject you want clickable, but without its own image/graphics.
/// @intended project path: Assets/Plugins/UnityEngine UI Extensions/NonDrawingGraphic.cs
/// @interwebsouce: https://gist.github.com/capnslipp/349c18283f2fea316369
using UnityEngine;
using UnityEngine.UI;