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@victorcastelan
Forked from yacafx/Slider.js
Created July 3, 2013 14:32
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Slider
function Slider (min, max, value) {
this.min = (min === undefined) ? 0 : min;
this.max = (max === undefined) ? 100 : max;
this.value = (value === undefined) ? 100 : value;
this.onchange = null;
this.x = 0;
this.y = 0;
this.width = 16;
this.height = 100;
this.backColor = "#cccccc";
this.backBorderColor = "#999999";
this.backWidth = 4;
this.backX = this.width / 2 - this.backWidth / 2;
this.handleColor = "#eeeeee";
this.handleBorderColor = "#cccccc";
this.handleHeight = 6;
this.handleY = 0;
this.updatePosition();
}
Slider.prototype.draw = function (context) {
context.save();
context.translate(this.x, this.y);
//draw back
context.fillStyle = this.backColor;
context.beginPath();
context.fillRect(this.backX, 0, this.backWidth, this.height);
context.closePath();
//draw handle
context.strokeStyle = this.handleBorderColor;
context.fillStyle = this.handleColor;
context.beginPath();
context.rect(0, this.handleY, this.width, this.handleHeight);
context.closePath();
context.fill();
context.stroke();
context.restore();
};
Slider.prototype.updateValue = function () {
var old_value = this.value,
handleRange = this.height - this.handleHeight,
valueRange = this.max - this.min;
this.value = (handleRange - this.handleY) / handleRange * valueRange + this.min;
if (typeof this.onchange === 'function' && this.value !== old_value) {
this.onchange();
}
};
Slider.prototype.updatePosition = function () {
var handleRange = this.height - this.handleHeight,
valueRange = this.max - this.min;
this.handleY = handleRange - ((this.value - this.min) / valueRange) * handleRange;
};
Slider.prototype.captureMouse = function (element) {
var self = this,
mouse = utils.captureMouse(element),
bounds = {};
setHandleBounds();
element.addEventListener('mousedown', function () {
if (utils.containsPoint(bounds, mouse.x, mouse.y)) {
element.addEventListener('mouseup', onMouseUp, false);
element.addEventListener('mousemove', onMouseMove, false);
}
}, false);
function onMouseUp () {
element.removeEventListener('mousemove', onMouseMove, false);
element.removeEventListener('mouseup', onMouseUp, false);
setHandleBounds();
}
function onMouseMove () {
var pos_y = mouse.y - self.y;
self.handleY = Math.min(self.height - self.handleHeight, Math.max(pos_y, 0));
self.updateValue();
}
function setHandleBounds () {
bounds.x = self.x;
bounds.y = self.y + self.handleY;
bounds.width = self.width;
bounds.height = self.handleHeight;
}
};
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