Phaser Physics with Movement
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var game = new Phaser.Game( | |
200, //The width in pixels | |
200, //The height in pixels | |
Phaser.AUTO, //The render system | |
"phaser", //The element | |
{ | |
preload: preload, // The preload function | |
create: create, // The create function | |
update: update // The update function | |
} | |
); | |
// Create the variable outside of any one function scope | |
var sprite; | |
function preload() {} | |
function create() { | |
// Start the Arcade physics system | |
game.physics.startSystem(Phaser.Physics.ARCADE); | |
sprite = game.add.sprite( | |
50, // The x position | |
50, // The y position | |
'sprite' // The image cache-key | |
); | |
// Enable Arcade physics on 'sprite' | |
game.physics.arcade.enable(sprite); | |
} | |
function update() { | |
sprite.body.velocity.x = 0; | |
if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT)) { | |
sprite.body.velocity.x = -40; // Move left | |
} | |
if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) { | |
sprite.body.velocity.x = 40; // Move right | |
} | |
} |
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