ActionScript 3 Example 3 PlayState Version 6
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package | |
{ | |
/** | |
* ... | |
* @author Dan Cox | |
*/ | |
import org.flixel.*; | |
public class PlayState extends FlxState | |
{ | |
private var player:PlayerSprite; | |
private var map:FlxTilemap; | |
[Embed(source = "data/tilemap.png")] private var tilemapPng:Class; | |
private var mapData:Array = | |
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, | |
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, | |
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, | |
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, | |
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, | |
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, | |
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, | |
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, | |
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, | |
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, | |
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, | |
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, | |
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, | |
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, | |
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]; | |
public function PlayState() | |
{ | |
map = new FlxTilemap(); | |
map.loadMap(FlxTilemap.arrayToCSV(mapData,20), tilemapPng); | |
add(map); | |
player = new PlayerSprite(); | |
add(player); | |
} | |
override public function update():void | |
{ | |
super.update(); | |
} | |
} | |
} |
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