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Created October 19, 2013 01:00
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ActionScript 3 Example 5 PlayState Version 2
package
{
/**
* ...
* @author Dan Cox
*/
import org.flixel.*;
public class PlayState extends FlxState
{
private var player:PlayerSprite;
private var map:MapTilemap;
public function PlayState()
{
}
override public function create():void
{
map = new MapTilemap();
add(map);
player = new PlayerSprite(50,50);
add(player);
FlxG.worldBounds = new FlxRect(0, 0, map.width, map.height);
FlxG.camera.setBounds(0, 0, map.width, map.height, true);
FlxG.camera.follow(player);
player.cameras = new Array(FlxG.camera);
}
override public function update():void
{
super.update();
FlxG.collide(player, map);
}
}
}
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