Skip to content

Instantly share code, notes, and snippets.

@videlais
Created October 19, 2013 04:03
Show Gist options
  • Star 0 You must be signed in to star a gist
  • Fork 0 You must be signed in to fork a gist
  • Save videlais/7051525 to your computer and use it in GitHub Desktop.
Save videlais/7051525 to your computer and use it in GitHub Desktop.
ActionScript 3 Example 5 PlayState Version 2
package
{
/**
* ...
* @author Dan Cox
*/
import org.flixel.*;
public class PlayState extends FlxState
{
private var player:PlayerSprite;
private var map:MapTilemap;
private var dialog:FlxDialog;
public function PlayState()
{
}
override public function create():void
{
map = new MapTilemap();
add(map);
player = new PlayerSprite(50,50);
add(player);
FlxG.worldBounds = new FlxRect(0, 0, map.width, map.height);
FlxG.camera.setBounds(0, 0, map.width, map.height, true);
FlxG.camera.follow(player);
player.cameras = new Array(FlxG.camera);
dialog = new FlxDialog(0, 160, FlxG.width, 80);
dialog.setFormat(null, 8, 0xFFFFFFFF);
dialog.finishCallback = removeDialogBox;
}
override public function update():void
{
super.update();
FlxG.collide(player, map);
if (FlxG.keys.ENTER)
{
var blank:Array = new Array();
blank.push("You pressed 'Enter'!");
dialog.showDialog(blank);
add(dialog);
player.isStopped = true;
}
}
private function removeDialogBox():void
{
remove(dialog);
player.isStopped = false;
}
}
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment