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@videlais
Created August 28, 2015 23:49
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Phaser Arcade Physics
var game = new Phaser.Game(
200, //The width in pixels
200, //The height in pixels
Phaser.AUTO, //The render system
"phaser", //The element
{
preload: preload, // The preload function
create: create, // The create function
update: update // The update function
}
);
// Create the variable outside of any one function scope
var sprite;
function preload() {}
function create() {
// Start the Arcade physics system
game.physics.startSystem(Phaser.Physics.ARCADE);
sprite = game.add.sprite(
50, // The x position
50, // The y position
'sprite' // The image cache-key
);
// Enable Arcade physics on 'sprite'
game.physics.arcade.enable(sprite);
}
function update() {}
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