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videlais/script.js Secret

Created Aug 28, 2015
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Phaser Arcade Physics
var game = new Phaser.Game(
200, //The width in pixels
200, //The height in pixels
Phaser.AUTO, //The render system
"phaser", //The element
preload: preload, // The preload function
create: create, // The create function
update: update // The update function
// Create the variable outside of any one function scope
var sprite;
function preload() {}
function create() {
// Start the Arcade physics system
sprite = game.add.sprite(
50, // The x position
50, // The y position
'sprite' // The image cache-key
// Enable Arcade physics on 'sprite'
function update() {}
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